/*************************************************************************/ /* navigation_polygon_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H #define NAVIGATIONPOLYGONEDITORPLUGIN_H #include "editor/plugins/abstract_polygon_2d_editor.h" #include "scene/2d/navigation_polygon.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class NavigationPolygonEditor : public AbstractPolygon2DEditor { GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor); NavigationPolygonInstance *node; Ref<NavigationPolygon> _ensure_navpoly() const; protected: virtual Node2D *_get_node() const; virtual void _set_node(Node *p_polygon); virtual int _get_polygon_count() const; virtual Variant _get_polygon(int p_idx) const; virtual void _set_polygon(int p_idx, const Variant &p_polygon) const; virtual void _action_add_polygon(const Variant &p_polygon); virtual void _action_remove_polygon(int p_idx); virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon); virtual bool _has_resource() const; virtual void _create_resource(); public: NavigationPolygonEditor(EditorNode *p_editor); }; class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin { GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin); public: NavigationPolygonEditorPlugin(EditorNode *p_node); }; #endif // NAVIGATIONPOLYGONEDITORPLUGIN_H