/*************************************************************************/ /* multimesh_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MULTIMESH_EDITOR_PLUGIN_H #define MULTIMESH_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" class SceneTreeDialog; class MultiMeshEditor : public Control { GDCLASS(MultiMeshEditor, Control); friend class MultiMeshEditorPlugin; AcceptDialog *err_dialog = nullptr; MenuButton *options = nullptr; MultiMeshInstance3D *_last_pp_node = nullptr; bool browsing_source; Panel *panel = nullptr; MultiMeshInstance3D *node = nullptr; LineEdit *surface_source = nullptr; LineEdit *mesh_source = nullptr; SceneTreeDialog *std = nullptr; ConfirmationDialog *populate_dialog = nullptr; OptionButton *populate_axis = nullptr; HSlider *populate_rotate_random = nullptr; HSlider *populate_tilt_random = nullptr; SpinBox *populate_scale_random = nullptr; SpinBox *populate_scale = nullptr; SpinBox *populate_amount = nullptr; enum Menu { MENU_OPTION_POPULATE }; void _browsed(const NodePath &p_path); void _menu_option(int); void _populate(); void _browse(bool p_source); protected: void _node_removed(Node *p_node); static void _bind_methods(); public: void edit(MultiMeshInstance3D *p_multimesh); MultiMeshEditor(); }; class MultiMeshEditorPlugin : public EditorPlugin { GDCLASS(MultiMeshEditorPlugin, EditorPlugin); MultiMeshEditor *multimesh_editor = nullptr; public: virtual String get_name() const override { return "MultiMesh"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; MultiMeshEditorPlugin(); ~MultiMeshEditorPlugin(); }; #endif // MULTIMESH_EDITOR_PLUGIN_H