/*************************************************************************/ /* mesh_library_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_library_editor_plugin.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" #include "node_3d_editor_plugin.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" void MeshLibraryEditor::edit(const Ref &p_mesh_library) { mesh_library = p_mesh_library; if (mesh_library.is_valid()) { menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene")); } } void MeshLibraryEditor::_menu_remove_confirm() { switch (option) { case MENU_OPTION_REMOVE_ITEM: { mesh_library->remove_item(to_erase); } break; default: { }; } } void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) { cd_update->hide(); apply_xforms = p_apply_xforms; String existing = mesh_library->get_meta("_editor_source_scene"); ERR_FAIL_COND(existing.is_empty()); _import_scene_cbk(existing); } void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, bool p_merge, bool p_apply_xforms) { if (!p_merge) { p_library->clear(); } HashMap mesh_instances; for (int i = 0; i < p_scene->get_child_count(); i++) { Node *child = p_scene->get_child(i); if (!Object::cast_to(child)) { if (child->get_child_count() > 0) { child = child->get_child(0); if (!Object::cast_to(child)) { continue; } } else { continue; } } MeshInstance3D *mi = Object::cast_to(child); Ref mesh = mi->get_mesh(); if (mesh.is_null()) { continue; } mesh = mesh->duplicate(); for (int j = 0; j < mesh->get_surface_count(); ++j) { Ref mat = mi->get_surface_override_material(j); if (mat.is_valid()) { mesh->surface_set_material(j, mat); } } int id = p_library->find_item_by_name(mi->get_name()); if (id < 0) { id = p_library->get_last_unused_item_id(); p_library->create_item(id); p_library->set_item_name(id, mi->get_name()); } p_library->set_item_mesh(id, mesh); if (p_apply_xforms) { p_library->set_item_mesh_transform(id, mi->get_transform()); } else { p_library->set_item_mesh_transform(id, Transform3D()); } mesh_instances[id] = mi; Vector collisions; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!Object::cast_to(child2)) { continue; } StaticBody3D *sb = Object::cast_to(child2); List shapes; sb->get_shape_owners(&shapes); for (uint32_t &E : shapes) { if (sb->is_shape_owner_disabled(E)) { continue; } Transform3D shape_transform; if (p_apply_xforms) { shape_transform = mi->get_transform(); } shape_transform *= sb->get_transform() * sb->shape_owner_get_transform(E); for (int k = 0; k < sb->shape_owner_get_shape_count(E); k++) { Ref collision = sb->shape_owner_get_shape(E, k); if (!collision.is_valid()) { continue; } MeshLibrary::ShapeData shape_data; shape_data.shape = collision; shape_data.local_transform = shape_transform; collisions.push_back(shape_data); } } } p_library->set_item_shapes(id, collisions); Ref navmesh; Transform3D navmesh_transform; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!Object::cast_to(child2)) { continue; } NavigationRegion3D *sb = Object::cast_to(child2); navmesh = sb->get_navigation_mesh(); navmesh_transform = sb->get_transform(); if (!navmesh.is_null()) { break; } } if (!navmesh.is_null()) { p_library->set_item_navmesh(id, navmesh); p_library->set_item_navmesh_transform(id, navmesh_transform); } } //generate previews! if (true) { Vector> meshes; Vector transforms; Vector ids = p_library->get_item_list(); for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { meshes.push_back(p_library->get_item_mesh(ids[i])); transforms.push_back(mesh_instances[ids[i]]->get_transform()); } } Vector> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size")); int j = 0; for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { p_library->set_item_preview(ids[i], textures[j]); j++; } } } } void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { Ref ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instantiate(); ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'."); _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms); memdelete(scene); mesh_library->set_meta("_editor_source_scene", p_str); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref ml, bool p_merge, bool p_apply_xforms) { _import_scene(p_base_scene, ml, p_merge, p_apply_xforms); return OK; } void MeshLibraryEditor::_menu_cbk(int p_option) { option = p_option; switch (p_option) { case MENU_OPTION_ADD_ITEM: { mesh_library->create_item(mesh_library->get_last_unused_item_id()); } break; case MENU_OPTION_REMOVE_ITEM: { String p = InspectorDock::get_inspector_singleton()->get_selected_path(); if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { to_erase = p.get_slice("/", 3).to_int(); cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase)); cd_remove->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { apply_xforms = false; file->popup_file_dialog(); } break; case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: { apply_xforms = true; file->popup_file_dialog(); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene")))); cd_update->popup_centered(Size2(500, 60)); } break; } } void MeshLibraryEditor::_bind_methods() { } MeshLibraryEditor::MeshLibraryEditor() { file = memnew(EditorFileDialog); file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); //not for now? List extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); file->set_title(TTR("Import Scene")); for (int i = 0; i < extensions.size(); i++) { file->add_filter("*." + extensions[i], extensions[i].to_upper()); } add_child(file); file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk)); menu = memnew(MenuButton); Node3DEditor::get_singleton()->add_control_to_menu_panel(menu); menu->set_position(Point2(1, 1)); menu->set_text(TTR("MeshLibrary")); menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("MeshLibrary"), SNAME("EditorIcons"))); menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); menu->get_popup()->add_separator(); menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE); menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS); menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk)); menu->hide(); cd_remove = memnew(ConfirmationDialog); add_child(cd_remove); cd_remove->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm)); cd_update = memnew(ConfirmationDialog); add_child(cd_update); cd_update->set_ok_button_text(TTR("Apply without Transforms")); cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false)); cd_update->add_button(TTR("Apply with Transforms"))->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true)); } void MeshLibraryEditorPlugin::edit(Object *p_node) { if (Object::cast_to(p_node)) { mesh_library_editor->edit(Object::cast_to(p_node)); mesh_library_editor->show(); } else { mesh_library_editor->hide(); } } bool MeshLibraryEditorPlugin::handles(Object *p_node) const { return p_node->is_class("MeshLibrary"); } void MeshLibraryEditorPlugin::make_visible(bool p_visible) { if (p_visible) { mesh_library_editor->show(); mesh_library_editor->get_menu_button()->show(); } else { mesh_library_editor->hide(); mesh_library_editor->get_menu_button()->hide(); } } MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() { mesh_library_editor = memnew(MeshLibraryEditor); EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_library_editor); mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); mesh_library_editor->set_end(Point2(0, 22)); mesh_library_editor->hide(); }