/**************************************************************************/ /* input_event_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef INPUT_EVENT_EDITOR_PLUGIN_H #define INPUT_EVENT_EDITOR_PLUGIN_H #include "editor/action_map_editor.h" #include "editor/editor_inspector.h" #include "editor/editor_plugin.h" class InputEventConfigContainer : public VBoxContainer { GDCLASS(InputEventConfigContainer, VBoxContainer); Label *input_event_text = nullptr; Button *open_config_button = nullptr; Ref input_event; InputEventConfigurationDialog *config_dialog = nullptr; void _config_dialog_confirmed(); void _configure_pressed(); void _event_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_event(const Ref &p_event); InputEventConfigContainer(); }; class EditorInspectorPluginInputEvent : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; }; class InputEventEditorPlugin : public EditorPlugin { GDCLASS(InputEventEditorPlugin, EditorPlugin); public: virtual String get_name() const override { return "InputEvent"; } InputEventEditorPlugin(); }; #endif // INPUT_EVENT_EDITOR_PLUGIN_H