/*************************************************************************/ /* gradient_texture_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gradient_texture_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "os/keyboard.h" #include "scene/resources/default_theme/theme_data.h" #include "spatial_editor_plugin.h" #define POINT_WIDTH 8 GradientTextureEdit::GradientTextureEdit() { grabbed = -1; grabbing = false; set_focus_mode(FOCUS_ALL); popup = memnew(PopupPanel); picker = memnew(ColorPicker); popup->add_child(picker); add_child(popup); checker = Ref(memnew(ImageTexture)); Ref checker_bg = memnew(Image(checker_bg_png)); checker->create_from_image(checker_bg, ImageTexture::FLAG_REPEAT); } int GradientTextureEdit::_get_point_from_pos(int x) { int result = -1; int total_w = get_size().width - get_size().height - 3; for (int i = 0; i < points.size(); i++) { //Check if we clicked at point if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) { result = i; } } return result; } void GradientTextureEdit::_show_color_picker() { if (grabbed == -1) return; Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10); picker->set_pick_color(points[grabbed].color); popup->set_position(get_global_position() - Vector2(ms.width - get_size().width, ms.height)); popup->set_size(ms); popup->popup(); } GradientTextureEdit::~GradientTextureEdit() { } void GradientTextureEdit::_gui_input(const Ref &p_event) { Ref k = p_event; if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) { points.remove(grabbed); grabbed = -1; grabbing = false; update(); emit_signal("ramp_changed"); accept_event(); } Ref mb = p_event; //Show color picker on double click. if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) { grabbed = _get_point_from_pos(mb->get_position().x); _show_color_picker(); accept_event(); } //Delete point on right click if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) { grabbed = _get_point_from_pos(mb->get_position().x); if (grabbed != -1) { points.remove(grabbed); grabbed = -1; grabbing = false; update(); emit_signal("ramp_changed"); accept_event(); } } //Hold alt key to duplicate selected color if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) { int x = mb->get_position().x; grabbed = _get_point_from_pos(x); if (grabbed != -1) { int total_w = get_size().width - get_size().height - 3; GradientTexture::Point newPoint = points[grabbed]; newPoint.offset = CLAMP(x / float(total_w), 0, 1); points.push_back(newPoint); points.sort(); for (int i = 0; i < points.size(); ++i) { if (points[i].offset == newPoint.offset) { grabbed = i; break; } } emit_signal("ramp_changed"); update(); } } if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { update(); int x = mb->get_position().x; int total_w = get_size().width - get_size().height - 3; //Check if color selector was clicked. if (x > total_w + 3) { _show_color_picker(); return; } grabbing = true; grabbed = _get_point_from_pos(x); //grab or select if (grabbed != -1) { return; } //insert GradientTexture::Point newPoint; newPoint.offset = CLAMP(x / float(total_w), 0, 1); GradientTexture::Point prev; GradientTexture::Point next; int pos = -1; for (int i = 0; i < points.size(); i++) { if (points[i].offset < newPoint.offset) pos = i; } if (pos == -1) { prev.color = Color(0, 0, 0); prev.offset = 0; if (points.size()) { next = points[0]; } else { next.color = Color(1, 1, 1); next.offset = 1.0; } } else { if (pos == points.size() - 1) { next.color = Color(1, 1, 1); next.offset = 1.0; } else { next = points[pos + 1]; } prev = points[pos]; } newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset)); points.push_back(newPoint); points.sort(); for (int i = 0; i < points.size(); i++) { if (points[i].offset == newPoint.offset) { grabbed = i; break; } } emit_signal("ramp_changed"); } if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { if (grabbing) { grabbing = false; emit_signal("ramp_changed"); } update(); } Ref mm = p_event; if (mm.is_valid() && grabbing) { int total_w = get_size().width - get_size().height - 3; int x = mm->get_position().x; float newofs = CLAMP(x / float(total_w), 0, 1); //Snap to nearest point if holding shift if (mm->get_shift()) { float snap_treshhold = 0.03; float smallest_ofs = snap_treshhold; bool founded = false; int nearest_point; for (int i = 0; i < points.size(); ++i) { if (i != grabbed) { float temp_ofs = ABS(points[i].offset - newofs); if (temp_ofs < smallest_ofs) { smallest_ofs = temp_ofs; nearest_point = i; if (founded) break; founded = true; } } } if (founded) { if (points[nearest_point].offset < newofs) newofs = points[nearest_point].offset + 0.00001; else newofs = points[nearest_point].offset - 0.00001; newofs = CLAMP(newofs, 0, 1); } } bool valid = true; for (int i = 0; i < points.size(); i++) { if (points[i].offset == newofs && i != grabbed) { valid = false; } } if (!valid) return; points[grabbed].offset = newofs; points.sort(); for (int i = 0; i < points.size(); i++) { if (points[i].offset == newofs) { grabbed = i; break; } } emit_signal("ramp_changed"); update(); } } void GradientTextureEdit::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (!picker->is_connected("color_changed", this, "_color_changed")) { picker->connect("color_changed", this, "_color_changed"); } } if (p_what == NOTIFICATION_DRAW) { int w = get_size().x; int h = get_size().y; if (w == 0 || h == 0) return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size int total_w = get_size().width - get_size().height - 3; //Draw checker pattern for ramp _draw_checker(0, 0, total_w, h); //Draw color ramp GradientTexture::Point prev; prev.offset = 0; if (points.size() == 0) prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points else prev.color = points[0].color; //Extend color of first point to the beginning. for (int i = -1; i < points.size(); i++) { GradientTexture::Point next; //If there is no next point if (i + 1 == points.size()) { if (points.size() == 0) next.color = Color(0, 0, 0); //Draw black rectangle if we have no points else next.color = points[i].color; //Extend color of last point to the end. next.offset = 1; } else { next = points[i + 1]; } if (prev.offset == next.offset) { prev = next; continue; } Vector points; Vector colors; points.push_back(Vector2(prev.offset * total_w, h)); points.push_back(Vector2(prev.offset * total_w, 0)); points.push_back(Vector2(next.offset * total_w, 0)); points.push_back(Vector2(next.offset * total_w, h)); colors.push_back(prev.color); colors.push_back(prev.color); colors.push_back(next.color); colors.push_back(next.color); draw_primitive(points, colors, Vector()); prev = next; } //Draw point markers for (int i = 0; i < points.size(); i++) { Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted(); col.a = 0.9; draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4)); draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col); draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col); draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col); draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col); } //Draw "button" for color selector _draw_checker(total_w + 3, 0, h, h); if (grabbed != -1) { //Draw with selection color draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color); } else { //if no color selected draw grey color with 'X' on top. draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1)); draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6)); } //Draw borders around color ramp if in focus if (has_focus()) { draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); } } } void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) { //Draw it with polygon to insert UVs for scale Vector backPoints; backPoints.push_back(Vector2(x, y)); backPoints.push_back(Vector2(x, y + h)); backPoints.push_back(Vector2(x + w, y + h)); backPoints.push_back(Vector2(x + w, y)); Vector colorPoints; colorPoints.push_back(Color(1, 1, 1, 1)); colorPoints.push_back(Color(1, 1, 1, 1)); colorPoints.push_back(Color(1, 1, 1, 1)); colorPoints.push_back(Color(1, 1, 1, 1)); Vector uvPoints; //Draw checker pattern pixel-perfect and scale it by 2. uvPoints.push_back(Vector2(x, y)); uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height())); uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height())); uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y)); draw_polygon(backPoints, colorPoints, uvPoints, checker); } Size2 GradientTextureEdit::get_minimum_size() const { return Vector2(0, 16); } void GradientTextureEdit::_color_changed(const Color &p_color) { if (grabbed == -1) return; points[grabbed].color = p_color; update(); emit_signal("ramp_changed"); } void GradientTextureEdit::set_ramp(const Vector &p_offsets, const Vector &p_colors) { ERR_FAIL_COND(p_offsets.size() != p_colors.size()); points.clear(); for (int i = 0; i < p_offsets.size(); i++) { GradientTexture::Point p; p.offset = p_offsets[i]; p.color = p_colors[i]; points.push_back(p); } points.sort(); update(); } Vector GradientTextureEdit::get_offsets() const { Vector ret; for (int i = 0; i < points.size(); i++) ret.push_back(points[i].offset); return ret; } Vector GradientTextureEdit::get_colors() const { Vector ret; for (int i = 0; i < points.size(); i++) ret.push_back(points[i].color); return ret; } void GradientTextureEdit::set_points(Vector &p_points) { if (points.size() != p_points.size()) grabbed = -1; points.clear(); points = p_points; } Vector &GradientTextureEdit::get_points() { return points; } void GradientTextureEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input); ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed); ADD_SIGNAL(MethodInfo("ramp_changed")); } GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) { editor = p_node; ramp_editor = memnew(GradientTextureEdit); gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor); gradient_button->hide(); ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE)); ramp_editor->hide(); ramp_editor->connect("ramp_changed", this, "ramp_changed"); } void GradientTextureEditorPlugin::edit(Object *p_object) { GradientTexture *gradient_texture = p_object->cast_to(); if (!gradient_texture) return; gradient_texture_ref = Ref(gradient_texture); ramp_editor->set_points(gradient_texture_ref->get_points()); } bool GradientTextureEditorPlugin::handles(Object *p_object) const { return p_object->is_class("GradientTexture"); } void GradientTextureEditorPlugin::make_visible(bool p_visible) { if (p_visible) { gradient_button->show(); editor->make_bottom_panel_item_visible(ramp_editor); } else { gradient_button->hide(); if (ramp_editor->is_visible_in_tree()) editor->hide_bottom_panel(); } } void GradientTextureEditorPlugin::_ramp_changed() { if (gradient_texture_ref.is_valid()) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); //Not sure if I should convert this data to PoolVector Vector new_offsets = ramp_editor->get_offsets(); Vector new_colors = ramp_editor->get_colors(); Vector old_offsets = gradient_texture_ref->get_offsets(); Vector old_colors = gradient_texture_ref->get_colors(); if (old_offsets.size() != new_offsets.size()) ur->create_action(TTR("Add/Remove Color Ramp Point")); else ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS); ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors); ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors); ur->commit_action(); //gradient_texture_ref->set_points(ramp_editor->get_points()); } } void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector &offsets, const Vector &colors) { gradient_texture_ref->set_offsets(offsets); gradient_texture_ref->set_colors(colors); ramp_editor->set_points(gradient_texture_ref->get_points()); ramp_editor->update(); } GradientTextureEditorPlugin::~GradientTextureEditorPlugin() { } void GradientTextureEditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed); ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture); }