/*************************************************************************/
/*  gradient_editor_plugin.h                                             */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
#define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/gradient_edit.h"

class GradientEditor : public GradientEdit {
	GDCLASS(GradientEditor, GradientEdit);

	bool editing;
	Ref<Gradient> gradient;

	void _gradient_changed();
	void _ramp_changed();

protected:
	static void _bind_methods();

public:
	virtual Size2 get_minimum_size() const;
	void set_gradient(const Ref<Gradient> &p_gradient);
	GradientEditor();
};

class EditorInspectorPluginGradient : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);

public:
	virtual bool can_handle(Object *p_object);
	virtual void parse_begin(Object *p_object);
};

class GradientEditorPlugin : public EditorPlugin {

	GDCLASS(GradientEditorPlugin, EditorPlugin);

public:
	virtual String get_name() const { return "ColorRamp"; }

	GradientEditorPlugin(EditorNode *p_node);
};

#endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */