/*************************************************************************/ /* gradient_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GRADIENT_EDITOR_PLUGIN_H #define GRADIENT_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "scene/gui/gradient_edit.h" class GradientEditor : public GradientEdit { GDCLASS(GradientEditor, GradientEdit); bool editing; Ref gradient; void _gradient_changed(); void _ramp_changed(); protected: static void _bind_methods(); public: virtual Size2 get_minimum_size() const override; void set_gradient(const Ref &p_gradient); void reverse_gradient(); GradientEditor(); }; class GradientReverseButton : public BaseButton { GDCLASS(GradientReverseButton, BaseButton); int margin = 2; void _notification(int p_what); virtual Size2 get_minimum_size() const override; }; class EditorInspectorPluginGradient : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin); GradientEditor *editor = nullptr; HBoxContainer *gradient_tools_hbox = nullptr; GradientReverseButton *reverse_btn = nullptr; void _reverse_button_pressed(); public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; }; class GradientEditorPlugin : public EditorPlugin { GDCLASS(GradientEditorPlugin, EditorPlugin); public: virtual String get_name() const override { return "Gradient"; } GradientEditorPlugin(); }; #endif // GRADIENT_EDITOR_PLUGIN_H