/*************************************************************************/ /* gradient_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gradient_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "spatial_editor_plugin.h" GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) { editor = p_node; ramp_editor = memnew(GradientEdit); add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, ramp_editor); ramp_editor->set_custom_minimum_size(Size2(100, 48)); ramp_editor->hide(); ramp_editor->connect("ramp_changed", this, "ramp_changed"); } void GradientEditorPlugin::edit(Object *p_object) { Gradient *gradient = Object::cast_to<Gradient>(p_object); if (!gradient) return; gradient_ref = Ref<Gradient>(gradient); ramp_editor->set_points(gradient_ref->get_points()); } bool GradientEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Gradient"); } void GradientEditorPlugin::make_visible(bool p_visible) { if (p_visible) { ramp_editor->show(); } else { ramp_editor->hide(); } } void GradientEditorPlugin::_ramp_changed() { if (gradient_ref.is_valid()) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); //Not sure if I should convert this data to PoolVector Vector<float> new_offsets = ramp_editor->get_offsets(); Vector<Color> new_colors = ramp_editor->get_colors(); Vector<float> old_offsets = gradient_ref->get_offsets(); Vector<Color> old_colors = gradient_ref->get_colors(); if (old_offsets.size() != new_offsets.size()) ur->create_action(TTR("Add/Remove Color Ramp Point")); else ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS); ur->add_do_method(this, "undo_redo_gradient", new_offsets, new_colors); ur->add_undo_method(this, "undo_redo_gradient", old_offsets, old_colors); ur->commit_action(); //color_ramp_ref->set_points(ramp_editor->get_points()); } } void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets, const Vector<Color> &colors) { gradient_ref->set_offsets(offsets); gradient_ref->set_colors(colors); ramp_editor->set_points(gradient_ref->get_points()); ramp_editor->update(); } GradientEditorPlugin::~GradientEditorPlugin() { } void GradientEditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientEditorPlugin::_ramp_changed); ClassDB::bind_method(D_METHOD("undo_redo_gradient", "offsets", "colors"), &GradientEditorPlugin::_undo_redo_gradient); }