/*************************************************************************/ /* editor_preview_plugins.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITORPREVIEWPLUGINS_H #define EDITORPREVIEWPLUGINS_H #include "editor/editor_resource_preview.h" class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator) public: virtual bool handles(const String &p_type) const; virtual Ref<Texture> generate(const RES &p_from); EditorTexturePreviewPlugin(); }; class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator) public: virtual bool handles(const String &p_type) const; virtual Ref<Texture> generate(const RES &p_from); EditorBitmapPreviewPlugin(); }; class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator { public: virtual bool handles(const String &p_type) const; virtual Ref<Texture> generate(const RES &p_from); virtual Ref<Texture> generate_from_path(const String &p_path); EditorPackedScenePreviewPlugin(); }; class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator) RID scenario; RID sphere; RID sphere_instance; RID viewport; RID viewport_texture; RID light; RID light_instance; RID light2; RID light_instance2; RID camera; volatile bool preview_done; void _preview_done(const Variant &p_udata); protected: static void _bind_methods(); public: virtual bool handles(const String &p_type) const; virtual Ref<Texture> generate(const RES &p_from); EditorMaterialPreviewPlugin(); ~EditorMaterialPreviewPlugin(); }; class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator { public: virtual bool handles(const String &p_type) const; virtual Ref<Texture> generate(const RES &p_from); EditorScriptPreviewPlugin(); }; // FIXME: Needs to be rewritten for AudioStream in Godot 3.0+ #if 0 class EditorSamplePreviewPlugin : public EditorResourcePreviewGenerator { public: virtual bool handles(const String& p_type) const; virtual Ref<Texture> generate(const RES& p_from); EditorSamplePreviewPlugin(); }; #endif class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator) RID scenario; RID mesh_instance; RID viewport; RID viewport_texture; RID light; RID light_instance; RID light2; RID light_instance2; RID camera; volatile bool preview_done; void _preview_done(const Variant &p_udata); protected: static void _bind_methods(); public: virtual bool handles(const String &p_type) const; virtual Ref<Texture> generate(const RES &p_from); EditorMeshPreviewPlugin(); ~EditorMeshPreviewPlugin(); }; #endif // EDITORPREVIEWPLUGINS_H