/*************************************************************************/ /* editor_preview_plugins.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_preview_plugins.h" #include "core/io/file_access_memory.h" #include "core/io/resource_loader.h" #include "core/os/os.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "scene/resources/bit_mask.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" void post_process_preview(Ref<Image> p_image) { if (p_image->get_format() != Image::FORMAT_RGBA8) p_image->convert(Image::FORMAT_RGBA8); p_image->lock(); const int w = p_image->get_width(); const int h = p_image->get_height(); const int r = MIN(w, h) / 32; const int r2 = r * r; Color transparent = Color(0, 0, 0, 0); for (int i = 0; i < r; i++) { for (int j = 0; j < r; j++) { int dx = i - r; int dy = j - r; if (dx * dx + dy * dy > r2) { p_image->set_pixel(i, j, transparent); p_image->set_pixel(w - 1 - i, j, transparent); p_image->set_pixel(w - 1 - i, h - 1 - j, transparent); p_image->set_pixel(i, h - 1 - j, transparent); } else { break; } } } p_image->unlock(); } bool EditorTexturePreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Texture"); } bool EditorTexturePreviewPlugin::should_generate_small_preview() const { return true; } Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<Image> img; Ref<AtlasTexture> atex = p_from; Ref<LargeTexture> ltex = p_from; if (atex.is_valid()) { Ref<Texture> tex = atex->get_atlas(); if (!tex.is_valid()) { return Ref<Texture>(); } Ref<Image> atlas = tex->get_data(); img = atlas->get_rect(atex->get_region()); } else if (ltex.is_valid()) { img = ltex->to_image(); } else { Ref<Texture> tex = p_from; img = tex->get_data(); if (img.is_valid()) { img = img->duplicate(); } } if (img.is_null() || img->empty()) return Ref<Texture>(); img->clear_mipmaps(); if (img->is_compressed()) { if (img->decompress() != OK) return Ref<Texture>(); } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) { img->convert(Image::FORMAT_RGBA8); } Vector2 new_size = img->get_size(); if (new_size.x > p_size.x) { new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x); } if (new_size.y > p_size.y) { new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y); } img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC); post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); ptex->create_from_image(img, 0); return ptex; } EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() { } //////////////////////////////////////////////////////////////////////////// bool EditorImagePreviewPlugin::handles(const String &p_type) const { return p_type == "Image"; } Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<Image> img = p_from; if (img.is_null() || img->empty()) return Ref<Image>(); img = img->duplicate(); img->clear_mipmaps(); if (img->is_compressed()) { if (img->decompress() != OK) return Ref<Image>(); } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) { img->convert(Image::FORMAT_RGBA8); } Vector2 new_size = img->get_size(); if (new_size.x > p_size.x) { new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x); } if (new_size.y > p_size.y) { new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y); } img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC); post_process_preview(img); Ref<ImageTexture> ptex; ptex.instance(); ptex->create_from_image(img, 0); return ptex; } EditorImagePreviewPlugin::EditorImagePreviewPlugin() { } bool EditorImagePreviewPlugin::should_generate_small_preview() const { return true; } //////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////// bool EditorBitmapPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "BitMap"); } Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<BitMap> bm = p_from; if (bm->get_size() == Size2()) { return Ref<Texture>(); } PoolVector<uint8_t> data; data.resize(bm->get_size().width * bm->get_size().height); { PoolVector<uint8_t>::Write w = data.write(); for (int i = 0; i < bm->get_size().width; i++) { for (int j = 0; j < bm->get_size().height; j++) { if (bm->get_bit(Point2i(i, j))) { w[j * bm->get_size().width + i] = 255; } else { w[j * bm->get_size().width + i] = 0; } } } } Ref<Image> img; img.instance(); img->create(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_L8, data); if (img->is_compressed()) { if (img->decompress() != OK) return Ref<Texture>(); } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) { img->convert(Image::FORMAT_RGBA8); } Vector2 new_size = img->get_size(); if (new_size.x > p_size.x) { new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x); } if (new_size.y > p_size.y) { new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y); } img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC); post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); ptex->create_from_image(img, 0); return ptex; } bool EditorBitmapPreviewPlugin::should_generate_small_preview() const { return true; } EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() { } /////////////////////////////////////////////////////////////////////////// bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "PackedScene"); } Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { return generate_from_path(p_from->get_path(), p_size); } Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 p_size) const { String temp_path = EditorSettings::get_singleton()->get_cache_dir(); String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text(); cache_base = temp_path.plus_file("resthumb-" + cache_base); //does not have it, try to load a cached thumbnail String path = cache_base + ".png"; if (!FileAccess::exists(path)) return Ref<Texture>(); Ref<Image> img; img.instance(); Error err = img->load(path); if (err == OK) { Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); post_process_preview(img); ptex->create_from_image(img, 0); return ptex; } else { return Ref<Texture>(); } } EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() { } ////////////////////////////////////////////////////////////////// void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) { preview_done = true; } void EditorMaterialPreviewPlugin::_bind_methods() { ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done); } bool EditorMaterialPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Material"); //any material } bool EditorMaterialPreviewPlugin::should_generate_small_preview() const { return true; } Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<Material> material = p_from; ERR_FAIL_COND_V(material.is_null(), Ref<Texture>()); if (material->get_shader_mode() == Shader::MODE_SPATIAL) { VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid()); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture preview_done = false; VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMaterialPreviewPlugin *>(this), "_preview_done", Variant()); while (!preview_done) { OS::get_singleton()->delay_usec(10); } Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture); VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID()); ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>()); img->convert(Image::FORMAT_RGBA8); int thumbnail_size = MAX(p_size.x, p_size.y); img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC); post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); ptex->create_from_image(img, 0); return ptex; } return Ref<Texture>(); } EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { scenario = VS::get_singleton()->scenario_create(); viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_transparent_background(viewport, true); VS::get_singleton()->viewport_set_active(viewport, true); VS::get_singleton()->viewport_set_vflip(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); camera = VS::get_singleton()->camera_create(); VS::get_singleton()->viewport_attach_camera(viewport, camera); VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3))); VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10); light = VS::get_singleton()->directional_light_create(); light_instance = VS::get_singleton()->instance_create2(light, scenario); VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); light2 = VS::get_singleton()->directional_light_create(); VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); //VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); light_instance2 = VS::get_singleton()->instance_create2(light2, scenario); VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); sphere = VS::get_singleton()->mesh_create(); sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario); int lats = 32; int lons = 32; float radius = 1.0; PoolVector<Vector3> vertices; PoolVector<Vector3> normals; PoolVector<Vector2> uvs; PoolVector<float> tangents; Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5); for (int i = 1; i <= lats; i++) { double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats); double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double lat1 = Math_PI * (-0.5 + (double)i / lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for (int j = lons; j >= 1; j--) { double lng0 = 2 * Math_PI * (double)(j - 1) / lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double lng1 = 2 * Math_PI * (double)(j) / lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); Vector3 v[4] = { Vector3(x1 * zr0, z0, y1 * zr0), Vector3(x1 * zr1, z1, y1 * zr1), Vector3(x0 * zr1, z1, y0 * zr1), Vector3(x0 * zr0, z0, y0 * zr0) }; #define ADD_POINT(m_idx) \ normals.push_back(v[m_idx]); \ vertices.push_back(v[m_idx] * radius); \ { \ Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \ uv /= Math_PI; \ uv *= 4.0; \ uv = uv * 0.5 + Vector2(0.5, 0.5); \ uvs.push_back(uv); \ } \ { \ Vector3 t = tt.xform(v[m_idx]); \ tangents.push_back(t.x); \ tangents.push_back(t.y); \ tangents.push_back(t.z); \ tangents.push_back(1.0); \ } ADD_POINT(0); ADD_POINT(1); ADD_POINT(2); ADD_POINT(2); ADD_POINT(3); ADD_POINT(0); } } Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX] = vertices; arr[VS::ARRAY_NORMAL] = normals; arr[VS::ARRAY_TANGENT] = tangents; arr[VS::ARRAY_TEX_UV] = uvs; VS::get_singleton()->mesh_add_surface_from_arrays(sphere, VS::PRIMITIVE_TRIANGLES, arr); } EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { VS::get_singleton()->free(sphere); VS::get_singleton()->free(sphere_instance); VS::get_singleton()->free(viewport); VS::get_singleton()->free(light); VS::get_singleton()->free(light_instance); VS::get_singleton()->free(light2); VS::get_singleton()->free(light_instance2); VS::get_singleton()->free(camera); VS::get_singleton()->free(scenario); } /////////////////////////////////////////////////////////////////////////// static bool _is_text_char(CharType c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } bool EditorScriptPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Script"); } Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<Script> scr = p_from; if (scr.is_null()) return Ref<Texture>(); String code = scr->get_source_code().strip_edges(); if (code == "") return Ref<Texture>(); List<String> kwors; scr->get_language()->get_reserved_words(&kwors); Set<String> keywords; for (List<String>::Element *E = kwors.front(); E; E = E->next()) { keywords.insert(E->get()); } int line = 0; int col = 0; Ref<Image> img; img.instance(); int thumbnail_size = MAX(p_size.x, p_size.y); img->create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8); Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color"); Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"); Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"); Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"); img->lock(); if (bg_color.a == 0) bg_color = Color(0, 0, 0, 0); bg_color.a = MAX(bg_color.a, 0.2); // some background for (int i = 0; i < thumbnail_size; i++) { for (int j = 0; j < thumbnail_size; j++) { img->set_pixel(i, j, bg_color); } } const int x0 = thumbnail_size / 8; const int y0 = thumbnail_size / 8; const int available_height = thumbnail_size - 2 * y0; col = x0; bool prev_is_text = false; bool in_keyword = false; for (int i = 0; i < code.length(); i++) { CharType c = code[i]; if (c > 32) { if (col < thumbnail_size) { Color color = text_color; if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) { //make symbol a little visible color = symbol_color; in_keyword = false; } else if (!prev_is_text && _is_text_char(c)) { int pos = i; while (_is_text_char(code[pos])) { pos++; } String word = code.substr(i, pos - i); if (keywords.has(word)) in_keyword = true; } else if (!_is_text_char(c)) { in_keyword = false; } if (in_keyword) color = keyword_color; Color ul = color; ul.a *= 0.5; img->set_pixel(col, y0 + line * 2, bg_color.blend(ul)); img->set_pixel(col, y0 + line * 2 + 1, color); prev_is_text = _is_text_char(c); } } else { prev_is_text = false; in_keyword = false; if (c == '\n') { col = x0; line++; if (line >= available_height / 2) break; } else if (c == '\t') { col += 3; } } col++; } img->unlock(); post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); ptex->create_from_image(img, 0); return ptex; } EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() { } /////////////////////////////////////////////////////////////////// bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "AudioStream"); } Ref<Texture> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<AudioStream> stream = p_from; ERR_FAIL_COND_V(stream.is_null(), Ref<Texture>()); PoolVector<uint8_t> img; int w = p_size.x; int h = p_size.y; img.resize(w * h * 3); PoolVector<uint8_t>::Write imgdata = img.write(); uint8_t *imgw = imgdata.ptr(); Ref<AudioStreamPlayback> playback = stream->instance_playback(); float len_s = stream->get_length(); if (len_s == 0) { len_s = 60; //one minute audio if no length specified } int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s; Vector<AudioFrame> frames; frames.resize(frame_length); playback->start(); playback->mix(frames.ptrw(), 1, frames.size()); playback->stop(); for (int i = 0; i < w; i++) { float max = -1000; float min = 1000; int from = uint64_t(i) * frame_length / w; int to = uint64_t(i + 1) * frame_length / w; to = MIN(to, frame_length); from = MIN(from, frame_length - 1); if (to == from) { to = from + 1; } for (int j = from; j < to; j++) { max = MAX(max, frames[j].l); max = MAX(max, frames[j].r); min = MIN(min, frames[j].l); min = MIN(min, frames[j].r); } int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4; int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4; for (int j = 0; j < h; j++) { uint8_t *p = &imgw[(j * w + i) * 3]; if (j < pfrom || j > pto) { p[0] = 100; p[1] = 100; p[2] = 100; } else { p[0] = 180; p[1] = 180; p[2] = 180; } } } imgdata = PoolVector<uint8_t>::Write(); //post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); Ref<Image> image; image.instance(); image->create(w, h, false, Image::FORMAT_RGB8, img); ptex->create_from_image(image, 0); return ptex; } EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() { } /////////////////////////////////////////////////////////////////////////// void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) { preview_done = true; } void EditorMeshPreviewPlugin::_bind_methods() { ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done); } bool EditorMeshPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh } Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { Ref<Mesh> mesh = p_from; ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>()); VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); AABB aabb = mesh->get_aabb(); Vector3 ofs = aabb.position + aabb.size * 0.5; aabb.position -= ofs; Transform xform; xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125); xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis; AABB rot_aabb = xform.xform(aabb); float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; if (m == 0) return Ref<Texture>(); m = 1.0 / m; m *= 0.5; xform.basis.scale(Vector3(m, m, m)); xform.origin = -xform.basis.xform(ofs); //-ofs*m; xform.origin.z -= rot_aabb.size.z * 2; VS::get_singleton()->instance_set_transform(mesh_instance, xform); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture preview_done = false; VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMeshPreviewPlugin *>(this), "_preview_done", Variant()); while (!preview_done) { OS::get_singleton()->delay_usec(10); } Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture); ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>()); VS::get_singleton()->instance_set_base(mesh_instance, RID()); img->convert(Image::FORMAT_RGBA8); Vector2 new_size = img->get_size(); if (new_size.x > p_size.x) { new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x); } if (new_size.y > p_size.y) { new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y); } img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC); post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); ptex->create_from_image(img, 0); return ptex; } EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { scenario = VS::get_singleton()->scenario_create(); viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_transparent_background(viewport, true); VS::get_singleton()->viewport_set_active(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); camera = VS::get_singleton()->camera_create(); VS::get_singleton()->viewport_attach_camera(viewport, camera); VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3))); //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0); light = VS::get_singleton()->directional_light_create(); light_instance = VS::get_singleton()->instance_create2(light, scenario); VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); light2 = VS::get_singleton()->directional_light_create(); VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0)); light_instance2 = VS::get_singleton()->instance_create2(light2, scenario); VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); //sphere = VS::get_singleton()->mesh_create(); mesh_instance = VS::get_singleton()->instance_create(); VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); } EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() { //VS::get_singleton()->free(sphere); VS::get_singleton()->free(mesh_instance); VS::get_singleton()->free(viewport); VS::get_singleton()->free(light); VS::get_singleton()->free(light_instance); VS::get_singleton()->free(light2); VS::get_singleton()->free(light_instance2); VS::get_singleton()->free(camera); VS::get_singleton()->free(scenario); } /////////////////////////////////////////////////////////////////////////// void EditorFontPreviewPlugin::_preview_done(const Variant &p_udata) { preview_done = true; } void EditorFontPreviewPlugin::_bind_methods() { ClassDB::bind_method("_preview_done", &EditorFontPreviewPlugin::_preview_done); } bool EditorFontPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "DynamicFontData"); } Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 p_size) const { Ref<DynamicFontData> SampledFont; SampledFont.instance(); SampledFont->set_font_path(p_path); Ref<DynamicFont> sampled_font; sampled_font.instance(); sampled_font->set_size(50); sampled_font->set_font_data(SampledFont); String sampled_text = "Abg"; Vector2 size = sampled_font->get_string_size(sampled_text); Vector2 pos; pos.x = 64 - size.x / 2; pos.y = 80; Ref<Font> font = sampled_font; font->draw(canvas_item, pos, sampled_text); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture preview_done = false; VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorFontPreviewPlugin *>(this), "_preview_done", Variant()); while (!preview_done) { OS::get_singleton()->delay_usec(10); } Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture); ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>()); img->convert(Image::FORMAT_RGBA8); Vector2 new_size = img->get_size(); if (new_size.x > p_size.x) { new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x); } if (new_size.y > p_size.y) { new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y); } img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC); post_process_preview(img); Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture)); ptex->create_from_image(img, 0); return ptex; } Ref<Texture> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 p_size) const { return generate_from_path(p_from->get_path(), p_size); } EditorFontPreviewPlugin::EditorFontPreviewPlugin() { viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_active(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); canvas = VS::get_singleton()->canvas_create(); canvas_item = VS::get_singleton()->canvas_item_create(); VS::get_singleton()->viewport_attach_canvas(viewport, canvas); VS::get_singleton()->canvas_item_set_parent(canvas_item, canvas); } EditorFontPreviewPlugin::~EditorFontPreviewPlugin() { VS::get_singleton()->free(canvas_item); VS::get_singleton()->free(canvas); VS::get_singleton()->free(viewport); }