/*************************************************************************/ /* editor_debugger_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_debugger_plugin.h" #include "editor/debugger/script_editor_debugger.h" void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) { if (p_really_did) { emit_signal(SNAME("breaked"), p_can_debug); } else { emit_signal(SNAME("continued")); } } void EditorDebuggerPlugin::_started() { emit_signal(SNAME("started")); } void EditorDebuggerPlugin::_stopped() { emit_signal(SNAME("stopped")); } void EditorDebuggerPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message); ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture); ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture); ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture); ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked); ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable); ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active); ADD_SIGNAL(MethodInfo("started")); ADD_SIGNAL(MethodInfo("stopped")); ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug"))); ADD_SIGNAL(MethodInfo("continued")); } void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) { debugger = p_debugger; if (debugger) { debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started)); debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped)); debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked)); } } void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) { if (debugger) { debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started)); debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped)); debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked)); if (p_call_debugger && get_script_instance()) { debugger->remove_debugger_plugin(get_script_instance()->get_script()); } debugger = nullptr; } } void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) { ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); debugger->send_message(p_message, p_args); } void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) { ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); debugger->register_message_capture(p_name, p_callable); } void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) { ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); debugger->unregister_message_capture(p_name); } bool EditorDebuggerPlugin::has_capture(const StringName &p_name) { ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); return debugger->has_capture(p_name); } bool EditorDebuggerPlugin::is_breaked() { ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); return debugger->is_breaked(); } bool EditorDebuggerPlugin::is_debuggable() { ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); return debugger->is_debuggable(); } bool EditorDebuggerPlugin::is_session_active() { ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); return debugger->is_session_active(); } EditorDebuggerPlugin::~EditorDebuggerPlugin() { detach_debugger(true); }