/*************************************************************************/
/*  debugger_editor_plugin.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef DEBUGGER_EDITOR_PLUGIN_H
#define DEBUGGER_EDITOR_PLUGIN_H

#include "editor/editor_plugin.h"

class EditorNode;
class EditorFileServer;
class MenuButton;
class PopupMenu;

class DebuggerEditorPlugin : public EditorPlugin {
	GDCLASS(DebuggerEditorPlugin, EditorPlugin);

private:
	MenuButton *debug_menu;
	EditorFileServer *file_server;
	PopupMenu *instances_menu;

	enum MenuOptions {
		RUN_FILE_SERVER,
		RUN_LIVE_DEBUG,
		RUN_DEBUG_COLLISONS,
		RUN_DEBUG_NAVIGATION,
		RUN_DEPLOY_REMOTE_DEBUG,
		RUN_RELOAD_SCRIPTS,
	};

	void _update_debug_options();
	void _notification(int p_what);
	void _select_run_count(int p_index);
	void _menu_option(int p_option);

public:
	virtual String get_name() const override { return "Debugger"; }
	bool has_main_screen() const override { return false; }

	DebuggerEditorPlugin(EditorNode *p_node, MenuButton *p_menu);
	~DebuggerEditorPlugin();
};

#endif // DEBUGGER_EDITOR_PLUGIN_H