/*************************************************************************/ /* camera_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CAMERA_EDITOR_PLUGIN_H #define CAMERA_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "scene/3d/camera_3d.h" class EditorNode; class Camera3DEditor : public Control { GDCLASS(Camera3DEditor, Control); Panel *panel; Button *preview; Node *node; void _pressed(); protected: void _node_removed(Node *p_node); static void _bind_methods(); public: void edit(Node *p_camera); Camera3DEditor(); }; class Camera3DEditorPlugin : public EditorPlugin { GDCLASS(Camera3DEditorPlugin, EditorPlugin); //CameraEditor *camera_editor; public: virtual String get_name() const override { return "Camera3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; Camera3DEditorPlugin(); ~Camera3DEditorPlugin(); }; #endif // CAMERA_EDITOR_PLUGIN_H