/*************************************************************************/
/*  bit_map_editor_plugin.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef BIT_MAP_EDITOR_PLUGIN_H
#define BIT_MAP_EDITOR_PLUGIN_H

#include "editor/editor_plugin.h"
#include "scene/resources/bit_map.h"

class BitMapEditor : public VBoxContainer {
	GDCLASS(BitMapEditor, VBoxContainer);

	TextureRect *texture_rect = nullptr;
	Label *size_label = nullptr;

public:
	void setup(const Ref<BitMap> &p_bitmap);

	BitMapEditor();
};

class EditorInspectorPluginBitMap : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginBitMap, EditorInspectorPlugin);

public:
	virtual bool can_handle(Object *p_object) override;
	virtual void parse_begin(Object *p_object) override;
};

class BitMapEditorPlugin : public EditorPlugin {
	GDCLASS(BitMapEditorPlugin, EditorPlugin);

public:
	BitMapEditorPlugin();
};

#endif // BIT_MAP_EDITOR_PLUGIN_H