/*************************************************************************/ /* animation_player_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation_player_editor_plugin.h" #include "editor/animation_editor.h" #include "editor/editor_settings.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/keyboard.h" #include "project_settings.h" // For onion skinning #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "scene/main/viewport.h" #include "servers/visual_server.h" void AnimationPlayerEditor::_node_removed(Node *p_node) { if (player && player == p_node) { player = NULL; set_process(false); key_editor->set_animation(Ref()); key_editor->set_root(NULL); key_editor->show_select_node_warning(true); _update_player(); //editor->animation_editor_make_visible(false); } } void AnimationPlayerEditor::_gui_input(Ref p_event) { } void AnimationPlayerEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { if (!player) return; updating = true; if (player->is_playing()) { { String animname = player->get_assigned_animation(); if (player->has_animation(animname)) { Ref anim = player->get_animation(animname); if (!anim.is_null()) { frame->set_max(anim->get_length()); } } } frame->set_value(player->get_current_animation_position()); key_editor->set_anim_pos(player->get_current_animation_position()); EditorNode::get_singleton()->get_property_editor()->refresh(); } else if (last_active) { //need the last frame after it stopped frame->set_value(player->get_current_animation_position()); } last_active = player->is_playing(); //seek->set_val(player->get_position()); updating = false; } break; case NOTIFICATION_ENTER_TREE: { save_anim->get_popup()->connect("id_pressed", this, "_animation_save_menu"); tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu"); onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu"); blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed"); get_tree()->connect("node_removed", this, "_node_removed"); add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel")); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel")); } break; case NOTIFICATION_THEME_CHANGED: { add_anim->set_icon(get_icon("New", "EditorIcons")); rename_anim->set_icon(get_icon("Rename", "EditorIcons")); duplicate_anim->set_icon(get_icon("Duplicate", "EditorIcons")); autoplay->set_icon(get_icon("AutoPlay", "EditorIcons")); load_anim->set_icon(get_icon("Folder", "EditorIcons")); save_anim->set_icon(get_icon("Save", "EditorIcons")); remove_anim->set_icon(get_icon("Remove", "EditorIcons")); blend_anim->set_icon(get_icon("Blend", "EditorIcons")); play->set_icon(get_icon("PlayStart", "EditorIcons")); play_from->set_icon(get_icon("Play", "EditorIcons")); play_bw->set_icon(get_icon("PlayStartBackwards", "EditorIcons")); play_bw_from->set_icon(get_icon("PlayBackwards", "EditorIcons")); autoplay_icon = get_icon("AutoPlay", "EditorIcons"); stop->set_icon(get_icon("Stop", "EditorIcons")); resource_edit_anim->set_icon(get_icon("EditResource", "EditorIcons")); pin->set_icon(get_icon("Pin", "EditorIcons")); tool_anim->set_icon(get_icon("Tools", "EditorIcons")); onion_skinning->set_icon(get_icon("Onion", "EditorIcons")); } break; } } void AnimationPlayerEditor::_autoplay_pressed() { if (updating) return; if (animation->get_item_count() == 0) { return; } String current = animation->get_item_text(animation->get_selected()); if (player->get_autoplay() == current) { //unset undo_redo->create_action(TTR("Toggle Autoplay")); undo_redo->add_do_method(player, "set_autoplay", ""); undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay()); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } else { //set undo_redo->create_action(TTR("Toggle Autoplay")); undo_redo->add_do_method(player, "set_autoplay", current); undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay()); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } } void AnimationPlayerEditor::_play_pressed() { String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) { current = animation->get_item_text(animation->get_selected()); } if (current != "") { if (current == player->get_assigned_animation()) player->stop(); //so it wont blend with itself player->play(current); } //unstop stop->set_pressed(false); //unpause //pause->set_pressed(false); } void AnimationPlayerEditor::_play_from_pressed() { String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) { current = animation->get_item_text(animation->get_selected()); } if (current != "") { float time = player->get_current_animation_position(); if (current == player->get_assigned_animation() && player->is_playing()) { player->stop(); //so it wont blend with itself } player->play(current); player->seek(time); } //unstop stop->set_pressed(false); //unpause //pause->set_pressed(false); } void AnimationPlayerEditor::_play_bw_pressed() { String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) { current = animation->get_item_text(animation->get_selected()); } if (current != "") { if (current == player->get_assigned_animation()) player->stop(); //so it wont blend with itself player->play(current, -1, -1, true); } //unstop stop->set_pressed(false); //unpause //pause->set_pressed(false); } void AnimationPlayerEditor::_play_bw_from_pressed() { String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) { current = animation->get_item_text(animation->get_selected()); } if (current != "") { float time = player->get_current_animation_position(); if (current == player->get_assigned_animation()) player->stop(); //so it wont blend with itself player->play(current, -1, -1, true); player->seek(time); } //unstop stop->set_pressed(false); //unpause //pause->set_pressed(false); } void AnimationPlayerEditor::_stop_pressed() { if (!player) { return; } player->stop(false); play->set_pressed(false); stop->set_pressed(true); //pause->set_pressed(false); //player->set_pause(false); } void AnimationPlayerEditor::_pause_pressed() { //player->set_pause( pause->is_pressed() ); } void AnimationPlayerEditor::_animation_selected(int p_which) { if (updating) return; // when selecting an animation, the idea is that the only interesting behavior // ui-wise is that it should play/blend the next one if currently playing String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) { current = animation->get_item_text(animation->get_selected()); } if (current != "") { player->set_assigned_animation(current); Ref anim = player->get_animation(current); { key_editor->set_animation(anim); Node *root = player->get_node(player->get_root()); if (root) { key_editor->set_root(root); } } frame->set_max(anim->get_length()); if (anim->get_step()) frame->set_step(anim->get_step()); else frame->set_step(0.00001); } else { key_editor->set_animation(Ref()); key_editor->set_root(NULL); } autoplay->set_pressed(current == player->get_autoplay()); } void AnimationPlayerEditor::_animation_new() { renaming = false; name_title->set_text(TTR("New Animation Name:")); int count = 1; String base = TTR("New Anim"); while (true) { String attempt = base; if (count > 1) attempt += " (" + itos(count) + ")"; if (player->has_animation(attempt)) { count++; continue; } base = attempt; break; } name->set_text(base); name_dialog->popup_centered(Size2(300, 90)); name->select_all(); name->grab_focus(); } void AnimationPlayerEditor::_animation_rename() { if (animation->get_item_count() == 0) return; int selected = animation->get_selected(); String selected_name = animation->get_item_text(selected); name_title->set_text(TTR("Change Animation Name:")); name->set_text(selected_name); renaming = true; name_dialog->popup_centered(Size2(300, 90)); name->select_all(); name->grab_focus(); } void AnimationPlayerEditor::_animation_load() { ERR_FAIL_COND(!player); file->set_mode(EditorFileDialog::MODE_OPEN_FILE); file->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions); for (List::Element *E = extensions.front(); E; E = E->next()) { file->add_filter("*." + E->get() + " ; " + E->get().to_upper()); } file->popup_centered_ratio(); current_option = RESOURCE_LOAD; } void AnimationPlayerEditor::_animation_save_in_path(const Ref &p_resource, const String &p_path) { int flg = 0; if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) flg |= ResourceSaver::FLAG_COMPRESS; String path = ProjectSettings::get_singleton()->localize_path(p_path); Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); if (err != OK) { accept->set_text(TTR("Error saving resource!")); accept->popup_centered_minsize(); return; } ((Resource *)p_resource.ptr())->set_path(path); editor->emit_signal("resource_saved", p_resource); } void AnimationPlayerEditor::_animation_save(const Ref &p_resource) { if (p_resource->get_path().is_resource_file()) { _animation_save_in_path(p_resource, p_resource->get_path()); } else { _animation_save_as(p_resource); } } void AnimationPlayerEditor::_animation_save_as(const Ref &p_resource) { file->set_mode(EditorFileDialog::MODE_SAVE_FILE); List extensions; ResourceSaver::get_recognized_extensions(p_resource, &extensions); file->clear_filters(); for (int i = 0; i < extensions.size(); i++) { file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } //file->set_current_path(current_path); if (p_resource->get_path() != "") { file->set_current_path(p_resource->get_path()); if (extensions.size()) { String ext = p_resource->get_path().get_extension().to_lower(); if (extensions.find(ext) == NULL) { file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get())); } } } else { String existing; if (extensions.size()) { if (p_resource->get_name() != "") { existing = p_resource->get_name() + "." + extensions.front()->get().to_lower(); } else { existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower(); } } file->set_current_path(existing); } file->popup_centered_ratio(); file->set_title(TTR("Save Resource As..")); current_option = RESOURCE_SAVE; } void AnimationPlayerEditor::_animation_remove() { if (animation->get_item_count() == 0) return; delete_dialog->set_text(TTR("Delete Animation?")); delete_dialog->popup_centered_minsize(); } void AnimationPlayerEditor::_animation_remove_confirmed() { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); undo_redo->create_action(TTR("Remove Animation")); undo_redo->add_do_method(player, "remove_animation", current); undo_redo->add_undo_method(player, "add_animation", current, anim); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) { int idx = -1; for (int i = 0; i < animation->get_item_count(); i++) { if (animation->get_item_text(i) == p_anim) { idx = i; break; } } ERR_FAIL_COND(idx == -1); animation->select(idx); _animation_selected(idx); } void AnimationPlayerEditor::_animation_name_edited() { player->stop(); String new_name = name->get_text(); if (new_name == "" || new_name.find(":") != -1 || new_name.find("/") != -1) { error_dialog->set_text(TTR("ERROR: Invalid animation name!")); error_dialog->popup_centered_minsize(); return; } if (renaming && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) { name_dialog->hide(); return; } if (player->has_animation(new_name)) { error_dialog->set_text(TTR("ERROR: Animation name already exists!")); error_dialog->popup_centered_minsize(); return; } if (renaming) { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); undo_redo->create_action(TTR("Rename Animation")); undo_redo->add_do_method(player, "rename_animation", current, new_name); undo_redo->add_do_method(anim.ptr(), "set_name", new_name); undo_redo->add_undo_method(player, "rename_animation", new_name, current); undo_redo->add_undo_method(anim.ptr(), "set_name", current); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); _select_anim_by_name(new_name); } else { Ref new_anim = Ref(memnew(Animation)); new_anim->set_name(new_name); undo_redo->create_action(TTR("Add Animation")); undo_redo->add_do_method(player, "add_animation", new_name, new_anim); undo_redo->add_undo_method(player, "remove_animation", new_name); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); _select_anim_by_name(new_name); } name_dialog->hide(); } void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) { if (animation->get_item_count() == 0) return; String current = animation->get_item_text(animation->get_selected()); undo_redo->create_action(TTR("Blend Next Changed")); undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx)); undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current)); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } void AnimationPlayerEditor::_animation_blend() { if (updating_blends) return; blend_editor.tree->clear(); if (animation->get_item_count() == 0) return; String current = animation->get_item_text(animation->get_selected()); blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE); blend_editor.tree->set_hide_root(true); blend_editor.tree->set_column_min_width(0, 10); blend_editor.tree->set_column_min_width(1, 3); List anims; player->get_animation_list(&anims); TreeItem *root = blend_editor.tree->create_item(); updating_blends = true; int i = 0; bool anim_found = false; blend_editor.next->clear(); blend_editor.next->add_item("", i); for (List::Element *E = anims.front(); E; E = E->next()) { String to = E->get(); TreeItem *blend = blend_editor.tree->create_item(root); blend->set_editable(0, false); blend->set_editable(1, true); blend->set_text(0, to); blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE); blend->set_range_config(1, 0, 3600, 0.001); blend->set_range(1, player->get_blend_time(current, to)); i++; blend_editor.next->add_item(to, i); if (to == player->animation_get_next(current)) { blend_editor.next->select(i); anim_found = true; } } // make sure we reset it else it becomes out of sync and could contain a deleted animation if (!anim_found) { blend_editor.next->select(0); player->animation_set_next(current, blend_editor.next->get_item_text(0)); } updating_blends = false; } void AnimationPlayerEditor::_blend_edited() { if (updating_blends) return; if (animation->get_item_count() == 0) return; String current = animation->get_item_text(animation->get_selected()); TreeItem *selected = blend_editor.tree->get_edited(); if (!selected) return; updating_blends = true; String to = selected->get_text(0); float blend_time = selected->get_range(1); float prev_blend_time = player->get_blend_time(current, to); undo_redo->create_action(TTR("Change Blend Time")); undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time); undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); updating_blends = false; } void AnimationPlayerEditor::ensure_visibility() { if (player && pin->is_pressed()) return; // another player is pinned, don't reset _animation_edit(); } Dictionary AnimationPlayerEditor::get_state() const { Dictionary d; d["visible"] = is_visible_in_tree(); if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) { d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player); d["animation"] = player->get_assigned_animation(); } return d; } void AnimationPlayerEditor::set_state(const Dictionary &p_state) { if (p_state.has("visible") && p_state["visible"]) { if (!EditorNode::get_singleton()->get_edited_scene()) return; Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]); if (Object::cast_to(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) { player = Object::cast_to(n); _update_player(); show(); set_process(true); ensure_visibility(); //EditorNode::get_singleton()->animation_panel_make_visible(true); if (p_state.has("animation")) { String anim = p_state["animation"]; _select_anim_by_name(anim); _animation_edit(); } } } } void AnimationPlayerEditor::_animation_resource_edit() { if (animation->get_item_count()) { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); editor->edit_resource(anim); } } void AnimationPlayerEditor::_animation_edit() { if (animation->get_item_count()) { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); key_editor->set_animation(anim); Node *root = player->get_node(player->get_root()); if (root) { key_editor->set_root(root); } } else { key_editor->set_animation(Ref()); key_editor->set_root(NULL); } } void AnimationPlayerEditor::_dialog_action(String p_file) { switch (current_option) { case RESOURCE_LOAD: { ERR_FAIL_COND(!player); Ref res = ResourceLoader::load(p_file, "Animation"); ERR_FAIL_COND(res.is_null()); ERR_FAIL_COND(!res->is_class("Animation")); if (p_file.find_last("/") != -1) { p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length()); } if (p_file.find_last("\\") != -1) { p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length()); } if (p_file.find(".") != -1) p_file = p_file.substr(0, p_file.find(".")); undo_redo->create_action(TTR("Load Animation")); undo_redo->add_do_method(player, "add_animation", p_file, res); undo_redo->add_undo_method(player, "remove_animation", p_file); if (player->has_animation(p_file)) { undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file)); } undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); break; } case RESOURCE_SAVE: { String current = animation->get_item_text(animation->get_selected()); if (current != "") { Ref anim = player->get_animation(current); ERR_FAIL_COND(!Object::cast_to(*anim)) RES current_res = RES(Object::cast_to(*anim)); _animation_save_in_path(current_res, p_file); } } } } void AnimationPlayerEditor::_scale_changed(const String &p_scale) { player->set_speed_scale(p_scale.to_double()); } void AnimationPlayerEditor::_update_animation() { // the purpose of _update_animation is to reflect the current state // of the animation player in the current editor.. updating = true; if (player->is_playing()) { play->set_pressed(true); stop->set_pressed(false); } else { play->set_pressed(false); stop->set_pressed(true); } scale->set_text(String::num(player->get_speed_scale(), 2)); String current = player->get_assigned_animation(); for (int i = 0; i < animation->get_item_count(); i++) { if (animation->get_item_text(i) == current) { animation->select(i); break; } } updating = false; } void AnimationPlayerEditor::_update_player() { updating = true; List animlist; if (player) player->get_animation_list(&animlist); animation->clear(); add_anim->set_disabled(player == NULL); load_anim->set_disabled(player == NULL); stop->set_disabled(animlist.size() == 0); play->set_disabled(animlist.size() == 0); play_bw->set_disabled(animlist.size() == 0); play_bw_from->set_disabled(animlist.size() == 0); play_from->set_disabled(animlist.size() == 0); autoplay->set_disabled(animlist.size() == 0); duplicate_anim->set_disabled(animlist.size() == 0); rename_anim->set_disabled(animlist.size() == 0); blend_anim->set_disabled(animlist.size() == 0); remove_anim->set_disabled(animlist.size() == 0); resource_edit_anim->set_disabled(animlist.size() == 0); save_anim->set_disabled(animlist.size() == 0); tool_anim->set_disabled(player == NULL); onion_skinning->set_disabled(player == NULL); int active_idx = -1; for (List::Element *E = animlist.front(); E; E = E->next()) { if (player->get_autoplay() == E->get()) animation->add_icon_item(autoplay_icon, E->get()); else animation->add_item(E->get()); if (player->get_assigned_animation() == E->get()) active_idx = animation->get_item_count() - 1; } if (!player) return; updating = false; if (active_idx != -1) { animation->select(active_idx); autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay()); _animation_selected(active_idx); } else if (animation->get_item_count() > 0) { animation->select(0); autoplay->set_pressed(animation->get_item_text(0) == player->get_autoplay()); _animation_selected(0); } //pause->set_pressed(player->is_paused()); if (animation->get_item_count()) { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); key_editor->set_animation(anim); Node *root = player->get_node(player->get_root()); if (root) { key_editor->set_root(root); } } _update_animation(); } void AnimationPlayerEditor::edit(AnimationPlayer *p_player) { if (onion.enabled) _start_onion_skinning(); if (player && pin->is_pressed()) return; //ignore, pinned player = p_player; if (player) { _update_player(); key_editor->show_select_node_warning(false); } else { key_editor->show_select_node_warning(true); //hide(); } } void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) { if (!onion.can_overlay) return; // Can happen on viewport resize, at least if (!_are_onion_layers_valid()) return; RID ci = p_overlay->get_canvas_item(); Rect2 src_rect = p_overlay->get_global_rect(); // Re-flip since captures are already flipped src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y); src_rect.size.y *= -1; Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size()); float alpha_step = 1.0 / (onion.steps + 1); int cidx = 0; if (onion.past) { float alpha = 0; do { alpha += alpha_step; if (onion.captures_valid[cidx]) { VS::get_singleton()->canvas_item_add_texture_rect_region( ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha)); } cidx++; } while (cidx < onion.steps); } if (onion.future) { float alpha = 1; int base_cidx = cidx; do { alpha -= alpha_step; if (onion.captures_valid[cidx]) { VS::get_singleton()->canvas_item_add_texture_rect_region( ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha)); } cidx++; } while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it } } void AnimationPlayerEditor::_animation_duplicate() { if (!animation->get_item_count()) return; String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); if (!anim.is_valid()) return; Ref new_anim = memnew(Animation); List plist; anim->get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (E->get().usage & PROPERTY_USAGE_STORAGE) { new_anim->set(E->get().name, anim->get(E->get().name)); } } new_anim->set_path(""); String new_name = current; while (player->has_animation(new_name)) { new_name = new_name + " (copy)"; } undo_redo->create_action(TTR("Duplicate Animation")); undo_redo->add_do_method(player, "add_animation", new_name, new_anim); undo_redo->add_undo_method(player, "remove_animation", new_name); undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current)); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); for (int i = 0; i < animation->get_item_count(); i++) { if (animation->get_item_text(i) == new_name) { animation->select(i); _animation_selected(i); return; } } } void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) { if (updating || !player || player->is_playing()) { return; }; updating = true; String current = player->get_assigned_animation(); //animation->get_item_text( animation->get_selected() ); if (current == "" || !player->has_animation(current)) { updating = false; current = ""; return; }; Ref anim; anim = player->get_animation(current); float pos = anim->get_length() * (p_value / frame->get_max()); float step = anim->get_step(); if (step) { pos = Math::stepify(pos, step); if (pos < 0) pos = 0; if (pos >= anim->get_length()) pos = anim->get_length(); } if (player->is_valid() && !p_set) { float cpos = player->get_current_animation_position(); player->seek_delta(pos, pos - cpos); } else { player->seek(pos, true); } key_editor->set_anim_pos(pos); updating = true; }; void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) { if (player == p_pl && is_visible_in_tree()) { _update_player(); if (blend_editor.dialog->is_visible_in_tree()) _animation_blend(); //update } } void AnimationPlayerEditor::_list_changed() { if (is_visible_in_tree()) _update_player(); } void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) { frame->set_max(p_len); } void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) { if (p_len) frame->set_step(p_len); else frame->set_step(0.00001); } void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) { if (!is_visible_in_tree()) return; if (!player) return; if (player->is_playing()) return; updating = true; frame->set_value(p_pos); updating = false; _seek_value_changed(p_pos, !p_drag); EditorNode::get_singleton()->get_property_editor()->refresh(); //seekit } void AnimationPlayerEditor::_hide_anim_editors() { player = NULL; hide(); set_process(false); key_editor->set_animation(Ref()); key_editor->set_root(NULL); key_editor->show_select_node_warning(true); //editor->animation_editor_make_visible(false); } void AnimationPlayerEditor::_animation_tool_menu(int p_option) { switch (p_option) { case TOOL_COPY_ANIM: { if (!animation->get_item_count()) { error_dialog->set_text(TTR("ERROR: No animation to copy!")); error_dialog->popup_centered_minsize(); return; } String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); //editor->edit_resource(anim); EditorSettings::get_singleton()->set_resource_clipboard(anim); } break; case TOOL_PASTE_ANIM: { Ref anim = EditorSettings::get_singleton()->get_resource_clipboard(); if (!anim.is_valid()) { error_dialog->set_text(TTR("ERROR: No animation resource on clipboard!")); error_dialog->popup_centered_minsize(); return; } String name = anim->get_name(); if (name == "") { name = TTR("Pasted Animation"); } int idx = 1; String base = name; while (player->has_animation(name)) { idx++; name = base + " " + itos(idx); } undo_redo->create_action(TTR("Paste Animation")); undo_redo->add_do_method(player, "add_animation", name, anim); undo_redo->add_undo_method(player, "remove_animation", name); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); _select_anim_by_name(name); } break; case TOOL_EDIT_RESOURCE: { if (!animation->get_item_count()) { error_dialog->set_text(TTR("ERROR: No animation to edit!")); error_dialog->popup_centered_minsize(); return; } String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); editor->edit_resource(anim); } break; } } void AnimationPlayerEditor::_animation_save_menu(int p_option) { String current = animation->get_item_text(animation->get_selected()); if (current != "") { Ref anim = player->get_animation(current); switch (p_option) { case ANIM_SAVE: _animation_save(anim); break; case ANIM_SAVE_AS: _animation_save_as(anim); break; } } } void AnimationPlayerEditor::_onion_skinning_menu(int p_option) { PopupMenu *menu = onion_skinning->get_popup(); int idx = menu->get_item_index(p_option); switch (p_option) { case ONION_SKINNING_ENABLE: { onion.enabled = !onion.enabled; menu->set_item_checked(idx, onion.enabled); if (onion.enabled) _start_onion_skinning(); else _stop_onion_skinning(); } break; case ONION_SKINNING_PAST: { // Ensure at least one of past/future is checjed onion.past = onion.future ? !onion.past : true; menu->set_item_checked(idx, onion.past); } break; case ONION_SKINNING_FUTURE: { // Ensure at least one of past/future is checjed onion.future = onion.past ? !onion.future : true; menu->set_item_checked(idx, onion.future); } break; case ONION_SKINNING_1_STEP: // Fall-through case ONION_SKINNING_2_STEPS: case ONION_SKINNING_3_STEPS: { onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1; int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP); for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) { menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1); } } break; case ONION_SKINNING_DIFFERENCES_ONLY: { onion.differences_only = !onion.differences_only; menu->set_item_checked(idx, onion.differences_only); } break; case ONION_SKINNING_FORCE_WHITE_MODULATE: { onion.force_white_modulate = !onion.force_white_modulate; menu->set_item_checked(idx, onion.force_white_modulate); } break; case ONION_SKINNING_INCLUDE_GIZMOS: { onion.include_gizmos = !onion.include_gizmos; menu->set_item_checked(idx, onion.include_gizmos); } break; } } void AnimationPlayerEditor::_unhandled_key_input(const Ref &p_ev) { Ref k = p_ev; if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) { switch (k->get_scancode()) { case KEY_A: { if (!k->get_shift()) _play_bw_from_pressed(); else _play_bw_pressed(); } break; case KEY_S: { _stop_pressed(); } break; case KEY_D: { if (!k->get_shift()) _play_from_pressed(); else _play_pressed(); } break; } } } void AnimationPlayerEditor::_editor_visibility_changed() { if (is_visible()) { _start_onion_skinning(); } } bool AnimationPlayerEditor::_are_onion_layers_valid() { ERR_FAIL_COND_V(!onion.past && !onion.future, false); Point2 capture_size = get_tree()->get_root()->get_size(); return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size; } void AnimationPlayerEditor::_allocate_onion_layers() { _free_onion_layers(); int captures = onion.get_needed_capture_count(); Point2 capture_size = get_tree()->get_root()->get_size(); onion.captures.resize(captures); onion.captures_valid.resize(captures); for (int i = 0; i < captures; i++) { bool is_present = onion.differences_only && i == captures - 1; // Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport onion.captures[i] = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D); VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height); VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS); VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present); VS::get_singleton()->viewport_set_vflip(onion.captures[i], true); VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas); } // Reset the capture canvas item to the current root viewport texture (defensive) VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item); VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid()); onion.capture_size = capture_size; } void AnimationPlayerEditor::_free_onion_layers() { for (int i = 0; i < onion.captures.size(); i++) { if (onion.captures[i].is_valid()) { VS::get_singleton()->free(onion.captures[i]); } } onion.captures.clear(); onion.captures_valid.clear(); } void AnimationPlayerEditor::_prepare_onion_layers_1() { // This would be called per viewport and we want to act once only int64_t frame = get_tree()->get_frame(); if (frame == onion.last_frame) return; if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) { _stop_onion_skinning(); return; } onion.last_frame = frame; // Refresh viewports with no onion layers overlaid onion.can_overlay = false; plugin->update_overlays(); if (player->is_playing()) return; // And go to next step afterwards call_deferred("_prepare_onion_layers_2"); } void AnimationPlayerEditor::_prepare_onion_layers_2() { Ref anim = player->get_animation(player->get_assigned_animation()); if (!anim.is_valid()) return; if (!_are_onion_layers_valid()) _allocate_onion_layers(); // Hide superfluous elements that would make the overlay unnecessary cluttered Dictionary canvas_edit_state; Dictionary spatial_edit_state; if (SpatialEditor::get_singleton()->is_visible()) { // 3D spatial_edit_state = SpatialEditor::get_singleton()->get_state(); Dictionary new_state = spatial_edit_state.duplicate(); new_state["show_grid"] = false; new_state["show_origin"] = false; Array orig_vp = spatial_edit_state["viewports"]; Array vp; vp.resize(4); for (int i = 0; i < vp.size(); i++) { Dictionary d = ((Dictionary)orig_vp[i]).duplicate(); d["use_environment"] = false; d["doppler"] = false; d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false); d["information"] = false; vp[i] = d; } new_state["viewports"] = vp; // TODO: Save/restore only affected entries SpatialEditor::get_singleton()->set_state(new_state); } else { // CanvasItemEditor // 2D canvas_edit_state = CanvasItemEditor::get_singleton()->get_state(); Dictionary new_state = canvas_edit_state.duplicate(); new_state["show_grid"] = false; new_state["show_rulers"] = false; new_state["show_guides"] = false; new_state["show_helpers"] = false; // TODO: Save/restore only affected entries CanvasItemEditor::get_singleton()->set_state(new_state); } // Tweak the root viewport to ensure it's rendered before our target RID root_vp = get_tree()->get_root()->get_viewport_rid(); Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect(); VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2()); VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS); RID present_rid; if (onion.differences_only) { // Capture present scene as it is VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID()); present_rid = onion.captures[onion.captures.size() - 1]; VS::get_singleton()->viewport_set_active(present_rid, true); VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid); VS::get_singleton()->draw(false); VS::get_singleton()->viewport_set_active(present_rid, false); } // Backup current animation state AnimatedValuesBackup values_backup = player->backup_animated_values(); float cpos = player->get_current_animation_position(); // Render every past/future step with the capture shader VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid()); onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color")); onion.capture.material->set_shader_param("differences_only", onion.differences_only); onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID()); int step_off_a = onion.past ? -onion.steps : 0; int step_off_b = onion.future ? onion.steps : 0; int cidx = 0; onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); for (int step_off = step_off_a; step_off <= step_off_b; step_off++) { if (step_off == 0) { // Skip present step and switch to the color of future if (!onion.force_white_modulate) onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); continue; } float pos = cpos + step_off * anim->get_step(); bool valid = anim->has_loop() || pos >= 0 && pos <= anim->get_length(); onion.captures_valid[cidx] = valid; if (valid) { player->seek(pos, true); get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials values_backup.update_skeletons(); // Needed for Skeletons VS::get_singleton()->viewport_set_active(onion.captures[cidx], true); VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]); VS::get_singleton()->draw(false); VS::get_singleton()->viewport_set_active(onion.captures[cidx], false); } cidx++; } // Restore root viewport VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID()); VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect); VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE); // Restore animation state // (Seeking with update=true wouldn't do the trick because the current value of the properties // may not match their value for the current point in the animation) player->seek(cpos, false); player->restore_animated_values(values_backup); // Restor state of main editors if (SpatialEditor::get_singleton()->is_visible()) { // 3D SpatialEditor::get_singleton()->set_state(spatial_edit_state); } else { // CanvasItemEditor // 2D CanvasItemEditor::get_singleton()->set_state(canvas_edit_state); } // Update viewports with skin layers overlaid for the actual engine loop render onion.can_overlay = true; plugin->update_overlays(); } void AnimationPlayerEditor::_start_onion_skinning() { // FIXME: Using "idle_frame" makes onion layers update one frame behing the current if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) { get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1")); } } void AnimationPlayerEditor::_stop_onion_skinning() { if (get_tree()->is_connected("idle_frame", this, "call_deferred")) { get_tree()->disconnect("idle_frame", this, "call_deferred"); _free_onion_layers(); // Clean up the overlay onion.can_overlay = false; plugin->update_overlays(); } } void AnimationPlayerEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input); ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed); ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed); ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed); ClassDB::bind_method(D_METHOD("_play_bw_pressed"), &AnimationPlayerEditor::_play_bw_pressed); ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"), &AnimationPlayerEditor::_play_bw_from_pressed); ClassDB::bind_method(D_METHOD("_stop_pressed"), &AnimationPlayerEditor::_stop_pressed); ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed); ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed); ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected); ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited); ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new); ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename); ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load); ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove); ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &AnimationPlayerEditor::_animation_remove_confirmed); ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend); ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit); ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit); ClassDB::bind_method(D_METHOD("_dialog_action"), &AnimationPlayerEditor::_dialog_action); ClassDB::bind_method(D_METHOD("_seek_value_changed"), &AnimationPlayerEditor::_seek_value_changed, DEFVAL(true)); ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed); ClassDB::bind_method(D_METHOD("_blend_edited"), &AnimationPlayerEditor::_blend_edited); //ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed); ClassDB::bind_method(D_METHOD("_scale_changed"), &AnimationPlayerEditor::_scale_changed); //ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all); //ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all); ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek); ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed); ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors); ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate); ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed); ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input); ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu); ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu); ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu); ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed); ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1); ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2); } AnimationPlayerEditor *AnimationPlayerEditor::singleton = NULL; AnimationPlayer *AnimationPlayerEditor::get_player() const { return player; } AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin) { editor = p_editor; plugin = p_plugin; singleton = this; updating = false; set_focus_mode(FOCUS_ALL); player = NULL; Label *l; /*l= memnew( Label ); l->set_text("Animation Player:"); add_child(l);*/ HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); play_bw_from = memnew(ToolButton); play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)")); hb->add_child(play_bw_from); play_bw = memnew(ToolButton); play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)")); hb->add_child(play_bw); stop = memnew(ToolButton); stop->set_toggle_mode(true); hb->add_child(stop); stop->set_tooltip(TTR("Stop animation playback. (S)")); play = memnew(ToolButton); play->set_tooltip(TTR("Play selected animation from start. (Shift+D)")); hb->add_child(play); play_from = memnew(ToolButton); play_from->set_tooltip(TTR("Play selected animation from current pos. (D)")); hb->add_child(play_from); //pause = memnew( Button ); //pause->set_toggle_mode(true); //hb->add_child(pause); frame = memnew(SpinBox); hb->add_child(frame); frame->set_custom_minimum_size(Size2(60, 0)); frame->set_stretch_ratio(2); frame->set_tooltip(TTR("Animation position (in seconds).")); hb->add_child(memnew(VSeparator)); scale = memnew(LineEdit); hb->add_child(scale); scale->set_h_size_flags(SIZE_EXPAND_FILL); scale->set_stretch_ratio(1); scale->set_tooltip(TTR("Scale animation playback globally for the node.")); scale->hide(); add_anim = memnew(ToolButton); ED_SHORTCUT("animation_player_editor/add_animation", TTR("Create new animation in player.")); add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/add_animation")); add_anim->set_tooltip(TTR("Create new animation in player.")); hb->add_child(add_anim); load_anim = memnew(ToolButton); ED_SHORTCUT("animation_player_editor/load_from_disk", TTR("Load animation from disk.")); add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/load_from_disk")); load_anim->set_tooltip(TTR("Load an animation from disk.")); hb->add_child(load_anim); save_anim = memnew(MenuButton); save_anim->set_tooltip(TTR("Save the current animation")); save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as", TTR("Save As")), ANIM_SAVE_AS); save_anim->set_focus_mode(Control::FOCUS_NONE); hb->add_child(save_anim); accept = memnew(AcceptDialog); add_child(accept); accept->connect("confirmed", this, "_menu_confirm_current"); delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); delete_dialog->connect("confirmed", this, "_animation_remove_confirmed"); duplicate_anim = memnew(ToolButton); hb->add_child(duplicate_anim); ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate Animation")); duplicate_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/duplicate_animation")); duplicate_anim->set_tooltip(TTR("Duplicate Animation")); rename_anim = memnew(ToolButton); hb->add_child(rename_anim); ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename Animation")); rename_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/rename_animation")); rename_anim->set_tooltip(TTR("Rename Animation")); remove_anim = memnew(ToolButton); hb->add_child(remove_anim); ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove Animation")); remove_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/remove_animation")); remove_anim->set_tooltip(TTR("Remove Animation")); animation = memnew(OptionButton); hb->add_child(animation); animation->set_h_size_flags(SIZE_EXPAND_FILL); animation->set_tooltip(TTR("Display list of animations in player.")); animation->set_clip_text(true); autoplay = memnew(ToolButton); hb->add_child(autoplay); autoplay->set_tooltip(TTR("Autoplay on Load")); blend_anim = memnew(ToolButton); hb->add_child(blend_anim); blend_anim->set_tooltip(TTR("Edit Target Blend Times")); tool_anim = memnew(MenuButton); //tool_anim->set_flat(false); tool_anim->set_tooltip(TTR("Animation Tools")); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy Animation")), TOOL_COPY_ANIM); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste Animation")), TOOL_PASTE_ANIM); //tool_anim->get_popup()->add_separator(); //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM); hb->add_child(tool_anim); onion_skinning = memnew(MenuButton); //onion_skinning->set_flat(false); onion_skinning->set_tooltip(TTR("Onion Skinning")); onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE); onion_skinning->get_popup()->add_separator(); onion_skinning->get_popup()->add_item(TTR("Directions"), -1); onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true); onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST); onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true); onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE); onion_skinning->get_popup()->add_separator(); onion_skinning->get_popup()->add_item(TTR("Depth"), -1); onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true); onion_skinning->get_popup()->add_check_item(TTR("1 step"), ONION_SKINNING_1_STEP); onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true); onion_skinning->get_popup()->add_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS); onion_skinning->get_popup()->add_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS); onion_skinning->get_popup()->add_separator(); onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY); onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE); onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS); hb->add_child(onion_skinning); pin = memnew(ToolButton); pin->set_toggle_mode(true); hb->add_child(pin); resource_edit_anim = memnew(Button); hb->add_child(resource_edit_anim); resource_edit_anim->hide(); file = memnew(EditorFileDialog); add_child(file); name_dialog = memnew(ConfirmationDialog); name_dialog->set_title(TTR("Create New Animation")); name_dialog->set_hide_on_ok(false); add_child(name_dialog); VBoxContainer *vb = memnew(VBoxContainer); name_dialog->add_child(vb); l = memnew(Label); l->set_text(TTR("Animation Name:")); vb->add_child(l); name_title = l; name = memnew(LineEdit); vb->add_child(name); name_dialog->register_text_enter(name); error_dialog = memnew(ConfirmationDialog); error_dialog->get_ok()->set_text(TTR("Close")); error_dialog->set_text(TTR("Error!")); add_child(error_dialog); name_dialog->connect("confirmed", this, "_animation_name_edited"); blend_editor.dialog = memnew(AcceptDialog); add_child(blend_editor.dialog); blend_editor.dialog->get_ok()->set_text(TTR("Close")); blend_editor.dialog->set_hide_on_ok(true); VBoxContainer *blend_vb = memnew(VBoxContainer); blend_editor.dialog->add_child(blend_vb); //blend_editor.dialog->set_child_rect(blend_vb); blend_editor.tree = memnew(Tree); blend_editor.tree->set_columns(2); blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true); blend_editor.next = memnew(OptionButton); blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next); blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times")); updating_blends = false; blend_editor.tree->connect("item_edited", this, "_blend_edited"); autoplay->connect("pressed", this, "_autoplay_pressed"); autoplay->set_toggle_mode(true); play->connect("pressed", this, "_play_pressed"); play_from->connect("pressed", this, "_play_from_pressed"); play_bw->connect("pressed", this, "_play_bw_pressed"); play_bw_from->connect("pressed", this, "_play_bw_from_pressed"); stop->connect("pressed", this, "_stop_pressed"); //pause->connect("pressed", this,"_pause_pressed"); add_anim->connect("pressed", this, "_animation_new"); rename_anim->connect("pressed", this, "_animation_rename"); load_anim->connect("pressed", this, "_animation_load"); duplicate_anim->connect("pressed", this, "_animation_duplicate"); //frame->connect("text_entered", this,"_seek_frame_changed"); blend_anim->connect("pressed", this, "_animation_blend"); remove_anim->connect("pressed", this, "_animation_remove"); animation->connect("item_selected", this, "_animation_selected", Vector(), true); resource_edit_anim->connect("pressed", this, "_animation_resource_edit"); file->connect("file_selected", this, "_dialog_action"); frame->connect("value_changed", this, "_seek_value_changed", Vector(), true); scale->connect("text_entered", this, "_scale_changed", Vector(), true); renaming = false; last_active = false; set_process_unhandled_key_input(true); key_editor = memnew(AnimationKeyEditor); add_child(key_editor); key_editor->set_v_size_flags(SIZE_EXPAND_FILL); key_editor->connect("timeline_changed", this, "_animation_key_editor_seek"); key_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed"); key_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed"); _update_player(); // Onion skinning key_editor->connect("visibility_changed", this, "_editor_visibility_changed"); onion.enabled = false; onion.past = true; onion.future = false; onion.steps = 1; onion.differences_only = false; onion.force_white_modulate = false; onion.include_gizmos = false; onion.last_frame = 0; onion.can_overlay = false; onion.capture_size = Size2(); onion.capture.canvas = VS::get_singleton()->canvas_create(); onion.capture.canvas_item = VS::get_singleton()->canvas_item_create(); VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas); onion.capture.material = Ref(memnew(ShaderMaterial)); onion.capture.shader = Ref(memnew(Shader)); onion.capture.shader->set_code(" \ shader_type canvas_item; \ \ uniform vec4 bkg_color; \ uniform vec4 dir_color; \ uniform bool differences_only; \ uniform sampler2D present; \ \ float zero_if_equal(vec4 a, vec4 b) { \ return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \ } \ \ void fragment() { \ vec4 capture_samp = texture(TEXTURE, UV); \ vec4 present_samp = texture(present, UV); \ float bkg_mask = zero_if_equal(capture_samp, bkg_color); \ float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \ diff_mask = min(1.0, diff_mask + float(!differences_only)); \ COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \ } \ "); VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid()); } AnimationPlayerEditor::~AnimationPlayerEditor() { _free_onion_layers(); VS::get_singleton()->free(onion.capture.canvas); VS::get_singleton()->free(onion.capture.canvas_item); } void AnimationPlayerEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { set_force_draw_over_forwarding_enabled(); } break; } } void AnimationPlayerEditorPlugin::edit(Object *p_object) { anim_editor->set_undo_redo(&get_undo_redo()); if (!p_object) return; anim_editor->edit(Object::cast_to(p_object)); } bool AnimationPlayerEditorPlugin::handles(Object *p_object) const { return p_object->is_class("AnimationPlayer"); } void AnimationPlayerEditorPlugin::make_visible(bool p_visible) { if (p_visible) { editor->make_bottom_panel_item_visible(anim_editor); anim_editor->set_process(true); anim_editor->ensure_visibility(); //editor->animation_panel_make_visible(true); } else { //anim_editor->hide(); //anim_editor->set_idle_process(false); } } AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) { editor = p_node; anim_editor = memnew(AnimationPlayerEditor(editor, this)); anim_editor->set_undo_redo(editor->get_undo_redo()); editor->add_bottom_panel_item(TTR("Animation"), anim_editor); /* editor->get_viewport()->add_child(anim_editor); anim_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE); anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END); anim_editor->set_margin( MARGIN_TOP, 75 ); anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END); anim_editor->set_margin( MARGIN_RIGHT, 0 );*/ anim_editor->hide(); } AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() { }