/*************************************************************************/
/*  animation_player_editor_plugin.cpp                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "animation_player_editor_plugin.h"

#include "editor/animation_editor.h"
#include "editor/editor_settings.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/keyboard.h"
#include "project_settings.h"

// For onion skinning
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"

void AnimationPlayerEditor::_node_removed(Node *p_node) {

	if (player && player == p_node) {
		player = NULL;

		set_process(false);

		key_editor->set_animation(Ref<Animation>());
		key_editor->set_root(NULL);
		key_editor->show_select_node_warning(true);
		_update_player();
		//editor->animation_editor_make_visible(false);
	}
}

void AnimationPlayerEditor::_gui_input(Ref<InputEvent> p_event) {
}

void AnimationPlayerEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_PROCESS: {

			if (!player)
				return;

			updating = true;

			if (player->is_playing()) {

				{
					String animname = player->get_assigned_animation();

					if (player->has_animation(animname)) {
						Ref<Animation> anim = player->get_animation(animname);
						if (!anim.is_null()) {

							frame->set_max(anim->get_length());
						}
					}
				}
				frame->set_value(player->get_current_animation_position());
				key_editor->set_anim_pos(player->get_current_animation_position());
				EditorNode::get_singleton()->get_property_editor()->refresh();

			} else if (last_active) {
				//need the last frame after it stopped

				frame->set_value(player->get_current_animation_position());
			}

			last_active = player->is_playing();
			//seek->set_val(player->get_position());
			updating = false;

		} break;

		case NOTIFICATION_ENTER_TREE: {

			save_anim->get_popup()->connect("id_pressed", this, "_animation_save_menu");

			tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");

			onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");

			blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");

			get_tree()->connect("node_removed", this, "_node_removed");

			add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
		} break;

		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {

			add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
		} break;

		case NOTIFICATION_THEME_CHANGED: {

			add_anim->set_icon(get_icon("New", "EditorIcons"));
			rename_anim->set_icon(get_icon("Rename", "EditorIcons"));
			duplicate_anim->set_icon(get_icon("Duplicate", "EditorIcons"));
			autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
			load_anim->set_icon(get_icon("Folder", "EditorIcons"));
			save_anim->set_icon(get_icon("Save", "EditorIcons"));

			remove_anim->set_icon(get_icon("Remove", "EditorIcons"));

			blend_anim->set_icon(get_icon("Blend", "EditorIcons"));
			play->set_icon(get_icon("PlayStart", "EditorIcons"));
			play_from->set_icon(get_icon("Play", "EditorIcons"));
			play_bw->set_icon(get_icon("PlayStartBackwards", "EditorIcons"));
			play_bw_from->set_icon(get_icon("PlayBackwards", "EditorIcons"));

			autoplay_icon = get_icon("AutoPlay", "EditorIcons");
			stop->set_icon(get_icon("Stop", "EditorIcons"));
			resource_edit_anim->set_icon(get_icon("EditResource", "EditorIcons"));
			pin->set_icon(get_icon("Pin", "EditorIcons"));
			tool_anim->set_icon(get_icon("Tools", "EditorIcons"));
			onion_skinning->set_icon(get_icon("Onion", "EditorIcons"));

		} break;
	}
}

void AnimationPlayerEditor::_autoplay_pressed() {

	if (updating)
		return;
	if (animation->get_item_count() == 0) {
		return;
	}

	String current = animation->get_item_text(animation->get_selected());
	if (player->get_autoplay() == current) {
		//unset
		undo_redo->create_action(TTR("Toggle Autoplay"));
		undo_redo->add_do_method(player, "set_autoplay", "");
		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();

	} else {
		//set
		undo_redo->create_action(TTR("Toggle Autoplay"));
		undo_redo->add_do_method(player, "set_autoplay", current);
		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();
	}
}

void AnimationPlayerEditor::_play_pressed() {

	String current;
	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {

		current = animation->get_item_text(animation->get_selected());
	}

	if (current != "") {

		if (current == player->get_assigned_animation())
			player->stop(); //so it won't blend with itself
		player->play(current);
	}

	//unstop
	stop->set_pressed(false);
	//unpause
	//pause->set_pressed(false);
}

void AnimationPlayerEditor::_play_from_pressed() {

	String current;
	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {

		current = animation->get_item_text(animation->get_selected());
	}

	if (current != "") {

		float time = player->get_current_animation_position();

		if (current == player->get_assigned_animation() && player->is_playing()) {

			player->stop(); //so it won't blend with itself
		}

		player->play(current);
		player->seek(time);
	}

	//unstop
	stop->set_pressed(false);
	//unpause
	//pause->set_pressed(false);
}

void AnimationPlayerEditor::_play_bw_pressed() {

	String current;
	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {

		current = animation->get_item_text(animation->get_selected());
	}

	if (current != "") {

		if (current == player->get_assigned_animation())
			player->stop(); //so it won't blend with itself
		player->play(current, -1, -1, true);
	}

	//unstop
	stop->set_pressed(false);
	//unpause
	//pause->set_pressed(false);
}

void AnimationPlayerEditor::_play_bw_from_pressed() {

	String current;
	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {

		current = animation->get_item_text(animation->get_selected());
	}

	if (current != "") {

		float time = player->get_current_animation_position();
		if (current == player->get_assigned_animation())
			player->stop(); //so it won't blend with itself

		player->play(current, -1, -1, true);
		player->seek(time);
	}

	//unstop
	stop->set_pressed(false);
	//unpause
	//pause->set_pressed(false);
}
void AnimationPlayerEditor::_stop_pressed() {

	if (!player) {
		return;
	}

	player->stop(false);
	play->set_pressed(false);
	stop->set_pressed(true);
	//pause->set_pressed(false);
	//player->set_pause(false);
}

void AnimationPlayerEditor::_pause_pressed() {

	//player->set_pause( pause->is_pressed() );
}
void AnimationPlayerEditor::_animation_selected(int p_which) {

	if (updating)
		return;
	// when selecting an animation, the idea is that the only interesting behavior
	// ui-wise is that it should play/blend the next one if currently playing
	String current;
	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {

		current = animation->get_item_text(animation->get_selected());
	}

	if (current != "") {

		player->set_assigned_animation(current);

		Ref<Animation> anim = player->get_animation(current);
		{

			key_editor->set_animation(anim);
			Node *root = player->get_node(player->get_root());
			if (root) {
				key_editor->set_root(root);
			}
		}
		frame->set_max(anim->get_length());
		if (anim->get_step())
			frame->set_step(anim->get_step());
		else
			frame->set_step(0.00001);

	} else {
		key_editor->set_animation(Ref<Animation>());
		key_editor->set_root(NULL);
	}

	autoplay->set_pressed(current == player->get_autoplay());
}

void AnimationPlayerEditor::_animation_new() {

	renaming = false;
	name_title->set_text(TTR("New Animation Name:"));

	int count = 1;
	String base = TTR("New Anim");
	while (true) {
		String attempt = base;
		if (count > 1)
			attempt += " (" + itos(count) + ")";
		if (player->has_animation(attempt)) {
			count++;
			continue;
		}
		base = attempt;
		break;
	}

	name->set_text(base);
	name_dialog->popup_centered(Size2(300, 90));
	name->select_all();
	name->grab_focus();
}
void AnimationPlayerEditor::_animation_rename() {

	if (animation->get_item_count() == 0)
		return;
	int selected = animation->get_selected();
	String selected_name = animation->get_item_text(selected);

	name_title->set_text(TTR("Change Animation Name:"));
	name->set_text(selected_name);
	renaming = true;
	name_dialog->popup_centered(Size2(300, 90));
	name->select_all();
	name->grab_focus();
}
void AnimationPlayerEditor::_animation_load() {
	ERR_FAIL_COND(!player);
	file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
	file->clear_filters();
	List<String> extensions;

	ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
	for (List<String>::Element *E = extensions.front(); E; E = E->next()) {

		file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
	}

	file->popup_centered_ratio();
	current_option = RESOURCE_LOAD;
}

void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path) {

	int flg = 0;
	if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
		flg |= ResourceSaver::FLAG_COMPRESS;

	String path = ProjectSettings::get_singleton()->localize_path(p_path);
	Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);

	if (err != OK) {
		accept->set_text(TTR("Error saving resource!"));
		accept->popup_centered_minsize();
		return;
	}

	((Resource *)p_resource.ptr())->set_path(path);
	editor->emit_signal("resource_saved", p_resource);
}

void AnimationPlayerEditor::_animation_save(const Ref<Resource> &p_resource) {

	if (p_resource->get_path().is_resource_file()) {
		_animation_save_in_path(p_resource, p_resource->get_path());
	} else {
		_animation_save_as(p_resource);
	}
}

void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource) {

	file->set_mode(EditorFileDialog::MODE_SAVE_FILE);

	List<String> extensions;
	ResourceSaver::get_recognized_extensions(p_resource, &extensions);
	file->clear_filters();
	for (int i = 0; i < extensions.size(); i++) {

		file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
	}

	//file->set_current_path(current_path);
	if (p_resource->get_path() != "") {
		file->set_current_path(p_resource->get_path());
		if (extensions.size()) {
			String ext = p_resource->get_path().get_extension().to_lower();
			if (extensions.find(ext) == NULL) {
				file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
			}
		}
	} else {

		String existing;
		if (extensions.size()) {
			if (p_resource->get_name() != "") {
				existing = p_resource->get_name() + "." + extensions.front()->get().to_lower();
			} else {
				existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
			}
		}
		file->set_current_path(existing);
	}
	file->popup_centered_ratio();
	file->set_title(TTR("Save Resource As.."));
	current_option = RESOURCE_SAVE;
}

void AnimationPlayerEditor::_animation_remove() {

	if (animation->get_item_count() == 0)
		return;

	delete_dialog->set_text(TTR("Delete Animation?"));
	delete_dialog->popup_centered_minsize();
}

void AnimationPlayerEditor::_animation_remove_confirmed() {

	String current = animation->get_item_text(animation->get_selected());
	Ref<Animation> anim = player->get_animation(current);

	undo_redo->create_action(TTR("Remove Animation"));
	undo_redo->add_do_method(player, "remove_animation", current);
	undo_redo->add_undo_method(player, "add_animation", current, anim);
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	undo_redo->commit_action();
}

void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {

	int idx = -1;
	for (int i = 0; i < animation->get_item_count(); i++) {

		if (animation->get_item_text(i) == p_anim) {

			idx = i;
			break;
		}
	}

	ERR_FAIL_COND(idx == -1);

	animation->select(idx);

	_animation_selected(idx);
}

void AnimationPlayerEditor::_animation_name_edited() {

	player->stop();

	String new_name = name->get_text();
	if (new_name == "" || new_name.find(":") != -1 || new_name.find("/") != -1) {
		error_dialog->set_text(TTR("ERROR: Invalid animation name!"));
		error_dialog->popup_centered_minsize();
		return;
	}

	if (renaming && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
		name_dialog->hide();
		return;
	}

	if (player->has_animation(new_name)) {
		error_dialog->set_text(TTR("ERROR: Animation name already exists!"));
		error_dialog->popup_centered_minsize();
		return;
	}

	if (renaming) {
		String current = animation->get_item_text(animation->get_selected());
		Ref<Animation> anim = player->get_animation(current);

		undo_redo->create_action(TTR("Rename Animation"));
		undo_redo->add_do_method(player, "rename_animation", current, new_name);
		undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
		undo_redo->add_undo_method(player, "rename_animation", new_name, current);
		undo_redo->add_undo_method(anim.ptr(), "set_name", current);
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();

		_select_anim_by_name(new_name);

	} else {

		Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
		new_anim->set_name(new_name);

		undo_redo->create_action(TTR("Add Animation"));
		undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
		undo_redo->add_undo_method(player, "remove_animation", new_name);
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();

		_select_anim_by_name(new_name);
	}

	name_dialog->hide();
}

void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {

	if (animation->get_item_count() == 0)
		return;

	String current = animation->get_item_text(animation->get_selected());

	undo_redo->create_action(TTR("Blend Next Changed"));
	undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
	undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	undo_redo->commit_action();
}

void AnimationPlayerEditor::_animation_blend() {

	if (updating_blends)
		return;

	blend_editor.tree->clear();

	if (animation->get_item_count() == 0)
		return;

	String current = animation->get_item_text(animation->get_selected());

	blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);

	blend_editor.tree->set_hide_root(true);
	blend_editor.tree->set_column_min_width(0, 10);
	blend_editor.tree->set_column_min_width(1, 3);

	List<StringName> anims;
	player->get_animation_list(&anims);
	TreeItem *root = blend_editor.tree->create_item();
	updating_blends = true;

	int i = 0;
	bool anim_found = false;
	blend_editor.next->clear();
	blend_editor.next->add_item("", i);

	for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {

		String to = E->get();
		TreeItem *blend = blend_editor.tree->create_item(root);
		blend->set_editable(0, false);
		blend->set_editable(1, true);
		blend->set_text(0, to);
		blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
		blend->set_range_config(1, 0, 3600, 0.001);
		blend->set_range(1, player->get_blend_time(current, to));

		i++;
		blend_editor.next->add_item(to, i);
		if (to == player->animation_get_next(current)) {
			blend_editor.next->select(i);
			anim_found = true;
		}
	}

	// make sure we reset it else it becomes out of sync and could contain a deleted animation
	if (!anim_found) {
		blend_editor.next->select(0);
		player->animation_set_next(current, blend_editor.next->get_item_text(0));
	}

	updating_blends = false;
}

void AnimationPlayerEditor::_blend_edited() {

	if (updating_blends)
		return;

	if (animation->get_item_count() == 0)
		return;

	String current = animation->get_item_text(animation->get_selected());

	TreeItem *selected = blend_editor.tree->get_edited();
	if (!selected)
		return;

	updating_blends = true;
	String to = selected->get_text(0);
	float blend_time = selected->get_range(1);
	float prev_blend_time = player->get_blend_time(current, to);

	undo_redo->create_action(TTR("Change Blend Time"));
	undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
	undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	undo_redo->commit_action();
	updating_blends = false;
}

void AnimationPlayerEditor::ensure_visibility() {

	if (player && pin->is_pressed())
		return; // another player is pinned, don't reset

	_animation_edit();
}

Dictionary AnimationPlayerEditor::get_state() const {

	Dictionary d;

	d["visible"] = is_visible_in_tree();
	if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
		d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
		d["animation"] = player->get_assigned_animation();
	}

	return d;
}
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {

	if (p_state.has("visible") && p_state["visible"]) {

		if (!EditorNode::get_singleton()->get_edited_scene())
			return;

		Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
		if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
			player = Object::cast_to<AnimationPlayer>(n);
			_update_player();
			show();
			set_process(true);
			ensure_visibility();
			//EditorNode::get_singleton()->animation_panel_make_visible(true);

			if (p_state.has("animation")) {
				String anim = p_state["animation"];
				_select_anim_by_name(anim);
				_animation_edit();
			}
		}
	}
}

void AnimationPlayerEditor::_animation_resource_edit() {

	if (animation->get_item_count()) {
		String current = animation->get_item_text(animation->get_selected());
		Ref<Animation> anim = player->get_animation(current);
		editor->edit_resource(anim);
	}
}

void AnimationPlayerEditor::_animation_edit() {

	if (animation->get_item_count()) {
		String current = animation->get_item_text(animation->get_selected());
		Ref<Animation> anim = player->get_animation(current);
		key_editor->set_animation(anim);
		Node *root = player->get_node(player->get_root());
		if (root) {
			key_editor->set_root(root);
		}

	} else {

		key_editor->set_animation(Ref<Animation>());
		key_editor->set_root(NULL);
	}
}
void AnimationPlayerEditor::_dialog_action(String p_file) {

	switch (current_option) {
		case RESOURCE_LOAD: {
			ERR_FAIL_COND(!player);

			Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
			ERR_FAIL_COND(res.is_null());
			ERR_FAIL_COND(!res->is_class("Animation"));
			if (p_file.find_last("/") != -1) {

				p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length());
			}
			if (p_file.find_last("\\") != -1) {

				p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length());
			}

			if (p_file.find(".") != -1)
				p_file = p_file.substr(0, p_file.find("."));

			undo_redo->create_action(TTR("Load Animation"));
			undo_redo->add_do_method(player, "add_animation", p_file, res);
			undo_redo->add_undo_method(player, "remove_animation", p_file);
			if (player->has_animation(p_file)) {
				undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
			}
			undo_redo->add_do_method(this, "_animation_player_changed", player);
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
			undo_redo->commit_action();
			break;
		}
		case RESOURCE_SAVE: {

			String current = animation->get_item_text(animation->get_selected());
			if (current != "") {
				Ref<Animation> anim = player->get_animation(current);

				ERR_FAIL_COND(!Object::cast_to<Resource>(*anim))

				RES current_res = RES(Object::cast_to<Resource>(*anim));

				_animation_save_in_path(current_res, p_file);
			}
		}
	}
}

void AnimationPlayerEditor::_scale_changed(const String &p_scale) {

	player->set_speed_scale(p_scale.to_double());
}

void AnimationPlayerEditor::_update_animation() {

	// the purpose of _update_animation is to reflect the current state
	// of the animation player in the current editor..

	updating = true;

	if (player->is_playing()) {

		play->set_pressed(true);
		stop->set_pressed(false);

	} else {

		play->set_pressed(false);
		stop->set_pressed(true);
	}

	scale->set_text(String::num(player->get_speed_scale(), 2));
	String current = player->get_assigned_animation();

	for (int i = 0; i < animation->get_item_count(); i++) {

		if (animation->get_item_text(i) == current) {
			animation->select(i);
			break;
		}
	}

	updating = false;
}

void AnimationPlayerEditor::_update_player() {

	updating = true;
	List<StringName> animlist;
	if (player)
		player->get_animation_list(&animlist);

	animation->clear();

	add_anim->set_disabled(player == NULL);
	load_anim->set_disabled(player == NULL);
	stop->set_disabled(animlist.size() == 0);
	play->set_disabled(animlist.size() == 0);
	play_bw->set_disabled(animlist.size() == 0);
	play_bw_from->set_disabled(animlist.size() == 0);
	play_from->set_disabled(animlist.size() == 0);
	autoplay->set_disabled(animlist.size() == 0);
	duplicate_anim->set_disabled(animlist.size() == 0);
	rename_anim->set_disabled(animlist.size() == 0);
	blend_anim->set_disabled(animlist.size() == 0);
	remove_anim->set_disabled(animlist.size() == 0);
	resource_edit_anim->set_disabled(animlist.size() == 0);
	save_anim->set_disabled(animlist.size() == 0);
	tool_anim->set_disabled(player == NULL);
	onion_skinning->set_disabled(player == NULL);

	int active_idx = -1;
	for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {

		if (player->get_autoplay() == E->get())
			animation->add_icon_item(autoplay_icon, E->get());
		else
			animation->add_item(E->get());

		if (player->get_assigned_animation() == E->get())
			active_idx = animation->get_item_count() - 1;
	}

	if (!player)
		return;

	updating = false;
	if (active_idx != -1) {
		animation->select(active_idx);
		autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
		_animation_selected(active_idx);

	} else if (animation->get_item_count() > 0) {

		animation->select(0);
		autoplay->set_pressed(animation->get_item_text(0) == player->get_autoplay());
		_animation_selected(0);
	}

	//pause->set_pressed(player->is_paused());

	if (animation->get_item_count()) {
		String current = animation->get_item_text(animation->get_selected());
		Ref<Animation> anim = player->get_animation(current);
		key_editor->set_animation(anim);
		Node *root = player->get_node(player->get_root());
		if (root) {
			key_editor->set_root(root);
		}
	}

	_update_animation();
}

void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {

	if (onion.enabled)
		_start_onion_skinning();

	if (player && pin->is_pressed())
		return; //ignore, pinned
	player = p_player;

	if (player) {
		_update_player();
		key_editor->show_select_node_warning(false);
	} else {
		key_editor->show_select_node_warning(true);

		//hide();
	}
}

void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {

	if (!onion.can_overlay)
		return;

	// Can happen on viewport resize, at least
	if (!_are_onion_layers_valid())
		return;

	RID ci = p_overlay->get_canvas_item();
	Rect2 src_rect = p_overlay->get_global_rect();
	// Re-flip since captures are already flipped
	src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
	src_rect.size.y *= -1;

	Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());

	float alpha_step = 1.0 / (onion.steps + 1);

	int cidx = 0;
	if (onion.past) {
		float alpha = 0;
		do {
			alpha += alpha_step;

			if (onion.captures_valid[cidx]) {
				VS::get_singleton()->canvas_item_add_texture_rect_region(
						ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
			}

			cidx++;
		} while (cidx < onion.steps);
	}
	if (onion.future) {
		float alpha = 1;
		int base_cidx = cidx;
		do {
			alpha -= alpha_step;

			if (onion.captures_valid[cidx]) {
				VS::get_singleton()->canvas_item_add_texture_rect_region(
						ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
			}

			cidx++;
		} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it
	}
}

void AnimationPlayerEditor::_animation_duplicate() {

	if (!animation->get_item_count())
		return;

	String current = animation->get_item_text(animation->get_selected());
	Ref<Animation> anim = player->get_animation(current);
	if (!anim.is_valid())
		return;

	Ref<Animation> new_anim = memnew(Animation);
	List<PropertyInfo> plist;
	anim->get_property_list(&plist);
	for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {

		if (E->get().usage & PROPERTY_USAGE_STORAGE) {

			new_anim->set(E->get().name, anim->get(E->get().name));
		}
	}
	new_anim->set_path("");

	String new_name = current;
	while (player->has_animation(new_name)) {

		new_name = new_name + " (copy)";
	}

	undo_redo->create_action(TTR("Duplicate Animation"));
	undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
	undo_redo->add_undo_method(player, "remove_animation", new_name);
	undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	undo_redo->commit_action();

	for (int i = 0; i < animation->get_item_count(); i++) {

		if (animation->get_item_text(i) == new_name) {

			animation->select(i);
			_animation_selected(i);
			return;
		}
	}
}

void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {

	if (updating || !player || player->is_playing()) {
		return;
	};

	updating = true;
	String current = player->get_assigned_animation(); //animation->get_item_text( animation->get_selected() );
	if (current == "" || !player->has_animation(current)) {
		updating = false;
		current = "";
		return;
	};

	Ref<Animation> anim;
	anim = player->get_animation(current);

	float pos = anim->get_length() * (p_value / frame->get_max());
	float step = anim->get_step();
	if (step) {
		pos = Math::stepify(pos, step);
		if (pos < 0)
			pos = 0;
		if (pos >= anim->get_length())
			pos = anim->get_length();
	}

	if (player->is_valid() && !p_set) {
		float cpos = player->get_current_animation_position();

		player->seek_delta(pos, pos - cpos);
	} else {
		player->stop(true);
		player->seek(pos, true);
	}

	key_editor->set_anim_pos(pos);

	updating = true;
};

void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {

	if (player == p_pl && is_visible_in_tree()) {

		_update_player();
		if (blend_editor.dialog->is_visible_in_tree())
			_animation_blend(); //update
	}
}

void AnimationPlayerEditor::_list_changed() {

	if (is_visible_in_tree())
		_update_player();
}

void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {

	frame->set_max(p_len);
}

void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {

	if (p_len)
		frame->set_step(p_len);
	else
		frame->set_step(0.00001);
}

void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {

	if (!is_visible_in_tree())
		return;
	if (!player)
		return;

	if (player->is_playing())
		return;

	updating = true;
	frame->set_value(p_pos);
	updating = false;
	_seek_value_changed(p_pos, !p_drag);

	EditorNode::get_singleton()->get_property_editor()->refresh();

	//seekit
}

void AnimationPlayerEditor::_hide_anim_editors() {

	player = NULL;
	hide();
	set_process(false);

	key_editor->set_animation(Ref<Animation>());
	key_editor->set_root(NULL);
	key_editor->show_select_node_warning(true);
	//editor->animation_editor_make_visible(false);
}

void AnimationPlayerEditor::_animation_tool_menu(int p_option) {

	switch (p_option) {

		case TOOL_COPY_ANIM: {

			if (!animation->get_item_count()) {
				error_dialog->set_text(TTR("ERROR: No animation to copy!"));
				error_dialog->popup_centered_minsize();
				return;
			}

			String current = animation->get_item_text(animation->get_selected());
			Ref<Animation> anim = player->get_animation(current);
			//editor->edit_resource(anim);
			EditorSettings::get_singleton()->set_resource_clipboard(anim);

		} break;
		case TOOL_PASTE_ANIM: {

			Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
			if (!anim.is_valid()) {
				error_dialog->set_text(TTR("ERROR: No animation resource on clipboard!"));
				error_dialog->popup_centered_minsize();
				return;
			}

			String name = anim->get_name();
			if (name == "") {
				name = TTR("Pasted Animation");
			}

			int idx = 1;
			String base = name;
			while (player->has_animation(name)) {

				idx++;
				name = base + " " + itos(idx);
			}

			undo_redo->create_action(TTR("Paste Animation"));
			undo_redo->add_do_method(player, "add_animation", name, anim);
			undo_redo->add_undo_method(player, "remove_animation", name);
			undo_redo->add_do_method(this, "_animation_player_changed", player);
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
			undo_redo->commit_action();

			_select_anim_by_name(name);

		} break;
		case TOOL_EDIT_RESOURCE: {

			if (!animation->get_item_count()) {
				error_dialog->set_text(TTR("ERROR: No animation to edit!"));
				error_dialog->popup_centered_minsize();
				return;
			}

			String current = animation->get_item_text(animation->get_selected());
			Ref<Animation> anim = player->get_animation(current);
			editor->edit_resource(anim);

		} break;
	}
}

void AnimationPlayerEditor::_animation_save_menu(int p_option) {

	String current = animation->get_item_text(animation->get_selected());
	if (current != "") {
		Ref<Animation> anim = player->get_animation(current);

		switch (p_option) {
			case ANIM_SAVE:
				_animation_save(anim);
				break;
			case ANIM_SAVE_AS:
				_animation_save_as(anim);
				break;
		}
	}
}

void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {

	PopupMenu *menu = onion_skinning->get_popup();
	int idx = menu->get_item_index(p_option);

	switch (p_option) {

		case ONION_SKINNING_ENABLE: {

			onion.enabled = !onion.enabled;
			menu->set_item_checked(idx, onion.enabled);

			if (onion.enabled)
				_start_onion_skinning();
			else
				_stop_onion_skinning();

		} break;

		case ONION_SKINNING_PAST: {

			// Ensure at least one of past/future is checjed
			onion.past = onion.future ? !onion.past : true;
			menu->set_item_checked(idx, onion.past);
		} break;

		case ONION_SKINNING_FUTURE: {

			// Ensure at least one of past/future is checjed
			onion.future = onion.past ? !onion.future : true;
			menu->set_item_checked(idx, onion.future);
		} break;

		case ONION_SKINNING_1_STEP: // Fall-through
		case ONION_SKINNING_2_STEPS:
		case ONION_SKINNING_3_STEPS: {

			onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
			int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
			for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
				menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
			}
		} break;

		case ONION_SKINNING_DIFFERENCES_ONLY: {

			onion.differences_only = !onion.differences_only;
			menu->set_item_checked(idx, onion.differences_only);
		} break;

		case ONION_SKINNING_FORCE_WHITE_MODULATE: {

			onion.force_white_modulate = !onion.force_white_modulate;
			menu->set_item_checked(idx, onion.force_white_modulate);
		} break;

		case ONION_SKINNING_INCLUDE_GIZMOS: {

			onion.include_gizmos = !onion.include_gizmos;
			menu->set_item_checked(idx, onion.include_gizmos);
		} break;
	}
}

void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {

	Ref<InputEventKey> k = p_ev;
	if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {

		switch (k->get_scancode()) {

			case KEY_A: {
				if (!k->get_shift())
					_play_bw_from_pressed();
				else
					_play_bw_pressed();
			} break;
			case KEY_S: {
				_stop_pressed();
			} break;
			case KEY_D: {
				if (!k->get_shift())
					_play_from_pressed();
				else
					_play_pressed();
			} break;
		}
	}
}

void AnimationPlayerEditor::_editor_visibility_changed() {

	if (is_visible()) {
		_start_onion_skinning();
	}
}

bool AnimationPlayerEditor::_are_onion_layers_valid() {

	ERR_FAIL_COND_V(!onion.past && !onion.future, false);

	Point2 capture_size = get_tree()->get_root()->get_size();
	return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
}

void AnimationPlayerEditor::_allocate_onion_layers() {

	_free_onion_layers();

	int captures = onion.get_needed_capture_count();
	Point2 capture_size = get_tree()->get_root()->get_size();

	onion.captures.resize(captures);
	onion.captures_valid.resize(captures);

	for (int i = 0; i < captures; i++) {
		bool is_present = onion.differences_only && i == captures - 1;

		// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport
		onion.captures[i] = VS::get_singleton()->viewport_create();
		VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
		VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
		VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
		VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
		VS::get_singleton()->viewport_set_vflip(onion.captures[i], true);
		VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
	}

	// Reset the capture canvas item to the current root viewport texture (defensive)
	VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
	VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());

	onion.capture_size = capture_size;
}

void AnimationPlayerEditor::_free_onion_layers() {

	for (int i = 0; i < onion.captures.size(); i++) {
		if (onion.captures[i].is_valid()) {
			VS::get_singleton()->free(onion.captures[i]);
		}
	}
	onion.captures.clear();
	onion.captures_valid.clear();
}

void AnimationPlayerEditor::_prepare_onion_layers_1() {

	// This would be called per viewport and we want to act once only
	int64_t frame = get_tree()->get_frame();
	if (frame == onion.last_frame)
		return;

	if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
		_stop_onion_skinning();
		return;
	}

	onion.last_frame = frame;

	// Refresh viewports with no onion layers overlaid
	onion.can_overlay = false;
	plugin->update_overlays();

	if (player->is_playing())
		return;

	// And go to next step afterwards
	call_deferred("_prepare_onion_layers_2");
}

void AnimationPlayerEditor::_prepare_onion_layers_2() {

	Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
	if (!anim.is_valid())
		return;

	if (!_are_onion_layers_valid())
		_allocate_onion_layers();

	// Hide superfluous elements that would make the overlay unnecessary cluttered
	Dictionary canvas_edit_state;
	Dictionary spatial_edit_state;
	if (SpatialEditor::get_singleton()->is_visible()) {
		// 3D
		spatial_edit_state = SpatialEditor::get_singleton()->get_state();
		Dictionary new_state = spatial_edit_state.duplicate();
		new_state["show_grid"] = false;
		new_state["show_origin"] = false;
		Array orig_vp = spatial_edit_state["viewports"];
		Array vp;
		vp.resize(4);
		for (int i = 0; i < vp.size(); i++) {
			Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
			d["use_environment"] = false;
			d["doppler"] = false;
			d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
			d["information"] = false;
			vp[i] = d;
		}
		new_state["viewports"] = vp;
		// TODO: Save/restore only affected entries
		SpatialEditor::get_singleton()->set_state(new_state);
	} else { // CanvasItemEditor
		// 2D
		canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
		Dictionary new_state = canvas_edit_state.duplicate();
		new_state["show_grid"] = false;
		new_state["show_rulers"] = false;
		new_state["show_guides"] = false;
		new_state["show_helpers"] = false;
		// TODO: Save/restore only affected entries
		CanvasItemEditor::get_singleton()->set_state(new_state);
	}

	// Tweak the root viewport to ensure it's rendered before our target
	RID root_vp = get_tree()->get_root()->get_viewport_rid();
	Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
	VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
	VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);

	RID present_rid;
	if (onion.differences_only) {
		// Capture present scene as it is
		VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
		present_rid = onion.captures[onion.captures.size() - 1];
		VS::get_singleton()->viewport_set_active(present_rid, true);
		VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
		VS::get_singleton()->draw(false);
		VS::get_singleton()->viewport_set_active(present_rid, false);
	}

	// Backup current animation state
	AnimatedValuesBackup values_backup = player->backup_animated_values();
	float cpos = player->get_current_animation_position();

	// Render every past/future step with the capture shader

	VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
	onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
	onion.capture.material->set_shader_param("differences_only", onion.differences_only);
	onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID());

	int step_off_a = onion.past ? -onion.steps : 0;
	int step_off_b = onion.future ? onion.steps : 0;
	int cidx = 0;
	onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
	for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {

		if (step_off == 0) {
			// Skip present step and switch to the color of future
			if (!onion.force_white_modulate)
				onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
			continue;
		}

		float pos = cpos + step_off * anim->get_step();

		bool valid = anim->has_loop() || pos >= 0 && pos <= anim->get_length();
		onion.captures_valid[cidx] = valid;
		if (valid) {
			player->seek(pos, true);
			get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
			values_backup.update_skeletons(); // Needed for Skeletons

			VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
			VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
			VS::get_singleton()->draw(false);
			VS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
		}

		cidx++;
	}

	// Restore root viewport
	VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
	VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
	VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);

	// Restore animation state
	// (Seeking with update=true wouldn't do the trick because the current value of the properties
	// may not match their value for the current point in the animation)
	player->seek(cpos, false);
	player->restore_animated_values(values_backup);

	// Restor state of main editors
	if (SpatialEditor::get_singleton()->is_visible()) {
		// 3D
		SpatialEditor::get_singleton()->set_state(spatial_edit_state);
	} else { // CanvasItemEditor
		// 2D
		CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
	}

	// Update viewports with skin layers overlaid for the actual engine loop render
	onion.can_overlay = true;
	plugin->update_overlays();
}

void AnimationPlayerEditor::_start_onion_skinning() {

	// FIXME: Using "idle_frame" makes onion layers update one frame behing the current
	if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
		get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
	}
}

void AnimationPlayerEditor::_stop_onion_skinning() {

	if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {

		get_tree()->disconnect("idle_frame", this, "call_deferred");

		_free_onion_layers();

		// Clean up the overlay
		onion.can_overlay = false;
		plugin->update_overlays();
	}
}

void AnimationPlayerEditor::_bind_methods() {

	ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input);
	ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed);
	ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed);
	ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed);
	ClassDB::bind_method(D_METHOD("_play_bw_pressed"), &AnimationPlayerEditor::_play_bw_pressed);
	ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"), &AnimationPlayerEditor::_play_bw_from_pressed);
	ClassDB::bind_method(D_METHOD("_stop_pressed"), &AnimationPlayerEditor::_stop_pressed);
	ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
	ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed);
	ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
	ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
	ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
	ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
	ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load);
	ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
	ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &AnimationPlayerEditor::_animation_remove_confirmed);
	ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
	ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
	ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
	ClassDB::bind_method(D_METHOD("_dialog_action"), &AnimationPlayerEditor::_dialog_action);
	ClassDB::bind_method(D_METHOD("_seek_value_changed"), &AnimationPlayerEditor::_seek_value_changed, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
	ClassDB::bind_method(D_METHOD("_blend_edited"), &AnimationPlayerEditor::_blend_edited);
	//ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
	ClassDB::bind_method(D_METHOD("_scale_changed"), &AnimationPlayerEditor::_scale_changed);
	//ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
	//ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
	ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
	ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
	ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
	ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
	ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
	ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
	ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
	ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
	ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu);
	ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
	ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu);
	ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
	ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
	ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
}

AnimationPlayerEditor *AnimationPlayerEditor::singleton = NULL;

AnimationPlayer *AnimationPlayerEditor::get_player() const {

	return player;
}

AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin) {
	editor = p_editor;
	plugin = p_plugin;
	singleton = this;

	updating = false;

	set_focus_mode(FOCUS_ALL);

	player = NULL;

	Label *l;

	/*l= memnew( Label );
	l->set_text("Animation Player:");
	add_child(l);*/

	HBoxContainer *hb = memnew(HBoxContainer);
	add_child(hb);

	play_bw_from = memnew(ToolButton);
	play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
	hb->add_child(play_bw_from);

	play_bw = memnew(ToolButton);
	play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
	hb->add_child(play_bw);

	stop = memnew(ToolButton);
	stop->set_toggle_mode(true);
	hb->add_child(stop);
	stop->set_tooltip(TTR("Stop animation playback. (S)"));

	play = memnew(ToolButton);
	play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
	hb->add_child(play);

	play_from = memnew(ToolButton);
	play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
	hb->add_child(play_from);

	//pause = memnew( Button );
	//pause->set_toggle_mode(true);
	//hb->add_child(pause);

	frame = memnew(SpinBox);
	hb->add_child(frame);
	frame->set_custom_minimum_size(Size2(60, 0));
	frame->set_stretch_ratio(2);
	frame->set_tooltip(TTR("Animation position (in seconds)."));

	hb->add_child(memnew(VSeparator));

	scale = memnew(LineEdit);
	hb->add_child(scale);
	scale->set_h_size_flags(SIZE_EXPAND_FILL);
	scale->set_stretch_ratio(1);
	scale->set_tooltip(TTR("Scale animation playback globally for the node."));
	scale->hide();

	add_anim = memnew(ToolButton);
	ED_SHORTCUT("animation_player_editor/add_animation", TTR("Create new animation in player."));
	add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/add_animation"));
	add_anim->set_tooltip(TTR("Create new animation in player."));

	hb->add_child(add_anim);

	load_anim = memnew(ToolButton);
	ED_SHORTCUT("animation_player_editor/load_from_disk", TTR("Load animation from disk."));
	add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/load_from_disk"));
	load_anim->set_tooltip(TTR("Load an animation from disk."));
	hb->add_child(load_anim);

	save_anim = memnew(MenuButton);
	save_anim->set_tooltip(TTR("Save the current animation"));
	save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE);
	save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as", TTR("Save As")), ANIM_SAVE_AS);
	save_anim->set_focus_mode(Control::FOCUS_NONE);
	hb->add_child(save_anim);

	accept = memnew(AcceptDialog);
	add_child(accept);
	accept->connect("confirmed", this, "_menu_confirm_current");

	delete_dialog = memnew(ConfirmationDialog);
	add_child(delete_dialog);
	delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");

	duplicate_anim = memnew(ToolButton);
	hb->add_child(duplicate_anim);
	ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate Animation"));
	duplicate_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/duplicate_animation"));
	duplicate_anim->set_tooltip(TTR("Duplicate Animation"));

	rename_anim = memnew(ToolButton);
	hb->add_child(rename_anim);
	ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename Animation"));
	rename_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/rename_animation"));
	rename_anim->set_tooltip(TTR("Rename Animation"));

	remove_anim = memnew(ToolButton);
	hb->add_child(remove_anim);
	ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove Animation"));
	remove_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/remove_animation"));
	remove_anim->set_tooltip(TTR("Remove Animation"));

	animation = memnew(OptionButton);
	hb->add_child(animation);
	animation->set_h_size_flags(SIZE_EXPAND_FILL);
	animation->set_tooltip(TTR("Display list of animations in player."));
	animation->set_clip_text(true);

	autoplay = memnew(ToolButton);
	hb->add_child(autoplay);
	autoplay->set_tooltip(TTR("Autoplay on Load"));

	blend_anim = memnew(ToolButton);
	hb->add_child(blend_anim);
	blend_anim->set_tooltip(TTR("Edit Target Blend Times"));

	tool_anim = memnew(MenuButton);
	//tool_anim->set_flat(false);
	tool_anim->set_tooltip(TTR("Animation Tools"));
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy Animation")), TOOL_COPY_ANIM);
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste Animation")), TOOL_PASTE_ANIM);
	//tool_anim->get_popup()->add_separator();
	//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
	hb->add_child(tool_anim);

	onion_skinning = memnew(MenuButton);
	//onion_skinning->set_flat(false);
	onion_skinning->set_tooltip(TTR("Onion Skinning"));
	onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE);
	onion_skinning->get_popup()->add_separator();
	onion_skinning->get_popup()->add_item(TTR("Directions"), -1);
	onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
	onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
	onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
	onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
	onion_skinning->get_popup()->add_separator();
	onion_skinning->get_popup()->add_item(TTR("Depth"), -1);
	onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
	onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
	onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
	onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
	onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
	onion_skinning->get_popup()->add_separator();
	onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
	onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
	onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
	hb->add_child(onion_skinning);

	pin = memnew(ToolButton);
	pin->set_toggle_mode(true);
	hb->add_child(pin);

	resource_edit_anim = memnew(Button);
	hb->add_child(resource_edit_anim);
	resource_edit_anim->hide();

	file = memnew(EditorFileDialog);
	add_child(file);

	name_dialog = memnew(ConfirmationDialog);
	name_dialog->set_title(TTR("Create New Animation"));
	name_dialog->set_hide_on_ok(false);
	add_child(name_dialog);
	VBoxContainer *vb = memnew(VBoxContainer);
	name_dialog->add_child(vb);

	l = memnew(Label);
	l->set_text(TTR("Animation Name:"));
	vb->add_child(l);
	name_title = l;

	name = memnew(LineEdit);
	vb->add_child(name);
	name_dialog->register_text_enter(name);

	error_dialog = memnew(ConfirmationDialog);
	error_dialog->get_ok()->set_text(TTR("Close"));
	error_dialog->set_text(TTR("Error!"));
	add_child(error_dialog);

	name_dialog->connect("confirmed", this, "_animation_name_edited");

	blend_editor.dialog = memnew(AcceptDialog);
	add_child(blend_editor.dialog);
	blend_editor.dialog->get_ok()->set_text(TTR("Close"));
	blend_editor.dialog->set_hide_on_ok(true);
	VBoxContainer *blend_vb = memnew(VBoxContainer);
	blend_editor.dialog->add_child(blend_vb);
	//blend_editor.dialog->set_child_rect(blend_vb);
	blend_editor.tree = memnew(Tree);
	blend_editor.tree->set_columns(2);
	blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
	blend_editor.next = memnew(OptionButton);
	blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
	blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
	updating_blends = false;

	blend_editor.tree->connect("item_edited", this, "_blend_edited");

	autoplay->connect("pressed", this, "_autoplay_pressed");
	autoplay->set_toggle_mode(true);
	play->connect("pressed", this, "_play_pressed");
	play_from->connect("pressed", this, "_play_from_pressed");
	play_bw->connect("pressed", this, "_play_bw_pressed");
	play_bw_from->connect("pressed", this, "_play_bw_from_pressed");
	stop->connect("pressed", this, "_stop_pressed");
	//pause->connect("pressed", this,"_pause_pressed");
	add_anim->connect("pressed", this, "_animation_new");
	rename_anim->connect("pressed", this, "_animation_rename");
	load_anim->connect("pressed", this, "_animation_load");
	duplicate_anim->connect("pressed", this, "_animation_duplicate");
	//frame->connect("text_entered", this,"_seek_frame_changed");

	blend_anim->connect("pressed", this, "_animation_blend");
	remove_anim->connect("pressed", this, "_animation_remove");
	animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true);
	resource_edit_anim->connect("pressed", this, "_animation_resource_edit");
	file->connect("file_selected", this, "_dialog_action");
	frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
	scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true);

	renaming = false;
	last_active = false;

	set_process_unhandled_key_input(true);

	key_editor = memnew(AnimationKeyEditor);
	add_child(key_editor);
	key_editor->set_v_size_flags(SIZE_EXPAND_FILL);
	key_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
	key_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
	key_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");

	_update_player();

	// Onion skinning

	key_editor->connect("visibility_changed", this, "_editor_visibility_changed");

	onion.enabled = false;
	onion.past = true;
	onion.future = false;
	onion.steps = 1;
	onion.differences_only = false;
	onion.force_white_modulate = false;
	onion.include_gizmos = false;

	onion.last_frame = 0;
	onion.can_overlay = false;
	onion.capture_size = Size2();
	onion.capture.canvas = VS::get_singleton()->canvas_create();
	onion.capture.canvas_item = VS::get_singleton()->canvas_item_create();
	VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);

	onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));

	onion.capture.shader = Ref<Shader>(memnew(Shader));
	onion.capture.shader->set_code(" \
		shader_type canvas_item; \
		\
        uniform vec4 bkg_color; \
		uniform vec4 dir_color; \
		uniform bool differences_only; \
		uniform sampler2D present; \
		\
		float zero_if_equal(vec4 a, vec4 b) { \
			return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \
		} \
		\
		void fragment() { \
			vec4 capture_samp = texture(TEXTURE, UV); \
			vec4 present_samp = texture(present, UV); \
			float bkg_mask = zero_if_equal(capture_samp, bkg_color); \
			float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \
			diff_mask = min(1.0, diff_mask + float(!differences_only)); \
			COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
		} \
	");
	VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}

AnimationPlayerEditor::~AnimationPlayerEditor() {

	_free_onion_layers();
	VS::get_singleton()->free(onion.capture.canvas);
	VS::get_singleton()->free(onion.capture.canvas_item);
}

void AnimationPlayerEditorPlugin::_notification(int p_what) {

	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {

			set_force_draw_over_forwarding_enabled();
		} break;
	}
}

void AnimationPlayerEditorPlugin::edit(Object *p_object) {

	anim_editor->set_undo_redo(&get_undo_redo());
	if (!p_object)
		return;
	anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
}

bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {

	return p_object->is_class("AnimationPlayer");
}

void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {

	if (p_visible) {

		editor->make_bottom_panel_item_visible(anim_editor);
		anim_editor->set_process(true);
		anim_editor->ensure_visibility();
		//editor->animation_panel_make_visible(true);
	} else {

		//anim_editor->hide();
		//anim_editor->set_idle_process(false);
	}
}

AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {

	editor = p_node;
	anim_editor = memnew(AnimationPlayerEditor(editor, this));
	anim_editor->set_undo_redo(editor->get_undo_redo());

	editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
	/*
	editor->get_viewport()->add_child(anim_editor);
	anim_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
	anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
	anim_editor->set_margin( MARGIN_TOP, 75 );
	anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
	anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
	anim_editor->hide();
}

AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
}