/*************************************************************************/ /* animation_library_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANIMATION_LIBRARY_EDITOR_H #define ANIMATION_LIBRARY_EDITOR_H #include "editor/animation_track_editor.h" #include "editor/editor_plugin.h" #include "scene/animation/animation_player.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" class EditorFileDialog; class AnimationLibraryEditor : public AcceptDialog { GDCLASS(AnimationLibraryEditor, AcceptDialog) enum { LIB_BUTTON_ADD, LIB_BUTTON_LOAD, LIB_BUTTON_PASTE, LIB_BUTTON_FILE, LIB_BUTTON_DELETE, }; enum { ANIM_BUTTON_COPY, ANIM_BUTTON_FILE, ANIM_BUTTON_DELETE, }; enum FileMenuAction { FILE_MENU_SAVE_LIBRARY, FILE_MENU_SAVE_AS_LIBRARY, FILE_MENU_MAKE_LIBRARY_UNIQUE, FILE_MENU_EDIT_LIBRARY, FILE_MENU_SAVE_ANIMATION, FILE_MENU_SAVE_AS_ANIMATION, FILE_MENU_MAKE_ANIMATION_UNIQUE, FILE_MENU_EDIT_ANIMATION, }; enum FileDialogAction { FILE_DIALOG_ACTION_OPEN_LIBRARY, FILE_DIALOG_ACTION_SAVE_LIBRARY, FILE_DIALOG_ACTION_OPEN_ANIMATION, FILE_DIALOG_ACTION_SAVE_ANIMATION, }; FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION; StringName file_dialog_animation; StringName file_dialog_library; AcceptDialog *error_dialog = nullptr; bool adding_animation = false; StringName adding_animation_to_library; EditorFileDialog *file_dialog = nullptr; ConfirmationDialog *add_library_dialog = nullptr; LineEdit *add_library_name = nullptr; Label *add_library_validate = nullptr; PopupMenu *file_popup = nullptr; Tree *tree = nullptr; Object *player = nullptr; void _add_library(); void _add_library_validate(const String &p_name); void _add_library_confirm(); void _load_library(); void _load_file(String p_path); void _item_renamed(); void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button); void _file_popup_selected(int p_id); bool updating = false; protected: void _update_editor(Object *p_player); static void _bind_methods(); public: void set_animation_player(Object *p_player); void show_dialog(); void update_tree(); AnimationLibraryEditor(); }; #endif // ANIMATIONPLAYERLIBRARYEDITOR_H