/**************************************************************************/ /* animation_library_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_library_editor.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" void AnimationLibraryEditor::set_animation_player(Object *p_player) { player = p_player; } void AnimationLibraryEditor::_add_library() { add_library_dialog->set_title(TTR("Library Name:")); add_library_name->set_text(""); add_library_dialog->popup_centered(); add_library_name->grab_focus(); adding_animation = false; adding_animation_to_library = StringName(); _add_library_validate(""); } void AnimationLibraryEditor::_add_library_validate(const String &p_name) { String error; if (adding_animation) { Ref al = player->call("get_animation_library", adding_animation_to_library); ERR_FAIL_COND(al.is_null()); if (p_name == "") { error = TTR("Animation name can't be empty."); } else if (!AnimationLibrary::is_valid_animation_name(p_name)) { error = TTR("Animation name contains invalid characters: '/', ':', ',' or '['."); } else if (al->has_animation(p_name)) { error = TTR("Animation with the same name already exists."); } } else { if (p_name == "" && bool(player->call("has_animation_library", ""))) { error = TTR("Enter a library name."); } else if (!AnimationLibrary::is_valid_library_name(p_name)) { error = TTR("Library name contains invalid characters: '/', ':', ',' or '['."); } else if (bool(player->call("has_animation_library", p_name))) { error = TTR("Library with the same name already exists."); } } if (error != "") { add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor"))); add_library_validate->set_text(error); add_library_dialog->get_ok_button()->set_disabled(true); } else { if (adding_animation) { add_library_validate->set_text(TTR("Animation name is valid.")); } else { if (p_name == "") { add_library_validate->set_text(TTR("Global library will be created.")); } else { add_library_validate->set_text(TTR("Library name is valid.")); } } add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor"))); add_library_dialog->get_ok_button()->set_disabled(false); } } void AnimationLibraryEditor::_add_library_confirm() { if (adding_animation) { String anim_name = add_library_name->get_text(); Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); Ref al = player->call("get_animation_library", adding_animation_to_library); ERR_FAIL_COND(!al.is_valid()); Ref anim; anim.instantiate(); undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), anim_name)); undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, anim); undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } else { String lib_name = add_library_name->get_text(); Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); Ref al; al.instantiate(); undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), lib_name)); undo_redo->add_do_method(player, "add_animation_library", lib_name, al); undo_redo->add_undo_method(player, "remove_animation_library", lib_name); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } } void AnimationLibraryEditor::_load_library() { List extensions; ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &extensions); file_dialog->set_title(TTR("Load Animation")); file_dialog->clear_filters(); for (const String &K : extensions) { file_dialog->add_filter("*." + K); } file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); file_dialog->set_current_file(""); file_dialog->popup_centered_ratio(); file_dialog_action = FILE_DIALOG_ACTION_OPEN_LIBRARY; } void AnimationLibraryEditor::_file_popup_selected(int p_id) { Ref al = player->call("get_animation_library", file_dialog_library); Ref anim; if (file_dialog_animation != StringName()) { anim = al->get_animation(file_dialog_animation); ERR_FAIL_COND(anim.is_null()); } switch (p_id) { case FILE_MENU_SAVE_LIBRARY: { if (al->get_path().is_resource_file() && !FileAccess::exists(al->get_path() + ".import")) { EditorNode::get_singleton()->save_resource(al); break; } [[fallthrough]]; } case FILE_MENU_SAVE_AS_LIBRARY: { // Check if we're allowed to save this { String al_path = al->get_path(); if (!al_path.is_resource_file()) { int srpos = al_path.find("::"); if (srpos != -1) { String base = al_path.substr(0, srpos); if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { error_dialog->set_text(TTR("This animation library can't be saved because it does not belong to the edited scene. Make it unique first.")); error_dialog->popup_centered(); return; } } } else { if (FileAccess::exists(al_path + ".import")) { error_dialog->set_text(TTR("This animation library can't be saved because it was imported from another file. Make it unique first.")); error_dialog->popup_centered(); return; } } } file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); file_dialog->set_title(TTR("Save Library")); if (al->get_path().is_resource_file()) { file_dialog->set_current_path(al->get_path()); } else { file_dialog->set_current_file(String(file_dialog_library) + ".res"); } file_dialog->clear_filters(); List exts; ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &exts); for (const String &K : exts) { file_dialog->add_filter("*." + K); } file_dialog->popup_centered_ratio(); file_dialog_action = FILE_DIALOG_ACTION_SAVE_LIBRARY; } break; case FILE_MENU_MAKE_LIBRARY_UNIQUE: { StringName lib_name = file_dialog_library; List animation_list; Ref ald = memnew(AnimationLibrary); al->get_animation_list(&animation_list); for (const StringName &animation_name : animation_list) { Ref animation = al->get_animation(animation_name); if (EditorNode::get_singleton()->is_resource_read_only(animation)) { animation = animation->duplicate(); } ald->add_animation(animation_name, animation); } Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name)); undo_redo->add_do_method(player, "remove_animation_library", lib_name); undo_redo->add_do_method(player, "add_animation_library", lib_name, ald); undo_redo->add_undo_method(player, "remove_animation_library", lib_name); undo_redo->add_undo_method(player, "add_animation_library", lib_name, al); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); update_tree(); } break; case FILE_MENU_EDIT_LIBRARY: { EditorNode::get_singleton()->push_item(al.ptr()); } break; case FILE_MENU_SAVE_ANIMATION: { if (anim->get_path().is_resource_file() && !FileAccess::exists(anim->get_path() + ".import")) { EditorNode::get_singleton()->save_resource(anim); break; } [[fallthrough]]; } case FILE_MENU_SAVE_AS_ANIMATION: { // Check if we're allowed to save this { String anim_path = al->get_path(); if (!anim_path.is_resource_file()) { int srpos = anim_path.find("::"); if (srpos != -1) { String base = anim_path.substr(0, srpos); if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { error_dialog->set_text(TTR("This animation can't be saved because it does not belong to the edited scene. Make it unique first.")); error_dialog->popup_centered(); return; } } } else { if (FileAccess::exists(anim_path + ".import")) { error_dialog->set_text(TTR("This animation can't be saved because it was imported from another file. Make it unique first.")); error_dialog->popup_centered(); return; } } } file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); file_dialog->set_title(TTR("Save Animation")); if (anim->get_path().is_resource_file()) { file_dialog->set_current_path(anim->get_path()); } else { file_dialog->set_current_file(String(file_dialog_animation) + ".res"); } file_dialog->clear_filters(); List exts; ResourceLoader::get_recognized_extensions_for_type("Animation", &exts); for (const String &K : exts) { file_dialog->add_filter("*." + K); } file_dialog->popup_centered_ratio(); file_dialog_action = FILE_DIALOG_ACTION_SAVE_ANIMATION; } break; case FILE_MENU_MAKE_ANIMATION_UNIQUE: { StringName anim_name = file_dialog_animation; Ref animd = anim->duplicate(); Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name)); undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name); undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd); undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name); undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); update_tree(); } break; case FILE_MENU_EDIT_ANIMATION: { EditorNode::get_singleton()->push_item(anim.ptr()); } break; } } void AnimationLibraryEditor::_load_file(String p_path) { switch (file_dialog_action) { case FILE_DIALOG_ACTION_OPEN_LIBRARY: { Ref al = ResourceLoader::load(p_path); if (al.is_null()) { error_dialog->set_text(TTR("Invalid AnimationLibrary file.")); error_dialog->popup_centered(); return; } TypedArray libs = player->call("get_animation_library_list"); for (int i = 0; i < libs.size(); i++) { const StringName K = libs[i]; Ref al2 = player->call("get_animation_library", K); if (al2 == al) { error_dialog->set_text(TTR("This library is already added to the player.")); error_dialog->popup_centered(); return; } } String name = AnimationLibrary::validate_library_name(p_path.get_file().get_basename()); int attempt = 1; while (bool(player->call("has_animation_library", name))) { attempt++; name = p_path.get_file().get_basename() + " " + itos(attempt); } Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name)); undo_redo->add_do_method(player, "add_animation_library", name, al); undo_redo->add_undo_method(player, "remove_animation_library", name); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } break; case FILE_DIALOG_ACTION_OPEN_ANIMATION: { Ref anim = ResourceLoader::load(p_path); if (anim.is_null()) { error_dialog->set_text(TTR("Invalid Animation file.")); error_dialog->popup_centered(); return; } Ref al = player->call("get_animation_library", adding_animation_to_library); List anims; al->get_animation_list(&anims); for (const StringName &K : anims) { Ref a2 = al->get_animation(K); if (a2 == anim) { error_dialog->set_text(TTR("This animation is already added to the library.")); error_dialog->popup_centered(); return; } } String name = p_path.get_file().get_basename(); int attempt = 1; while (al->has_animation(name)) { attempt++; name = p_path.get_file().get_basename() + " " + itos(attempt); } Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name)); undo_redo->add_do_method(al.ptr(), "add_animation", name, anim); undo_redo->add_undo_method(al.ptr(), "remove_animation", name); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } break; case FILE_DIALOG_ACTION_SAVE_LIBRARY: { Ref al = player->call("get_animation_library", file_dialog_library); String prev_path = al->get_path(); EditorNode::get_singleton()->save_resource_in_path(al, p_path); if (al->get_path() != prev_path) { // Save successful. Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library)); undo_redo->add_do_method(al.ptr(), "set_path", al->get_path()); undo_redo->add_undo_method(al.ptr(), "set_path", prev_path); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } } break; case FILE_DIALOG_ACTION_SAVE_ANIMATION: { Ref al = player->call("get_animation_library", file_dialog_library); Ref anim; if (file_dialog_animation != StringName()) { anim = al->get_animation(file_dialog_animation); ERR_FAIL_COND(anim.is_null()); } String prev_path = anim->get_path(); EditorNode::get_singleton()->save_resource_in_path(anim, p_path); if (anim->get_path() != prev_path) { // Save successful. Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation)); undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path()); undo_redo->add_undo_method(anim.ptr(), "set_path", prev_path); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } } break; } } void AnimationLibraryEditor::_item_renamed() { TreeItem *ti = tree->get_edited(); String text = ti->get_text(0); String old_text = ti->get_metadata(0); bool restore_text = false; Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) { restore_text = true; } else { if (ti->get_parent() == tree->get_root()) { // Renamed library if (player->call("has_animation_library", text)) { restore_text = true; } else { undo_redo->create_action(vformat(TTR("Rename Animation Library: %s"), text)); undo_redo->add_do_method(player, "rename_animation_library", old_text, text); undo_redo->add_undo_method(player, "rename_animation_library", text, old_text); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); updating = true; undo_redo->commit_action(); updating = false; ti->set_metadata(0, text); if (text == "") { ti->set_suffix(0, TTR("[Global]")); } else { ti->set_suffix(0, ""); } } } else { // Renamed anim StringName library = ti->get_parent()->get_metadata(0); Ref al = player->call("get_animation_library", library); if (al.is_valid()) { if (al->has_animation(text)) { restore_text = true; } else { undo_redo->create_action(vformat(TTR("Rename Animation: %s"), text)); undo_redo->add_do_method(al.ptr(), "rename_animation", old_text, text); undo_redo->add_undo_method(al.ptr(), "rename_animation", text, old_text); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); updating = true; undo_redo->commit_action(); updating = false; ti->set_metadata(0, text); } } else { restore_text = true; } } } if (restore_text) { ti->set_text(0, old_text); } } void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button) { if (p_item->get_parent() == tree->get_root()) { // Library StringName lib_name = p_item->get_metadata(0); Ref al = player->call("get_animation_library", lib_name); switch (p_id) { case LIB_BUTTON_ADD: { add_library_dialog->set_title(TTR("Animation Name:")); add_library_name->set_text(""); add_library_dialog->popup_centered(); add_library_name->grab_focus(); adding_animation = true; adding_animation_to_library = p_item->get_metadata(0); _add_library_validate(""); } break; case LIB_BUTTON_LOAD: { adding_animation_to_library = p_item->get_metadata(0); List extensions; ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions); file_dialog->clear_filters(); for (const String &K : extensions) { file_dialog->add_filter("*." + K); } file_dialog->set_title(TTR("Load Animation")); file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); file_dialog->set_current_file(""); file_dialog->popup_centered_ratio(); file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION; } break; case LIB_BUTTON_PASTE: { Ref anim = EditorSettings::get_singleton()->get_resource_clipboard(); if (!anim.is_valid()) { error_dialog->set_text(TTR("No animation resource in clipboard!")); error_dialog->popup_centered(); return; } anim = anim->duplicate(); // Users simply dont care about referencing, so making a copy works better here. String base_name; if (anim->get_name() != "") { base_name = anim->get_name(); } else { base_name = TTR("Pasted Animation"); } String name = base_name; int attempt = 1; while (al->has_animation(name)) { attempt++; name = base_name + " (" + itos(attempt) + ")"; } Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name)); undo_redo->add_do_method(al.ptr(), "add_animation", name, anim); undo_redo->add_undo_method(al.ptr(), "remove_animation", name); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } break; case LIB_BUTTON_FILE: { file_popup->clear(); file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_LIBRARY); file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_LIBRARY); file_popup->add_separator(); file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_LIBRARY_UNIQUE); file_popup->add_separator(); file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY); Rect2 pos = tree->get_item_rect(p_item, 1, 0); Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height); file_popup->popup(Rect2(popup_pos, Size2())); file_dialog_animation = StringName(); file_dialog_library = lib_name; } break; case LIB_BUTTON_DELETE: { Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name)); undo_redo->add_do_method(player, "remove_animation_library", lib_name); undo_redo->add_undo_method(player, "add_animation_library", lib_name, al); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } break; } } else { // Animation StringName lib_name = p_item->get_parent()->get_metadata(0); StringName anim_name = p_item->get_metadata(0); Ref al = player->call("get_animation_library", lib_name); Ref anim = al->get_animation(anim_name); ERR_FAIL_COND(!anim.is_valid()); switch (p_id) { case ANIM_BUTTON_COPY: { if (anim->get_name() == "") { anim->set_name(anim_name); // Keep the name around } EditorSettings::get_singleton()->set_resource_clipboard(anim); } break; case ANIM_BUTTON_FILE: { file_popup->clear(); file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_ANIMATION); file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_ANIMATION); file_popup->add_separator(); file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_ANIMATION_UNIQUE); file_popup->add_separator(); file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION); Rect2 pos = tree->get_item_rect(p_item, 1, 0); Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height); file_popup->popup(Rect2(popup_pos, Size2())); file_dialog_animation = anim_name; file_dialog_library = lib_name; } break; case ANIM_BUTTON_DELETE: { Ref &undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name)); undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name); undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim); undo_redo->add_do_method(this, "_update_editor", player); undo_redo->add_undo_method(this, "_update_editor", player); undo_redo->commit_action(); } break; } } } void AnimationLibraryEditor::update_tree() { if (updating) { return; } tree->clear(); ERR_FAIL_COND(!player); Color ss_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); TreeItem *root = tree->create_item(); TypedArray libs = player->call("get_animation_library_list"); for (int i = 0; i < libs.size(); i++) { const StringName K = libs[i]; TreeItem *libitem = tree->create_item(root); libitem->set_text(0, K); if (K == StringName()) { libitem->set_suffix(0, TTR("[Global]")); } else { libitem->set_suffix(0, ""); } Ref al = player->call("get_animation_library", K); bool animation_library_is_foreign = false; String al_path = al->get_path(); if (!al_path.is_resource_file()) { libitem->set_text(1, TTR("[built-in]")); libitem->set_tooltip_text(1, al_path); int srpos = al_path.find("::"); if (srpos != -1) { String base = al_path.substr(0, srpos); if (ResourceLoader::get_resource_type(base) == "PackedScene") { if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { animation_library_is_foreign = true; libitem->set_text(1, TTR("[foreign]")); } } else { if (FileAccess::exists(base + ".import")) { animation_library_is_foreign = true; libitem->set_text(1, TTR("[imported]")); } } } } else { if (FileAccess::exists(al_path + ".import")) { animation_library_is_foreign = true; libitem->set_text(1, TTR("[imported]")); } else { libitem->set_text(1, al_path.get_file()); } } libitem->set_editable(0, !animation_library_is_foreign); libitem->set_metadata(0, K); libitem->set_icon(0, get_theme_icon("AnimationLibrary", "EditorIcons")); libitem->add_button(0, get_theme_icon("Add", "EditorIcons"), LIB_BUTTON_ADD, animation_library_is_foreign, TTR("Add Animation to Library")); libitem->add_button(0, get_theme_icon("Load", "EditorIcons"), LIB_BUTTON_LOAD, animation_library_is_foreign, TTR("Load animation from file and add to library")); libitem->add_button(0, get_theme_icon("ActionPaste", "EditorIcons"), LIB_BUTTON_PASTE, animation_library_is_foreign, TTR("Paste Animation to Library from clipboard")); libitem->add_button(1, get_theme_icon("Save", "EditorIcons"), LIB_BUTTON_FILE, false, TTR("Save animation library to resource on disk")); libitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), LIB_BUTTON_DELETE, false, TTR("Remove animation library")); libitem->set_custom_bg_color(0, ss_color); List animations; al->get_animation_list(&animations); for (const StringName &L : animations) { TreeItem *anitem = tree->create_item(libitem); anitem->set_text(0, L); anitem->set_editable(0, !animation_library_is_foreign); anitem->set_metadata(0, L); anitem->set_icon(0, get_theme_icon("Animation", "EditorIcons")); anitem->add_button(0, get_theme_icon("ActionCopy", "EditorIcons"), ANIM_BUTTON_COPY, animation_library_is_foreign, TTR("Copy animation to clipboard")); Ref anim = al->get_animation(L); String anim_path = anim->get_path(); if (!anim_path.is_resource_file()) { anitem->set_text(1, TTR("[built-in]")); anitem->set_tooltip_text(1, anim_path); int srpos = anim_path.find("::"); if (srpos != -1) { String base = anim_path.substr(0, srpos); if (ResourceLoader::get_resource_type(base) == "PackedScene") { if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { anitem->set_text(1, TTR("[foreign]")); } } else { if (FileAccess::exists(base + ".import")) { anitem->set_text(1, TTR("[imported]")); } } } } else { if (FileAccess::exists(anim_path + ".import")) { anitem->set_text(1, TTR("[imported]")); } else { anitem->set_text(1, anim_path.get_file()); } } anitem->add_button(1, get_theme_icon("Save", "EditorIcons"), ANIM_BUTTON_FILE, animation_library_is_foreign, TTR("Save animation to resource on disk")); anitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), ANIM_BUTTON_DELETE, animation_library_is_foreign, TTR("Remove animation from Library")); } } } void AnimationLibraryEditor::show_dialog() { update_tree(); popup_centered_ratio(0.5); } void AnimationLibraryEditor::_update_editor(Object *p_player) { emit_signal("update_editor", p_player); } void AnimationLibraryEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_editor", "player"), &AnimationLibraryEditor::_update_editor); ADD_SIGNAL(MethodInfo("update_editor")); } AnimationLibraryEditor::AnimationLibraryEditor() { set_title(TTR("Edit Animation Libraries")); file_dialog = memnew(EditorFileDialog); add_child(file_dialog); file_dialog->connect("file_selected", callable_mp(this, &AnimationLibraryEditor::_load_file)); add_library_dialog = memnew(ConfirmationDialog); VBoxContainer *dialog_vb = memnew(VBoxContainer); add_library_name = memnew(LineEdit); dialog_vb->add_child(add_library_name); add_library_name->connect("text_changed", callable_mp(this, &AnimationLibraryEditor::_add_library_validate)); add_child(add_library_dialog); add_library_validate = memnew(Label); dialog_vb->add_child(add_library_validate); add_library_dialog->add_child(dialog_vb); add_library_dialog->connect("confirmed", callable_mp(this, &AnimationLibraryEditor::_add_library_confirm)); add_library_dialog->register_text_enter(add_library_name); VBoxContainer *vb = memnew(VBoxContainer); HBoxContainer *hb = memnew(HBoxContainer); hb->add_spacer(true); Button *b = memnew(Button(TTR("Add Library"))); b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_add_library)); hb->add_child(b); b = memnew(Button(TTR("Load Library"))); b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_load_library)); hb->add_child(b); vb->add_child(hb); tree = memnew(Tree); vb->add_child(tree); tree->set_columns(2); tree->set_column_titles_visible(true); tree->set_column_title(0, TTR("Resource")); tree->set_column_title(1, TTR("Storage")); tree->set_column_expand(0, true); tree->set_column_custom_minimum_width(1, EDSCALE * 250); tree->set_column_expand(1, false); tree->set_hide_root(true); tree->set_hide_folding(true); tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); tree->connect("item_edited", callable_mp(this, &AnimationLibraryEditor::_item_renamed)); tree->connect("button_clicked", callable_mp(this, &AnimationLibraryEditor::_button_pressed)); file_popup = memnew(PopupMenu); add_child(file_popup); file_popup->connect("id_pressed", callable_mp(this, &AnimationLibraryEditor::_file_popup_selected)); add_child(vb); error_dialog = memnew(AcceptDialog); error_dialog->set_title(TTR("Error:")); add_child(error_dialog); }