/*************************************************************************/
/*  plugin_config_dialog.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#ifndef PLUGIN_CONFIG_DIALOG_H
#define PLUGIN_CONFIG_DIALOG_H

#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/text_edit.h"

class PluginConfigDialog : public ConfirmationDialog {

	GDCLASS(PluginConfigDialog, ConfirmationDialog);

	LineEdit *name_edit;
	LineEdit *subfolder_edit;
	TextEdit *desc_edit;
	LineEdit *author_edit;
	LineEdit *version_edit;
	OptionButton *script_option_edit;
	LineEdit *script_edit;
	CheckBox *active_edit;

	bool _edit_mode;

	void _clear_fields();
	void _on_confirmed();
	void _on_cancelled();
	void _on_required_text_changed(const String &p_text);

protected:
	virtual void _notification(int p_what);
	static void _bind_methods();

public:
	void config(const String &p_config_path);

	PluginConfigDialog();
	~PluginConfigDialog();
};

#endif // PLUGIN_CONFIG_DIALOG_H