/*************************************************************************/
/*  node_dock.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef NODE_DOCK_H
#define NODE_DOCK_H

#include "groups_editor.h"

class ConnectionsDock;

class NodeDock : public VBoxContainer {
	GDCLASS(NodeDock, VBoxContainer);

	Button *connections_button;
	Button *groups_button;

	ConnectionsDock *connections;
	GroupsEditor *groups;

	HBoxContainer *mode_hb;

	Label *select_a_node;

private:
	static NodeDock *singleton;

public:
	static NodeDock *get_singleton() { return singleton; }

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	void set_node(Node *p_node);

	void show_groups();
	void show_connections();

	void update_lists();

	NodeDock();
	~NodeDock();
};

#endif // NODE_DOCK_H