/*************************************************************************/ /* node_3d_editor_gizmos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPATIAL_EDITOR_GIZMOS_H #define SPATIAL_EDITOR_GIZMOS_H #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/camera_3d.h" class Camera3D; class LightNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(LightNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); void redraw(EditorNode3DGizmo *p_gizmo); LightNode3DGizmoPlugin(); }; class AudioStreamPlayer3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(AudioStreamPlayer3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); void redraw(EditorNode3DGizmo *p_gizmo); AudioStreamPlayer3DNode3DGizmoPlugin(); }; class CameraNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CameraNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); void redraw(EditorNode3DGizmo *p_gizmo); CameraNode3DGizmoPlugin(); }; class MeshInstanceNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(MeshInstanceNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; bool can_be_hidden() const; void redraw(EditorNode3DGizmo *p_gizmo); MeshInstanceNode3DGizmoPlugin(); }; class Sprite3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Sprite3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; bool can_be_hidden() const; void redraw(EditorNode3DGizmo *p_gizmo); Sprite3DNode3DGizmoPlugin(); }; class Position3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Position3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin); Ref pos3d_mesh; Vector cursor_points; public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); Position3DNode3DGizmoPlugin(); }; class SkeletonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(SkeletonNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); SkeletonNode3DGizmoPlugin(); }; class PhysicalBoneNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(PhysicalBoneNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); PhysicalBoneNode3DGizmoPlugin(); }; class RayCastNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(RayCastNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); RayCastNode3DGizmoPlugin(); }; class SpringArmNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(SpringArmNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); SpringArmNode3DGizmoPlugin(); }; class VehicleWheelNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(VehicleWheelNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); VehicleWheelNode3DGizmoPlugin(); }; class SoftBodyNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(SoftBodyNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel); bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const; SoftBodyNode3DGizmoPlugin(); }; class VisibilityNotifierGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(VisibilityNotifierGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); VisibilityNotifierGizmoPlugin(); }; class CPUParticlesGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CPUParticlesGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorNode3DGizmo *p_gizmo); CPUParticlesGizmoPlugin(); }; class ParticlesGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(ParticlesGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); ParticlesGizmoPlugin(); }; class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); ReflectionProbeGizmoPlugin(); }; class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); GIProbeGizmoPlugin(); }; #if 0 class BakedIndirectLightGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(BakedIndirectLightGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Spatial *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); BakedIndirectLightGizmoPlugin(); }; #endif class CollisionShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CollisionShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); CollisionShapeNode3DGizmoPlugin(); }; class CollisionPolygonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CollisionPolygonNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); CollisionPolygonNode3DGizmoPlugin(); }; class NavigationMeshNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(NavigationMeshNode3DGizmoPlugin, EditorNode3DGizmoPlugin); struct _EdgeKey { Vector3 from; Vector3 to; bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; } }; public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); NavigationMeshNode3DGizmoPlugin(); }; class JointGizmosDrawer { public: static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform); static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform); static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform); static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform); /// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis /// with axis X and Y that are looking toward the body and oriented toward up static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform); // Draw circle around p_axis static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse = false); static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points); }; class JointNode3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(JointNode3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial); String get_name() const; int get_priority() const; void redraw(EditorNode3DGizmo *p_gizmo); static void CreatePinJointGizmo(const Transform &p_offset, Vector &r_cursor_points); static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateGeneric6DOFJointGizmo( const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower_x, real_t p_angular_limit_upper_x, real_t p_linear_limit_lower_x, real_t p_linear_limit_upper_x, bool p_enable_angular_limit_x, bool p_enable_linear_limit_x, real_t p_angular_limit_lower_y, real_t p_angular_limit_upper_y, real_t p_linear_limit_lower_y, real_t p_linear_limit_upper_y, bool p_enable_angular_limit_y, bool p_enable_linear_limit_y, real_t p_angular_limit_lower_z, real_t p_angular_limit_upper_z, real_t p_linear_limit_lower_z, real_t p_linear_limit_upper_z, bool p_enable_angular_limit_z, bool p_enable_linear_limit_z, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points); JointNode3DGizmoPlugin(); }; #endif // SPATIAL_EDITOR_GIZMOS_H