/**************************************************************************/ /* multi_node_edit.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multi_node_edit.h" #include "core/math/math_fieldwise.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) { return _set_impl(p_name, p_value, ""); } bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return false; } String name = p_name; if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name. name = "script"; } Node *node_path_target = nullptr; if (p_value.get_type() == Variant::NODE_PATH && p_value != NodePath()) { node_path_target = es->get_node(p_value); } Ref &ur = EditorNode::get_undo_redo(); ur->create_action(vformat(TTR("Set %s on %d nodes"), name, get_node_count()), UndoRedo::MERGE_ENDS); for (const NodePath &E : nodes) { Node *n = es->get_node_or_null(E); if (!n) { continue; } if (p_value.get_type() == Variant::NODE_PATH) { NodePath path; if (node_path_target) { path = n->get_path_to(node_path_target); } ur->add_do_property(n, name, path); } else { Variant new_value; if (p_field.is_empty()) { // whole value new_value = p_value; } else { // only one field new_value = fieldwise_assign(n->get(name), p_value, p_field); } ur->add_do_property(n, name, new_value); } ur->add_undo_property(n, name, n->get(name)); } ur->commit_action(); return true; } bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return false; } String name = p_name; if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name. name = "script"; } for (const NodePath &E : nodes) { const Node *n = es->get_node_or_null(E); if (!n) { continue; } bool found; r_ret = n->get(name, &found); if (found) { return true; } } return false; } void MultiNodeEdit::_get_property_list(List *p_list) const { HashMap usage; Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return; } int nc = 0; List data_list; for (const NodePath &E : nodes) { Node *n = es->get_node_or_null(E); if (!n) { continue; } List plist; n->get_property_list(&plist, true); for (const PropertyInfo &F : plist) { if (F.name == "script") { continue; // Added later manually, since this is intercepted before being set (check Variant Object::get()). } if (!usage.has(F.name)) { PLData pld; pld.uses = 0; pld.info = F; usage[F.name] = pld; data_list.push_back(usage.getptr(F.name)); } // Make sure only properties with the same exact PropertyInfo data will appear. if (usage[F.name].info == F) { usage[F.name].uses++; } } nc++; } for (const PLData *E : data_list) { if (nc == E->uses) { p_list->push_back(E->info); } } p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script")); } String MultiNodeEdit::_get_editor_name() const { return vformat(TTR("%s (%d Selected)"), get_edited_class_name(), get_node_count()); } bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return false; } if (ClassDB::has_property(get_edited_class_name(), p_name)) { StringName class_name; for (const NodePath &E : nodes) { Node *node = es->get_node_or_null(E); if (!node) { continue; } class_name = node->get_class_name(); } Variant default_value = ClassDB::class_get_default_property_value(class_name, p_name); for (const NodePath &E : nodes) { Node *node = es->get_node_or_null(E); if (!node) { continue; } if (node->get(p_name) != default_value) { // A node that doesn't have the default value has been found, so show the revert button. return true; } } return false; } // Don't show the revert button if the edited class doesn't have the property. return false; } bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_property) const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return false; } for (const NodePath &E : nodes) { Node *node = es->get_node_or_null(E); if (!node) { continue; } r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name); return true; } return false; } void MultiNodeEdit::add_node(const NodePath &p_node) { nodes.push_back(p_node); } int MultiNodeEdit::get_node_count() const { return nodes.size(); } NodePath MultiNodeEdit::get_node(int p_index) const { ERR_FAIL_INDEX_V(p_index, nodes.size(), NodePath()); return nodes[p_index]; } StringName MultiNodeEdit::get_edited_class_name() const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return SNAME("Node"); } // Get the class name of the first node. StringName class_name; for (const NodePath &E : nodes) { Node *node = es->get_node_or_null(E); if (!node) { continue; } class_name = node->get_class_name(); break; } if (class_name == StringName()) { return SNAME("Node"); } bool check_again = true; while (check_again) { check_again = false; if (class_name == SNAME("Node") || class_name == StringName()) { // All nodes inherit from Node, so no need to continue checking. return SNAME("Node"); } // Check that all nodes inherit from class_name. for (const NodePath &E : nodes) { Node *node = es->get_node_or_null(E); if (!node) { continue; } const StringName node_class_name = node->get_class_name(); if (class_name == node_class_name || ClassDB::is_parent_class(node_class_name, class_name)) { // class_name is the same or a parent of the node's class. continue; } // class_name is not a parent of the node's class, so check again with the parent class. class_name = ClassDB::get_parent_class(class_name); check_again = true; break; } } return class_name; } void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) { _set_impl(p_property, p_value, p_field); } void MultiNodeEdit::_bind_methods() { ClassDB::bind_method("_hide_script_from_inspector", &MultiNodeEdit::_hide_script_from_inspector); ClassDB::bind_method("_hide_metadata_from_inspector", &MultiNodeEdit::_hide_metadata_from_inspector); ClassDB::bind_method("_get_editor_name", &MultiNodeEdit::_get_editor_name); } MultiNodeEdit::MultiNodeEdit() { }