/*************************************************************************/ /* localization_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LOCALIZATION_EDITOR_H #define LOCALIZATION_EDITOR_H #include "core/object/undo_redo.h" #include "editor_file_dialog.h" #include "scene/gui/tree.h" class LocalizationEditor : public VBoxContainer { GDCLASS(LocalizationEditor, VBoxContainer); enum LocaleFilter { SHOW_ALL_LOCALES, SHOW_ONLY_SELECTED_LOCALES, }; Tree *translation_list; EditorFileDialog *translation_file_open; Button *translation_res_option_add_button; EditorFileDialog *translation_res_file_open_dialog; EditorFileDialog *translation_res_option_file_open_dialog; Tree *translation_remap; Tree *translation_remap_options; Tree *translation_filter; bool translation_locales_list_created; OptionButton *translation_locale_filter_mode; Vector translation_filter_treeitems; Vector translation_locales_idxs_remap; Label *ts_name; Label *ts_data_status; Label *ts_data_info; Button *ts_install; Tree *translation_pot_list; EditorFileDialog *pot_file_open_dialog; EditorFileDialog *pot_generate_dialog; UndoRedo *undo_redo; bool updating_translations; String localization_changed; void _translation_file_open(); void _translation_add(const PackedStringArray &p_paths); void _translation_delete(Object *p_item, int p_column, int p_button); void _translation_res_file_open(); void _translation_res_add(const PackedStringArray &p_paths); void _translation_res_delete(Object *p_item, int p_column, int p_button); void _translation_res_select(); void _translation_res_option_file_open(); void _translation_res_option_add(const PackedStringArray &p_paths); void _translation_res_option_changed(); void _translation_res_option_delete(Object *p_item, int p_column, int p_button); void _translation_filter_option_changed(); void _translation_filter_mode_changed(int p_mode); void _pot_add(const PackedStringArray &p_paths); void _pot_delete(Object *p_item, int p_column, int p_button); void _pot_file_open(); void _pot_generate_open(); void _pot_generate(const String &p_file); void _update_pot_file_extensions(); void _install_ts_data(); protected: void _notification(int p_what); static void _bind_methods(); public: void add_translation(const String &p_translation); void update_translations(); LocalizationEditor(); }; #endif // LOCALIZATION_EDITOR_H