/*************************************************************************/ /* localization_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LOCALIZATION_EDITOR_H #define LOCALIZATION_EDITOR_H #include "core/object/undo_redo.h" #include "editor/editor_locale_dialog.h" #include "scene/gui/tree.h" class EditorFileDialog; class FileSystemDock; class LocalizationEditor : public VBoxContainer { GDCLASS(LocalizationEditor, VBoxContainer); Tree *translation_list = nullptr; EditorLocaleDialog *locale_select = nullptr; EditorFileDialog *translation_file_open = nullptr; Button *translation_res_option_add_button = nullptr; EditorFileDialog *translation_res_file_open_dialog = nullptr; EditorFileDialog *translation_res_option_file_open_dialog = nullptr; Tree *translation_remap = nullptr; Tree *translation_remap_options = nullptr; Tree *translation_pot_list = nullptr; EditorFileDialog *pot_file_open_dialog = nullptr; EditorFileDialog *pot_generate_dialog = nullptr; UndoRedo *undo_redo = nullptr; bool updating_translations = false; String localization_changed; void _translation_file_open(); void _translation_add(const PackedStringArray &p_paths); void _translation_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button); void _translation_res_file_open(); void _translation_res_add(const PackedStringArray &p_paths); void _translation_res_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button); void _translation_res_select(); void _translation_res_option_file_open(); void _translation_res_option_add(const PackedStringArray &p_paths); void _translation_res_option_changed(); void _translation_res_option_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button); void _translation_res_option_popup(bool p_arrow_clicked); void _translation_res_option_selected(const String &p_locale); void _pot_add(const PackedStringArray &p_paths); void _pot_delete(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button); void _pot_file_open(); void _pot_generate_open(); void _pot_generate(const String &p_file); void _update_pot_file_extensions(); void _filesystem_files_moved(const String &p_old_file, const String &p_new_file); void _filesystem_file_removed(const String &p_file); protected: void _notification(int p_what); static void _bind_methods(); public: void add_translation(const String &p_translation); void update_translations(); void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock); LocalizationEditor(); }; #endif // LOCALIZATION_EDITOR_H