/**************************************************************************/ /* inspector_dock.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef INSPECTOR_DOCK_H #define INSPECTOR_DOCK_H #include "editor/create_dialog.h" #include "editor/editor_data.h" #include "editor/editor_inspector.h" #include "editor/editor_path.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/tree.h" class EditorFileDialog; class InspectorDock : public VBoxContainer { GDCLASS(InspectorDock, VBoxContainer); enum MenuOptions { RESOURCE_LOAD, RESOURCE_SAVE, RESOURCE_SAVE_AS, RESOURCE_MAKE_BUILT_IN, RESOURCE_COPY, RESOURCE_EDIT_CLIPBOARD, OBJECT_COPY_PARAMS, OBJECT_PASTE_PARAMS, OBJECT_UNIQUE_RESOURCES, OBJECT_REQUEST_HELP, COLLAPSE_ALL, EXPAND_ALL, EXPAND_REVERTABLE, // Matches `EditorPropertyNameProcessor::Style`. PROPERTY_NAME_STYLE_RAW, PROPERTY_NAME_STYLE_CAPITALIZED, PROPERTY_NAME_STYLE_LOCALIZED, OBJECT_METHOD_BASE = 500 }; EditorData *editor_data = nullptr; EditorInspector *inspector = nullptr; Object *current = nullptr; Button *backward_button = nullptr; Button *forward_button = nullptr; EditorFileDialog *load_resource_dialog = nullptr; CreateDialog *new_resource_dialog = nullptr; Button *resource_new_button = nullptr; Button *resource_load_button = nullptr; MenuButton *resource_save_button = nullptr; MenuButton *resource_extra_button = nullptr; MenuButton *history_menu = nullptr; LineEdit *search = nullptr; Button *open_docs_button = nullptr; MenuButton *object_menu = nullptr; EditorPath *editor_path = nullptr; bool info_is_warning = false; // Display in yellow and use warning icon if true. Button *info = nullptr; AcceptDialog *info_dialog = nullptr; int current_option = -1; ConfirmationDialog *unique_resources_confirmation = nullptr; Tree *unique_resources_list_tree = nullptr; EditorPropertyNameProcessor::Style property_name_style; List> stored_properties; void _prepare_menu(); void _menu_option(int p_option); void _menu_confirm_current(); void _menu_option_confirm(int p_option, bool p_confirmed); void _new_resource(); void _load_resource(const String &p_type = ""); void _open_resource_selector() { _load_resource(); }; // just used to call from arg-less signal void _resource_file_selected(String p_file); void _save_resource(bool save_as); void _unref_resource(); void _copy_resource(); void _paste_resource(); void _prepare_resource_extra_popup(); void _info_pressed(); void _resource_created(); void _resource_selected(const Ref &p_res, const String &p_property); void _edit_forward(); void _edit_back(); void _menu_collapseall(); void _menu_expandall(); void _menu_expand_revertable(); void _select_history(int p_idx); void _prepare_history(); private: static InspectorDock *singleton; public: static InspectorDock *get_singleton() { return singleton; } static EditorInspector *get_inspector_singleton() { return singleton->inspector; } protected: static void _bind_methods(); void _notification(int p_what); public: void go_back(); void edit_resource(const Ref &p_resource); void open_resource(const String &p_type); void clear(); void set_info(const String &p_button_text, const String &p_message, bool p_is_warning); void update(Object *p_object); Container *get_addon_area(); EditorInspector *get_inspector() { return inspector; } EditorPropertyNameProcessor::Style get_property_name_style() const; void store_script_properties(Object *p_object); void apply_script_properties(Object *p_object); InspectorDock(EditorData &p_editor_data); ~InspectorDock(); }; #endif // INSPECTOR_DOCK_H