/*************************************************************************/
/*  import_defaults_editor.h                                             */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#ifndef IMPORT_DEFAULTS_EDITOR_H
#define IMPORT_DEFAULTS_EDITOR_H

#include "core/object/undo_redo.h"
#include "editor/action_map_editor.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/localization_editor.h"
#include "editor/shader_globals_editor.h"
#include "editor_autoload_settings.h"
#include "scene/gui/center_container.h"
#include "scene/gui/option_button.h"

class ImportDefaultsEditorSettings;

class ImportDefaultsEditor : public VBoxContainer {
	GDCLASS(ImportDefaultsEditor, VBoxContainer)

	OptionButton *importers;
	Button *save_defaults;
	Button *reset_defaults;

	EditorInspector *inspector;

	ImportDefaultsEditorSettings *settings;

	void _update_importer();
	void _importer_selected(int p_index);

	void _reset();
	void _save();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void clear();

	ImportDefaultsEditor();
	~ImportDefaultsEditor();
};

#endif // IMPORT_DEFAULTS_EDITOR_H