/*************************************************************************/ /* resource_importer_texture.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_texture.h" #include "core/io/config_file.h" #include "core/io/image_loader.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "scene/resources/texture.h" void ResourceImporterTexture::_texture_reimport_srgb(const Ref &p_tex) { singleton->mutex->lock(); StringName path = p_tex->get_path(); if (!singleton->make_flags.has(path)) { singleton->make_flags[path] = 0; } singleton->make_flags[path] |= MAKE_SRGB_FLAG; singleton->mutex->unlock(); } void ResourceImporterTexture::_texture_reimport_3d(const Ref &p_tex) { singleton->mutex->lock(); StringName path = p_tex->get_path(); if (!singleton->make_flags.has(path)) { singleton->make_flags[path] = 0; } singleton->make_flags[path] |= MAKE_3D_FLAG; singleton->mutex->unlock(); } void ResourceImporterTexture::_texture_reimport_normal(const Ref &p_tex) { singleton->mutex->lock(); StringName path = p_tex->get_path(); if (!singleton->make_flags.has(path)) { singleton->make_flags[path] = 0; } singleton->make_flags[path] |= MAKE_NORMAL_FLAG; singleton->mutex->unlock(); } void ResourceImporterTexture::update_imports() { if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) { return; // do nothing for noe } mutex->lock(); if (make_flags.empty()) { mutex->unlock(); return; } Vector to_reimport; for (Map::Element *E = make_flags.front(); E; E = E->next()) { Ref cf; cf.instance(); String src_path = String(E->key()) + ".import"; Error err = cf->load(src_path); ERR_CONTINUE(err != OK); bool changed = false; if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) { cf->set_value("params", "flags/srgb", 1); changed = true; } if (E->get() & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) { cf->set_value("params", "compress/normal_map", 1); changed = true; } if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) { cf->set_value("params", "detect_3d", false); cf->set_value("params", "compress/mode", 2); cf->set_value("params", "flags/repeat", true); cf->set_value("params", "flags/filter", true); cf->set_value("params", "flags/mipmaps", true); changed = true; } if (changed) { cf->save(src_path); to_reimport.push_back(E->key()); } } make_flags.clear(); mutex->unlock(); if (to_reimport.size()) { EditorFileSystem::get_singleton()->reimport_files(to_reimport); } } String ResourceImporterTexture::get_importer_name() const { return "texture"; } String ResourceImporterTexture::get_visible_name() const { return "Texture"; } void ResourceImporterTexture::get_recognized_extensions(List *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } String ResourceImporterTexture::get_save_extension() const { return "stex"; } String ResourceImporterTexture::get_resource_type() const { return "StreamTexture"; } bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map &p_options) const { if (p_option == "compress/lossy_quality") { int compress_mode = int(p_options["compress/mode"]); if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) { return false; } } else if (p_option == "compress/hdr_mode") { int compress_mode = int(p_options["compress/mode"]); if (compress_mode != COMPRESS_VIDEO_RAM) { return false; } } else if (p_option == "compress/bptc_ldr") { int compress_mode = int(p_options["compress/mode"]); if (compress_mode != COMPRESS_VIDEO_RAM) { return false; } if (!ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) { return false; } } return true; } int ResourceImporterTexture::get_preset_count() const { return 4; } String ResourceImporterTexture::get_preset_name(int p_idx) const { static const char *preset_names[] = { "2D, Detect 3D", "2D", "2D Pixel", "3D" }; return preset_names[p_idx]; } void ResourceImporterTexture::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0)); } void ResourceImporterTexture::_save_stex(const Ref &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal) { FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE); f->store_8('G'); f->store_8('D'); f->store_8('S'); f->store_8('T'); //godot streamable texture f->store_32(p_image->get_width()); f->store_32(p_image->get_height()); f->store_32(p_texture_flags); uint32_t format = 0; if (p_streamable) format |= StreamTexture::FORMAT_BIT_STREAM; if (p_mipmaps) format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit if (p_detect_3d) format |= StreamTexture::FORMAT_BIT_DETECT_3D; if (p_detect_srgb) format |= StreamTexture::FORMAT_BIT_DETECT_SRGB; if (p_detect_normal) format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL; if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) { p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy } switch (p_compress_mode) { case COMPRESS_LOSSLESS: { Ref image = p_image->duplicate(); if (p_mipmaps) { image->generate_mipmaps(); } else { image->clear_mipmaps(); } int mmc = image->get_mipmap_count() + 1; format |= StreamTexture::FORMAT_BIT_LOSSLESS; f->store_32(format); f->store_32(mmc); for (int i = 0; i < mmc; i++) { if (i > 0) { image->shrink_x2(); } PoolVector data = Image::lossless_packer(image); int data_len = data.size(); f->store_32(data_len); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), data_len); } } break; case COMPRESS_LOSSY: { Ref image = p_image->duplicate(); if (p_mipmaps) { image->generate_mipmaps(); } else { image->clear_mipmaps(); } int mmc = image->get_mipmap_count() + 1; format |= StreamTexture::FORMAT_BIT_LOSSY; f->store_32(format); f->store_32(mmc); for (int i = 0; i < mmc; i++) { if (i > 0) { image->shrink_x2(); } PoolVector data = Image::lossy_packer(image, p_lossy_quality); int data_len = data.size(); f->store_32(data_len); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), data_len); } } break; case COMPRESS_VIDEO_RAM: { Ref image = p_image->duplicate(); if (p_mipmaps) { image->generate_mipmaps(p_force_normal); } if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) { image->convert(Image::FORMAT_RGBE9995); } else { Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC; if (p_force_normal) { csource = Image::COMPRESS_SOURCE_NORMAL; } else if (p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { csource = Image::COMPRESS_SOURCE_SRGB; } image->compress(p_vram_compression, csource, p_lossy_quality); } format |= image->get_format(); f->store_32(format); PoolVector data = image->get_data(); int dl = data.size(); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), dl); } break; case COMPRESS_UNCOMPRESSED: { Ref image = p_image->duplicate(); if (p_mipmaps) { image->generate_mipmaps(); } else { image->clear_mipmaps(); } format |= image->get_format(); f->store_32(format); PoolVector data = image->get_data(); int dl = data.size(); PoolVector::Read r = data.read(); f->store_buffer(r.ptr(), dl); } break; } memdelete(f); } Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { int compress_mode = p_options["compress/mode"]; float lossy = p_options["compress/lossy_quality"]; int repeat = p_options["flags/repeat"]; bool filter = p_options["flags/filter"]; bool mipmaps = p_options["flags/mipmaps"]; bool anisotropic = p_options["flags/anisotropic"]; int srgb = p_options["flags/srgb"]; bool fix_alpha_border = p_options["process/fix_alpha_border"]; bool premult_alpha = p_options["process/premult_alpha"]; bool invert_color = p_options["process/invert_color"]; bool stream = p_options["stream"]; int size_limit = p_options["size_limit"]; bool hdr_as_srgb = p_options["process/HDR_as_SRGB"]; int normal = p_options["compress/normal_map"]; float scale = p_options["svg/scale"]; bool force_rgbe = p_options["compress/hdr_mode"]; int bptc_ldr = p_options["compress/bptc_ldr"]; Ref image; image.instance(); Error err = ImageLoader::load_image(p_source_file, image, NULL, hdr_as_srgb, scale); if (err != OK) return err; int tex_flags = 0; if (repeat > 0) tex_flags |= Texture::FLAG_REPEAT; if (repeat == 2) tex_flags |= Texture::FLAG_MIRRORED_REPEAT; if (filter) tex_flags |= Texture::FLAG_FILTER; if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM) tex_flags |= Texture::FLAG_MIPMAPS; if (anisotropic) tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER; if (srgb == 1) tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR; if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) { //limit size if (image->get_width() >= image->get_height()) { int new_width = size_limit; int new_height = image->get_height() * new_width / image->get_width(); image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC); } else { int new_height = size_limit; int new_width = image->get_width() * new_height / image->get_height(); image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC); } if (normal) { image->normalize(); } } if (fix_alpha_border) { image->fix_alpha_edges(); } if (premult_alpha) { image->premultiply_alpha(); } if (invert_color) { int height = image->get_height(); int width = image->get_width(); image->lock(); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { image->set_pixel(i, j, image->get_pixel(i, j).inverted()); } } image->unlock(); } bool detect_3d = p_options["detect_3d"]; bool detect_srgb = srgb == 2; bool detect_normal = normal == 0; bool force_normal = normal == 1; if (compress_mode == COMPRESS_VIDEO_RAM) { //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). //Android, GLES 2.x bool ok_on_pc = false; bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGBA5551); bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc"); bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc"); if (can_bptc) { Image::DetectChannels channels = image->get_detected_channels(); if (is_hdr) { if (channels == Image::DETECTED_LA || channels == Image::DETECTED_RGBA) { can_bptc = false; } } else if (is_ldr) { //handle "RGBA Only" setting if (bptc_ldr == 1 && channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) { can_bptc = false; } } } if (!can_bptc && is_hdr && !force_rgbe) { //convert to ldr if this can't be stored hdr image->convert(Image::FORMAT_RGBA8); } if (can_bptc || can_s3tc) { _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("s3tc"); ok_on_pc = true; } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) { _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("etc2"); } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) { _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("etc"); } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) { _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("pvrtc"); } if (!ok_on_pc) { EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."); } } else { //import normally _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); } return OK; } ResourceImporterTexture *ResourceImporterTexture::singleton = NULL; ResourceImporterTexture::ResourceImporterTexture() { singleton = this; StreamTexture::request_3d_callback = _texture_reimport_3d; StreamTexture::request_srgb_callback = _texture_reimport_srgb; StreamTexture::request_normal_callback = _texture_reimport_normal; mutex = Mutex::create(); } ResourceImporterTexture::~ResourceImporterTexture() { memdelete(mutex); }