/*************************************************************************/ /* resource_importer_scene.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_scene.h" #include "editor/editor_node.h" #include "io/resource_saver.h" #include "scene/resources/packed_scene.h" #include "scene/3d/collision_shape.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/navigation.h" #include "scene/3d/physics_body.h" #include "scene/3d/portal.h" #include "scene/3d/room_instance.h" #include "scene/3d/vehicle_body.h" #include "scene/resources/box_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/ray_shape.h" #include "scene/resources/sphere_shape.h" void EditorScenePostImport::_bind_methods() { BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene"))); } Node *EditorScenePostImport::post_import(Node *p_scene) { if (get_script_instance()) return get_script_instance()->call("post_import", p_scene); return p_scene; } EditorScenePostImport::EditorScenePostImport() { } String ResourceImporterScene::get_importer_name() const { return "scene"; } String ResourceImporterScene::get_visible_name() const { return "Scene"; } void ResourceImporterScene::get_recognized_extensions(List *p_extensions) const { for (Set >::Element *E = importers.front(); E; E = E->next()) { E->get()->get_extensions(p_extensions); } } String ResourceImporterScene::get_save_extension() const { return "scn"; } String ResourceImporterScene::get_resource_type() const { return "PackedScene"; } bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map &p_options) const { if (p_option.begins_with("animation/")) { if (p_option != "animation/import" && !bool(p_options["animation/import"])) return false; if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) return false; if (p_option.begins_with("animation/clip_")) { int max_clip = p_options["animation/clips/amount"]; int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; if (clip >= max_clip) return false; } } if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) { return false; } return true; } int ResourceImporterScene::get_preset_count() const { return 6; } String ResourceImporterScene::get_preset_name(int p_idx) const { switch (p_idx) { case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene"); case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials"); case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects"); case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials"); case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes"); case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials"); } return ""; } static bool _teststr(const String &p_what, const String &p_str) { if (p_what.findn("$" + p_str) != -1) //blender and other stuff return true; if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters return true; if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters return true; return false; } static String _fixstr(const String &p_what, const String &p_str) { if (p_what.findn("$" + p_str) != -1) //blender and other stuff return p_what.replace("$" + p_str, ""); if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters return p_what.substr(0, p_what.length() - (p_str.length() + 1)); if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters return p_what.substr(0, p_what.length() - (p_str.length() + 1)); return p_what; } Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map, Ref > &collision_map) { // children first.. for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _fix_node(p_node->get_child(i), p_root, collision_map); if (!r) { print_line("was erased.."); i--; //was erased } } String name = p_node->get_name(); bool isroot = p_node == p_root; if (!isroot && _teststr(name, "noimp")) { memdelete(p_node); return NULL; } if (Object::cast_to(p_node)) { MeshInstance *mi = Object::cast_to(p_node); Ref m = mi->get_mesh(); if (m.is_valid()) { for (int i = 0; i < m->get_surface_count(); i++) { Ref mat = m->surface_get_material(i); if (!mat.is_valid()) continue; if (_teststr(mat->get_name(), "alpha")) { mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_name(_fixstr(mat->get_name(), "alpha")); } if (_teststr(mat->get_name(), "vcol")) { mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_name(_fixstr(mat->get_name(), "vcol")); } } } } if (Object::cast_to(p_node)) { //remove animations referencing non-importable nodes AnimationPlayer *ap = Object::cast_to(p_node); List anims; ap->get_animation_list(&anims); for (List::Element *E = anims.front(); E; E = E->next()) { Ref anim = ap->get_animation(E->get()); ERR_CONTINUE(anim.is_null()); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); for (int j = 0; j < path.get_name_count(); j++) { String node = path.get_name(j); if (_teststr(node, "noimp")) { anim->remove_track(i); i--; break; } } } } } if (_teststr(name, "colonly")) { if (isroot) return p_node; MeshInstance *mi = Object::cast_to(p_node); if (mi) { Node *col = mi->create_trimesh_collision_node(); ERR_FAIL_COND_V(!col, NULL); col->set_name(_fixstr(name, "colonly")); Object::cast_to(col)->set_transform(mi->get_transform()); p_node->replace_by(col); memdelete(p_node); p_node = col; StaticBody *sb = Object::cast_to(col); CollisionShape *colshape = Object::cast_to(sb->get_child(0)); colshape->set_name("shape"); colshape->set_owner(p_node->get_owner()); } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); print_line(empty_draw_type); StaticBody *sb = memnew(StaticBody); sb->set_name(_fixstr(name, "colonly")); Object::cast_to(sb)->set_transform(Object::cast_to(p_node)->get_transform()); p_node->replace_by(sb); memdelete(p_node); CollisionShape *colshape = memnew(CollisionShape); if (empty_draw_type == "CUBE") { BoxShape *boxShape = memnew(BoxShape); boxShape->set_extents(Vector3(1, 1, 1)); colshape->set_shape(boxShape); colshape->set_name("BoxShape"); } else if (empty_draw_type == "SINGLE_ARROW") { RayShape *rayShape = memnew(RayShape); rayShape->set_length(1); colshape->set_shape(rayShape); colshape->set_name("RayShape"); Object::cast_to(sb)->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { PlaneShape *planeShape = memnew(PlaneShape); colshape->set_shape(planeShape); colshape->set_name("PlaneShape"); } else { SphereShape *sphereShape = memnew(SphereShape); sphereShape->set_radius(1); colshape->set_shape(sphereShape); colshape->set_name("SphereShape"); } sb->add_child(colshape); colshape->set_owner(sb->get_owner()); } } else if (_teststr(name, "rigid") && Object::cast_to(p_node)) { if (isroot) return p_node; // get mesh instance and bounding box MeshInstance *mi = Object::cast_to(p_node); Rect3 aabb = mi->get_aabb(); // create a new rigid body collision node RigidBody *rigid_body = memnew(RigidBody); Node *col = rigid_body; ERR_FAIL_COND_V(!col, NULL); // remove node name postfix col->set_name(_fixstr(name, "rigid")); // get mesh instance xform matrix to the rigid body collision node Object::cast_to(col)->set_transform(mi->get_transform()); // save original node by duplicating it into a new instance and correcting the name Node *mesh = p_node->duplicate(); mesh->set_name(_fixstr(name, "rigid")); // reset the xform matrix of the duplicated node so it can inherit parent node xform Object::cast_to(mesh)->set_transform(Transform(Basis())); // reparent the new mesh node to the rigid body collision node p_node->add_child(mesh); mesh->set_owner(p_node->get_owner()); // replace the original node with the rigid body collision node p_node->replace_by(col); memdelete(p_node); p_node = col; // create an alias for the rigid body collision node RigidBody *rb = Object::cast_to(col); // create a new Box collision shape and set the right extents Ref shape = memnew(BoxShape); shape->set_extents(aabb.get_size() * 0.5); CollisionShape *colshape = memnew(CollisionShape); colshape->set_name("shape"); colshape->set_shape(shape); // reparent the new collision shape to the rigid body collision node rb->add_child(colshape); colshape->set_owner(p_node->get_owner()); } else if (_teststr(name, "col") && Object::cast_to(p_node)) { MeshInstance *mi = Object::cast_to(p_node); mi->set_name(_fixstr(name, "col")); Node *col = mi->create_trimesh_collision_node(); ERR_FAIL_COND_V(!col, NULL); col->set_name("col"); p_node->add_child(col); StaticBody *sb = Object::cast_to(col); CollisionShape *colshape = Object::cast_to(sb->get_child(0)); colshape->set_name("shape"); col->add_child(colshape); colshape->set_owner(p_node->get_owner()); sb->set_owner(p_node->get_owner()); } else if (_teststr(name, "navmesh") && Object::cast_to(p_node)) { if (isroot) return p_node; MeshInstance *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), NULL); NavigationMeshInstance *nmi = memnew(NavigationMeshInstance); nmi->set_name(_fixstr(name, "navmesh")); Ref nmesh = memnew(NavigationMesh); nmesh->create_from_mesh(mesh); nmi->set_navigation_mesh(nmesh); Object::cast_to(nmi)->set_transform(mi->get_transform()); p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; } else if (_teststr(name, "vehicle")) { if (isroot) return p_node; Node *owner = p_node->get_owner(); Spatial *s = Object::cast_to(p_node); VehicleBody *bv = memnew(VehicleBody); String n = _fixstr(p_node->get_name(), "vehicle"); bv->set_name(n); p_node->replace_by(bv); p_node->set_name(n); bv->add_child(p_node); bv->set_owner(owner); p_node->set_owner(owner); bv->set_transform(s->get_transform()); s->set_transform(Transform()); p_node = bv; } else if (_teststr(name, "wheel")) { if (isroot) return p_node; Node *owner = p_node->get_owner(); Spatial *s = Object::cast_to(p_node); VehicleWheel *bv = memnew(VehicleWheel); String n = _fixstr(p_node->get_name(), "wheel"); bv->set_name(n); p_node->replace_by(bv); p_node->set_name(n); bv->add_child(p_node); bv->set_owner(owner); p_node->set_owner(owner); bv->set_transform(s->get_transform()); s->set_transform(Transform()); p_node = bv; #if 0 } else if (_teststr(name, "room") && Object::cast_to(p_node)) { if (isroot) return p_node; MeshInstance *mi = Object::cast_to(p_node); PoolVector faces = mi->get_faces(VisualInstance::FACES_SOLID); BSP_Tree bsptree(faces); Ref area = memnew(RoomBounds); //area->set_bounds(faces); //area->set_geometry_hint(faces); Room *room = memnew(Room); room->set_name(_fixstr(name, "room")); room->set_transform(mi->get_transform()); room->set_room(area); p_node->replace_by(room); memdelete(p_node); p_node = room; } else if (_teststr(name, "room")) { if (isroot) return p_node; Spatial *dummy = Object::cast_to(p_node); ERR_FAIL_COND_V(!dummy, NULL); Room *room = memnew(Room); room->set_name(_fixstr(name, "room")); room->set_transform(dummy->get_transform()); p_node->replace_by(room); memdelete(p_node); p_node = room; //room->compute_room_from_subtree(); } else if (_teststr(name, "portal") && Object::cast_to(p_node)) { if (isroot) return p_node; MeshInstance *mi = Object::cast_to(p_node); PoolVector faces = mi->get_faces(VisualInstance::FACES_SOLID); ERR_FAIL_COND_V(faces.size() == 0, NULL); //step 1 compute the plane Set points; Plane plane; Vector3 center; for (int i = 0; i < faces.size(); i++) { Face3 f = faces.get(i); Plane p = f.get_plane(); plane.normal += p.normal; plane.d += p.d; for (int i = 0; i < 3; i++) { Vector3 v = f.vertex[i].snapped(Vector3(0.01, 0.01, 0.01)); if (!points.has(v)) { points.insert(v); center += v; } } } plane.normal.normalize(); plane.d /= faces.size(); center /= points.size(); //step 2, create points Transform t; t.basis.from_z(plane.normal); t.basis.transpose(); t.origin = center; Vector portal_points; for (Set::Element *E = points.front(); E; E = E->next()) { Vector3 local = t.xform_inv(E->get()); portal_points.push_back(Point2(local.x, local.y)); } // step 3 bubbly sort points int swaps = 0; do { swaps = 0; for (int i = 0; i < portal_points.size() - 1; i++) { float a = portal_points[i].angle(); float b = portal_points[i + 1].angle(); if (a > b) { SWAP(portal_points[i], portal_points[i + 1]); swaps++; } } } while (swaps); Portal *portal = memnew(Portal); portal->set_shape(portal_points); portal->set_transform(mi->get_transform() * t); p_node->replace_by(portal); memdelete(p_node); p_node = portal; #endif } else if (Object::cast_to(p_node)) { //last attempt, maybe collision insde the mesh data MeshInstance *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (!mesh.is_null()) { if (_teststr(mesh->get_name(), "col")) { mesh->set_name(_fixstr(mesh->get_name(), "col")); Ref shape; if (collision_map.has(mesh)) { shape = collision_map[mesh]; } else { shape = mesh->create_trimesh_shape(); if (!shape.is_null()) collision_map[mesh] = shape; } } } } return p_node; } void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) { if (!scene->has_node(String("AnimationPlayer"))) return; Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = Object::cast_to(n); ERR_FAIL_COND(!anim); if (!anim->has_animation("default")) return; Ref default_anim = anim->get_animation("default"); for (int i = 0; i < p_clips.size(); i += 4) { String name = p_clips[i]; float from = p_clips[i + 1]; float to = p_clips[i + 2]; bool loop = p_clips[i + 3]; if (from >= to) continue; Ref new_anim = memnew(Animation); for (int j = 0; j < default_anim->get_track_count(); j++) { List keys; int kc = default_anim->track_get_key_count(j); int dtrack = -1; for (int k = 0; k < kc; k++) { float kt = default_anim->track_get_key_time(j, k); if (kt >= from && kt < to) { //found a key within range, so create track if (dtrack == -1) { new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (kt > (from + 0.01) && k > 0) { if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); } } } if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_get_key(j, k, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); } } if (dtrack != -1 && kt >= to) { if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } } } if (dtrack == -1 && p_bake_all) { new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } } } new_anim->set_loop(loop); new_anim->set_length(to - from); anim->add_animation(name, new_anim); } anim->remove_animation("default"); //remove default (no longer needed) } void ResourceImporterScene::_filter_anim_tracks(Ref anim, Set &keep) { Ref a = anim; ERR_FAIL_COND(!a.is_valid()); print_line("From Anim " + anim->get_name() + ":"); for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); if (!keep.has(path)) { print_line("Remove: " + path); a->remove_track(j); j--; } } } void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) { if (!scene->has_node(String("AnimationPlayer"))) return; Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = Object::cast_to(n); ERR_FAIL_COND(!anim); Vector strings = p_text.split("\n"); for (int i = 0; i < strings.size(); i++) { strings[i] = strings[i].strip_edges(); } List anim_names; anim->get_animation_list(&anim_names); for (List::Element *E = anim_names.front(); E; E = E->next()) { String name = E->get(); bool valid_for_this = false; bool valid = false; Set keep; Set keep_local; for (int i = 0; i < strings.size(); i++) { if (strings[i].begins_with("@")) { valid_for_this = false; for (Set::Element *F = keep_local.front(); F; F = F->next()) { keep.insert(F->get()); } keep_local.clear(); Vector filters = strings[i].substr(1, strings[i].length()).split(","); for (int j = 0; j < filters.size(); j++) { String fname = filters[j].strip_edges(); if (fname == "") continue; int fc = fname[0]; bool plus; if (fc == '+') plus = true; else if (fc == '-') plus = false; else continue; String filter = fname.substr(1, fname.length()).strip_edges(); if (!name.matchn(filter)) continue; valid_for_this = plus; } if (valid_for_this) valid = true; } else if (valid_for_this) { Ref a = anim->get_animation(name); if (!a.is_valid()) continue; for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); String tname = strings[i]; if (tname == "") continue; int fc = tname[0]; bool plus; if (fc == '+') plus = true; else if (fc == '-') plus = false; else continue; String filter = tname.substr(1, tname.length()).strip_edges(); if (!path.matchn(filter)) continue; if (plus) keep_local.insert(path); else if (!keep.has(path)) { keep_local.erase(path); } } } } if (valid) { for (Set::Element *F = keep_local.front(); F; F = F->next()) { keep.insert(F->get()); } _filter_anim_tracks(anim->get_animation(name), keep); } else { } } } void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { if (!scene->has_node(String("AnimationPlayer"))) return; Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = Object::cast_to(n); ERR_FAIL_COND(!anim); List anim_names; anim->get_animation_list(&anim_names); for (List::Element *E = anim_names.front(); E; E = E->next()) { Ref a = anim->get_animation(E->get()); a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle)); } } static String _make_extname(const String &p_str) { String ext_name = p_str.replace(".", "_"); ext_name = ext_name.replace(":", "_"); ext_name = ext_name.replace("\"", "_"); ext_name = ext_name.replace("<", "_"); ext_name = ext_name.replace(">", "_"); ext_name = ext_name.replace("/", "_"); ext_name = ext_name.replace("|", "_"); ext_name = ext_name.replace("\\", "_"); ext_name = ext_name.replace("?", "_"); ext_name = ext_name.replace("*", "_"); return ext_name; } void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map, Ref > &p_materials, Map, Ref > &p_meshes) { List pi; print_line("node: " + String(p_node->get_name())); p_node->get_property_list(&pi); for (List::Element *E = pi.front(); E; E = E->next()) { if (E->get().type == Variant::OBJECT) { Ref mat = p_node->get(E->get().name); if (p_make_materials && mat.is_valid() && mat->get_name() != "") { if (!p_materials.has(mat)) { String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); if (p_keep_materials && FileAccess::exists(ext_name)) { //if exists, use it Ref existing = ResourceLoader::load(ext_name); p_materials[mat] = existing; } else { ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); p_materials[mat] = mat; } } if (p_materials[mat] != mat) { p_node->set(E->get().name, p_materials[mat]); } } else { Ref mesh = p_node->get(E->get().name); if (mesh.is_valid()) { bool mesh_just_added = false; if (p_make_meshes) { if (!p_meshes.has(mesh)) { //meshes are always overwritten, keeping them is not practical String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); p_meshes[mesh] = mesh; mesh_just_added = true; } } if (p_make_materials) { if (mesh_just_added || !p_meshes.has(mesh)) { for (int i = 0; i < mesh->get_surface_count(); i++) { mat = mesh->surface_get_material(i); if (!mat.is_valid() || mat->get_name() == "") continue; if (!p_materials.has(mat)) { String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); ; if (FileAccess::exists(ext_name)) { //if exists, use it Ref existing = ResourceLoader::load(ext_name); p_materials[mat] = existing; } else { ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); p_materials[mat] = mat; } } if (p_materials[mat] != mat) { mesh->surface_set_material(i, p_materials[mat]); } } if (!p_make_meshes) { p_meshes[mesh] = Ref(); //save it anyway, so it won't be checked again } } } } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _make_external_resources(p_node->get_child(i), p_base_path, p_make_materials, p_keep_materials, p_make_meshes, p_materials, p_meshes); } } void ResourceImporterScene::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial")); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root")); List script_extentions; ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions); String script_ext_hint; for (List::Element *E = script_extentions.front(); E; E = E->next()) { if (script_ext_hint != "") script_ext_hint += ","; script_ext_hint += "*." + E->get(); } bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS; bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS; bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS; r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); for (int i = 0; i < 256; i++) { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false)); } } void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) { if (p_node != p_new_owner && p_node->get_owner() == p_scene) { p_node->set_owner(p_new_owner); } for (int i = 0; i < p_node->get_child_count(); i++) { Node *n = p_node->get_child(i); _replace_owner(n, p_scene, p_new_owner); } } Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { String src_path = p_source_file; Ref importer; String ext = src_path.get_extension().to_lower(); EditorProgress progress("import", TTR("Import Scene"), 104); progress.step(TTR("Importing Scene.."), 0); for (Set >::Element *E = importers.front(); E; E = E->next()) { List extensions; E->get()->get_extensions(&extensions); for (List::Element *F = extensions.front(); F; F = F->next()) { if (F->get().to_lower() == ext) { importer = E->get(); break; } } if (importer.is_valid()) break; } ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); float fps = p_options["animation/fps"]; int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP; if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS; if (bool(p_options["animation/import"])) import_flags |= EditorSceneImporter::IMPORT_ANIMATION; if (bool(p_options["meshes/ensure_tangents"])) import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; if (int(p_options["materials/location"]) == 0) import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES; Error err = OK; List missing_deps; // for now, not much will be done with this Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err); if (!scene || err != OK) { return err; } String root_type = p_options["nodes/root_type"]; if (scene->get_class() != root_type) { Node *base_node = Object::cast_to(ClassDB::instance(root_type)); if (base_node) { scene->replace_by(base_node); memdelete(scene); scene = base_node; } } scene->set_name(p_options["nodes/root_name"]); err = OK; String animation_filter = String(p_options["animation/filter_script"]).strip_edges(); bool use_optimizer = p_options["animation/optimizer/enabled"]; float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"]; float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"]; float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; Map, Ref > collision_map; scene = _fix_node(scene, scene, collision_map); if (use_optimizer) { _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); } Array animation_clips; { int clip_count = p_options["animation/clips/amount"]; for (int i = 0; i < clip_count; i++) { String name = p_options["animation/clip_" + itos(i + 1) + "/name"]; int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"]; int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"]; bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"]; animation_clips.push_back(name); animation_clips.push_back(from_frame / fps); animation_clips.push_back(end_frame / fps); animation_clips.push_back(loop); } } if (animation_clips.size()) { _create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"])); } if (animation_filter != "") { _filter_tracks(scene, animation_filter); } bool external_materials = p_options["materials/storage"]; bool external_meshes = p_options["meshes/storage"]; bool external_scenes = int(p_options["nodes/storage"]) == 1; String base_path = p_source_file.get_base_dir(); if (external_materials || external_meshes || external_scenes) { if (bool(p_options["external_files/store_in_subdir"])) { String subdir_name = p_source_file.get_file().get_basename(); DirAccess *da = DirAccess::open(base_path); print_line("at path " + da->get_current_dir() + " making " + subdir_name); Error err = da->make_dir(subdir_name); memdelete(da); ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err); base_path = base_path.plus_file(subdir_name); } } if (external_materials || external_meshes) { Map, Ref > mat_map; Map, Ref > mesh_map; bool keep_materials = bool(p_options["materials/keep_on_reimport"]); _make_external_resources(scene, base_path, external_materials, keep_materials, external_meshes, mat_map, mesh_map); } progress.step(TTR("Running Custom Script.."), 2); String post_import_script_path = p_options["nodes/custom_script"]; Ref post_import_script; if (post_import_script_path != "") { Ref