/*************************************************************************/ /* resource_importer_scene.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_scene.h" #include "core/io/resource_saver.h" #include "editor/editor_node.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/packed_scene.h" #include "scene/resources/ray_shape_3d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_margin_shape_3d.h" uint32_t EditorSceneImporter::get_import_flags() const { if (get_script_instance()) { return get_script_instance()->call("_get_import_flags"); } ERR_FAIL_V(0); } void EditorSceneImporter::get_extensions(List *r_extensions) const { if (get_script_instance()) { Array arr = get_script_instance()->call("_get_extensions"); for (int i = 0; i < arr.size(); i++) { r_extensions->push_back(arr[i]); } return; } ERR_FAIL(); } Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List *r_missing_deps, Error *r_err) { if (get_script_instance()) { return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps); } ERR_FAIL_V(nullptr); } Ref EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { if (get_script_instance()) { return get_script_instance()->call("_import_animation", p_path, p_flags); } ERR_FAIL_V(nullptr); } //for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf), //and you want to load the resulting file Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps); } Ref EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps); } void EditorSceneImporter::_bind_methods() { ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer); ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer); BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags")); BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions")); MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps")); mi.return_val.class_name = "Node"; BIND_VMETHOD(mi); mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps")); mi.return_val.class_name = "Animation"; BIND_VMETHOD(mi); BIND_CONSTANT(IMPORT_SCENE); BIND_CONSTANT(IMPORT_ANIMATION); BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP); BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE); BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS); BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS); BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS); BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES); BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES); BIND_CONSTANT(IMPORT_USE_COMPRESSION); } ///////////////////////////////// void EditorScenePostImport::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene"))); ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder); ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file); } Node *EditorScenePostImport::post_import(Node *p_scene) { if (get_script_instance()) { return get_script_instance()->call("post_import", p_scene); } return p_scene; } String EditorScenePostImport::get_source_folder() const { return source_folder; } String EditorScenePostImport::get_source_file() const { return source_file; } void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) { source_folder = p_source_folder; source_file = p_source_file; } EditorScenePostImport::EditorScenePostImport() { } String ResourceImporterScene::get_importer_name() const { return "scene"; } String ResourceImporterScene::get_visible_name() const { return "Scene"; } void ResourceImporterScene::get_recognized_extensions(List *p_extensions) const { for (Set>::Element *E = importers.front(); E; E = E->next()) { E->get()->get_extensions(p_extensions); } } String ResourceImporterScene::get_save_extension() const { return "scn"; } String ResourceImporterScene::get_resource_type() const { return "PackedScene"; } int ResourceImporterScene::get_format_version() const { return 1; } bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map &p_options) const { if (p_option.begins_with("animation/")) { if (p_option != "animation/import" && !bool(p_options["animation/import"])) { return false; } if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0) { return false; } if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) { return false; } if (p_option.begins_with("animation/clip_")) { int max_clip = p_options["animation/clips/amount"]; int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; if (clip >= max_clip) { return false; } } } if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) { return false; } if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) { return false; } return true; } int ResourceImporterScene::get_preset_count() const { return PRESET_MAX; } String ResourceImporterScene::get_preset_name(int p_idx) const { switch (p_idx) { case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene"); case PRESET_SEPARATE_ANIMATIONS: return TTR("Import with Separate Animations"); case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials"); case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects"); case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials"); case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Separate Objects+Animations"); case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Materials+Animations"); case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Objects+Materials+Animations"); case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes"); case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials"); } return ""; } static bool _teststr(const String &p_what, const String &p_str) { String what = p_what; //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { what = what.substr(0, what.length() - 1); } if (what.findn("$" + p_str) != -1) { //blender and other stuff return true; } if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters return true; } if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters return true; } return false; } static String _fixstr(const String &p_what, const String &p_str) { String what = p_what; //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) { what = what.substr(0, what.length() - 1); } String end = p_what.substr(what.length(), p_what.length() - what.length()); if (what.findn("$" + p_str) != -1) { //blender and other stuff return what.replace("$" + p_str, "") + end; } if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters return what.substr(0, what.length() - (p_str.length() + 1)) + end; } if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters return what.substr(0, what.length() - (p_str.length() + 1)) + end; } return what; } static void _gen_shape_list(const Ref &mesh, List> &r_shape_list, bool p_convex) { if (!p_convex) { Ref shape = mesh->create_trimesh_shape(); r_shape_list.push_back(shape); } else { Vector> cd = mesh->convex_decompose(); if (cd.size()) { for (int i = 0; i < cd.size(); i++) { r_shape_list.push_back(cd[i]); } } } } Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map, List>> &collision_map, LightBakeMode p_light_bake_mode) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode); if (!r) { i--; //was erased } } String name = p_node->get_name(); bool isroot = p_node == p_root; if (!isroot && _teststr(name, "noimp")) { memdelete(p_node); return nullptr; } if (Object::cast_to(p_node)) { MeshInstance3D *mi = Object::cast_to(p_node); Ref m = mi->get_mesh(); if (m.is_valid()) { for (int i = 0; i < m->get_surface_count(); i++) { Ref mat = m->surface_get_material(i); if (!mat.is_valid()) { continue; } if (_teststr(mat->get_name(), "alpha")) { mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); mat->set_name(_fixstr(mat->get_name(), "alpha")); } if (_teststr(mat->get_name(), "vcol")) { mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); mat->set_name(_fixstr(mat->get_name(), "vcol")); } } } if (p_light_bake_mode != LIGHT_BAKE_DISABLED) { mi->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED); } } if (Object::cast_to(p_node)) { //remove animations referencing non-importable nodes AnimationPlayer *ap = Object::cast_to(p_node); List anims; ap->get_animation_list(&anims); for (List::Element *E = anims.front(); E; E = E->next()) { Ref anim = ap->get_animation(E->get()); ERR_CONTINUE(anim.is_null()); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); for (int j = 0; j < path.get_name_count(); j++) { String node = path.get_name(j); if (_teststr(node, "noimp")) { anim->remove_track(i); i--; break; } } } } } if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) { if (isroot) { return p_node; } MeshInstance3D *mi = Object::cast_to(p_node); if (mi) { Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { List> shapes; String fixed_name; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(name, "colonly")) { _gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; } else if (_teststr(name, "convcolonly")) { _gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; } if (_teststr(name, "colonly")) { fixed_name = _fixstr(name, "colonly"); } else if (_teststr(name, "convcolonly")) { fixed_name = _fixstr(name, "convcolonly"); } ERR_FAIL_COND_V(fixed_name == String(), nullptr); if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); col->set_transform(mi->get_transform()); col->set_name(fixed_name); p_node->replace_by(col); memdelete(p_node); p_node = col; int idx = 0; for (List>::Element *E = shapes.front(); E; E = E->next()) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E->get()); col->add_child(cshape); cshape->set_name("shape" + itos(idx)); cshape->set_owner(col->get_owner()); idx++; } } } } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); StaticBody3D *sb = memnew(StaticBody3D); sb->set_name(_fixstr(name, "colonly")); Object::cast_to(sb)->set_transform(Object::cast_to(p_node)->get_transform()); p_node->replace_by(sb); memdelete(p_node); p_node = nullptr; CollisionShape3D *colshape = memnew(CollisionShape3D); if (empty_draw_type == "CUBE") { BoxShape3D *boxShape = memnew(BoxShape3D); boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); colshape->set_name("BoxShape3D"); } else if (empty_draw_type == "SINGLE_ARROW") { RayShape3D *rayShape = memnew(RayShape3D); rayShape->set_length(1); colshape->set_shape(rayShape); colshape->set_name("RayShape3D"); Object::cast_to(sb)->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D); colshape->set_shape(world_margin_shape); colshape->set_name("WorldMarginShape3D"); } else { SphereShape3D *sphereShape = memnew(SphereShape3D); sphereShape->set_radius(1); colshape->set_shape(sphereShape); colshape->set_name("SphereShape3D"); } sb->add_child(colshape); colshape->set_owner(sb->get_owner()); } } else if (_teststr(name, "rigid") && Object::cast_to(p_node)) { if (isroot) { return p_node; } MeshInstance3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { List> shapes; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else { _gen_shape_list(mesh, shapes, true); } RigidBody3D *rigid_body = memnew(RigidBody3D); rigid_body->set_name(_fixstr(name, "rigid")); p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; mi->set_name("mesh"); mi->set_transform(Transform()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); int idx = 0; for (List>::Element *E = shapes.front(); E; E = E->next()) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E->get()); rigid_body->add_child(cshape); cshape->set_name("shape" + itos(idx)); cshape->set_owner(p_node->get_owner()); idx++; } } } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to(p_node)) { MeshInstance3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { List> shapes; String fixed_name; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(name, "col")) { _gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; } else if (_teststr(name, "convcol")) { _gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; } if (_teststr(name, "col")) { fixed_name = _fixstr(name, "col"); } else if (_teststr(name, "convcol")) { fixed_name = _fixstr(name, "convcol"); } if (fixed_name != String()) { if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { mi->set_name(fixed_name); } } if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); col->set_name("static_collision"); mi->add_child(col); col->set_owner(mi->get_owner()); int idx = 0; for (List>::Element *E = shapes.front(); E; E = E->next()) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E->get()); col->add_child(cshape); cshape->set_name("shape" + itos(idx)); cshape->set_owner(p_node->get_owner()); idx++; } } } } else if (_teststr(name, "navmesh") && Object::cast_to(p_node)) { if (isroot) { return p_node; } MeshInstance3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), nullptr); NavigationRegion3D *nmi = memnew(NavigationRegion3D); nmi->set_name(_fixstr(name, "navmesh")); Ref nmesh = memnew(NavigationMesh); nmesh->create_from_mesh(mesh); nmi->set_navigation_mesh(nmesh); Object::cast_to(nmi)->set_transform(mi->get_transform()); p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; } else if (_teststr(name, "vehicle")) { if (isroot) { return p_node; } Node *owner = p_node->get_owner(); Node3D *s = Object::cast_to(p_node); VehicleBody3D *bv = memnew(VehicleBody3D); String n = _fixstr(p_node->get_name(), "vehicle"); bv->set_name(n); p_node->replace_by(bv); p_node->set_name(n); bv->add_child(p_node); bv->set_owner(owner); p_node->set_owner(owner); bv->set_transform(s->get_transform()); s->set_transform(Transform()); p_node = bv; } else if (_teststr(name, "wheel")) { if (isroot) { return p_node; } Node *owner = p_node->get_owner(); Node3D *s = Object::cast_to(p_node); VehicleWheel3D *bv = memnew(VehicleWheel3D); String n = _fixstr(p_node->get_name(), "wheel"); bv->set_name(n); p_node->replace_by(bv); p_node->set_name(n); bv->add_child(p_node); bv->set_owner(owner); p_node->set_owner(owner); bv->set_transform(s->get_transform()); s->set_transform(Transform()); p_node = bv; } else if (Object::cast_to(p_node)) { //last attempt, maybe collision inside the mesh data MeshInstance3D *mi = Object::cast_to(p_node); Ref mesh = mi->get_mesh(); if (!mesh.is_null()) { List> shapes; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(mesh->get_name(), "col")) { _gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "col")); } else if (_teststr(mesh->get_name(), "convcol")) { _gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "convcol")); } if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); col->set_name("static_collision"); p_node->add_child(col); col->set_owner(p_node->get_owner()); int idx = 0; for (List>::Element *E = shapes.front(); E; E = E->next()) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E->get()); col->add_child(cshape); cshape->set_name("shape" + itos(idx)); cshape->set_owner(p_node->get_owner()); idx++; } } } } return p_node; } void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) { if (!scene->has_node(String("AnimationPlayer"))) { return; } Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = Object::cast_to(n); ERR_FAIL_COND(!anim); if (!anim->has_animation("default")) { return; } Ref default_anim = anim->get_animation("default"); for (int i = 0; i < p_clips.size(); i += 4) { String name = p_clips[i]; float from = p_clips[i + 1]; float to = p_clips[i + 2]; bool loop = p_clips[i + 3]; if (from >= to) { continue; } Ref new_anim = memnew(Animation); for (int j = 0; j < default_anim->get_track_count(); j++) { List keys; int kc = default_anim->track_get_key_count(j); int dtrack = -1; for (int k = 0; k < kc; k++) { float kt = default_anim->track_get_key_time(j, k); if (kt >= from && kt < to) { //found a key within range, so create track if (dtrack == -1) { new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (kt > (from + 0.01) && k > 0) { if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); } } } if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_get_key(j, k, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->track_get_key_value(j, k); new_anim->track_insert_key(dtrack, kt - from, var); } } if (dtrack != -1 && kt >= to) { if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, var); } } } if (dtrack == -1 && p_bake_all) { new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); Variant to_var = default_anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, to_var); } } } new_anim->set_loop(loop); new_anim->set_length(to - from); anim->add_animation(name, new_anim); } anim->remove_animation("default"); //remove default (no longer needed) } void ResourceImporterScene::_filter_anim_tracks(Ref anim, Set &keep) { Ref a = anim; ERR_FAIL_COND(!a.is_valid()); for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); if (!keep.has(path)) { a->remove_track(j); j--; } } } void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) { if (!scene->has_node(String("AnimationPlayer"))) { return; } Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = Object::cast_to(n); ERR_FAIL_COND(!anim); Vector strings = p_text.split("\n"); for (int i = 0; i < strings.size(); i++) { strings.write[i] = strings[i].strip_edges(); } List anim_names; anim->get_animation_list(&anim_names); for (List::Element *E = anim_names.front(); E; E = E->next()) { String name = E->get(); bool valid_for_this = false; bool valid = false; Set keep; Set keep_local; for (int i = 0; i < strings.size(); i++) { if (strings[i].begins_with("@")) { valid_for_this = false; for (Set::Element *F = keep_local.front(); F; F = F->next()) { keep.insert(F->get()); } keep_local.clear(); Vector filters = strings[i].substr(1, strings[i].length()).split(","); for (int j = 0; j < filters.size(); j++) { String fname = filters[j].strip_edges(); if (fname == "") { continue; } int fc = fname[0]; bool plus; if (fc == '+') { plus = true; } else if (fc == '-') { plus = false; } else { continue; } String filter = fname.substr(1, fname.length()).strip_edges(); if (!name.matchn(filter)) { continue; } valid_for_this = plus; } if (valid_for_this) { valid = true; } } else if (valid_for_this) { Ref a = anim->get_animation(name); if (!a.is_valid()) { continue; } for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); String tname = strings[i]; if (tname == "") { continue; } int fc = tname[0]; bool plus; if (fc == '+') { plus = true; } else if (fc == '-') { plus = false; } else { continue; } String filter = tname.substr(1, tname.length()).strip_edges(); if (!path.matchn(filter)) { continue; } if (plus) { keep_local.insert(path); } else if (!keep.has(path)) { keep_local.erase(path); } } } } if (valid) { for (Set::Element *F = keep_local.front(); F; F = F->next()) { keep.insert(F->get()); } _filter_anim_tracks(anim->get_animation(name), keep); } } } void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { if (!scene->has_node(String("AnimationPlayer"))) { return; } Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = Object::cast_to(n); ERR_FAIL_COND(!anim); List anim_names; anim->get_animation_list(&anim_names); for (List::Element *E = anim_names.front(); E; E = E->next()) { Ref a = anim->get_animation(E->get()); a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle)); } } static String _make_extname(const String &p_str) { String ext_name = p_str.replace(".", "_"); ext_name = ext_name.replace(":", "_"); ext_name = ext_name.replace("\"", "_"); ext_name = ext_name.replace("<", "_"); ext_name = ext_name.replace(">", "_"); ext_name = ext_name.replace("/", "_"); ext_name = ext_name.replace("|", "_"); ext_name = ext_name.replace("\\", "_"); ext_name = ext_name.replace("?", "_"); ext_name = ext_name.replace("*", "_"); return ext_name; } void ResourceImporterScene::_find_meshes(Node *p_node, Map, Transform> &meshes) { List pi; p_node->get_property_list(&pi); MeshInstance3D *mi = Object::cast_to(p_node); if (mi) { Ref mesh = mi->get_mesh(); if (mesh.is_valid() && !meshes.has(mesh)) { Node3D *s = mi; Transform transform; while (s) { transform = transform * s->get_transform(); s = Object::cast_to(s->get_parent()); } meshes[mesh] = transform; } } for (int i = 0; i < p_node->get_child_count(); i++) { _find_meshes(p_node->get_child(i), meshes); } } void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map, Ref> &p_animations, Map, Ref> &p_materials, Map, Ref> &p_meshes) { List pi; if (p_make_animations) { if (Object::cast_to(p_node)) { AnimationPlayer *ap = Object::cast_to(p_node); List anims; ap->get_animation_list(&anims); for (List::Element *E = anims.front(); E; E = E->next()) { Ref anim = ap->get_animation(E->get()); ERR_CONTINUE(anim.is_null()); if (!p_animations.has(anim)) { // Tracks from source file should be set as imported, anything else is a custom track. for (int i = 0; i < anim->get_track_count(); i++) { anim->track_set_imported(i, true); } String ext_name; if (p_animations_as_text) { ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres"); } else { ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); } if (FileAccess::exists(ext_name) && p_keep_animations) { // Copy custom animation tracks from previously imported files. Ref old_anim = ResourceLoader::load(ext_name, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE); if (old_anim.is_valid()) { for (int i = 0; i < old_anim->get_track_count(); i++) { if (!old_anim->track_is_imported(i)) { old_anim->copy_track(i, anim); } } anim->set_loop(old_anim->has_loop()); } } anim->set_path(ext_name, true); // Set path to save externally. ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH); p_animations[anim] = anim; } } } } p_node->get_property_list(&pi); for (List::Element *E = pi.front(); E; E = E->next()) { if (E->get().type == Variant::OBJECT) { Ref mat = p_node->get(E->get().name); if (p_make_materials && mat.is_valid() && mat->get_name() != "") { if (!p_materials.has(mat)) { String ext_name; if (p_materials_as_text) { ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); } else { ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); } if (p_keep_materials && FileAccess::exists(ext_name)) { //if exists, use it p_materials[mat] = ResourceLoader::load(ext_name); } else { ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache. } } if (p_materials[mat] != mat) { p_node->set(E->get().name, p_materials[mat]); } } else { Ref mesh = p_node->get(E->get().name); if (mesh.is_valid()) { bool mesh_just_added = false; if (p_make_meshes) { if (!p_meshes.has(mesh)) { //meshes are always overwritten, keeping them is not practical String ext_name; if (p_meshes_as_text) { ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); } else { ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); } ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); p_meshes[mesh] = ResourceLoader::load(ext_name); p_node->set(E->get().name, p_meshes[mesh]); mesh_just_added = true; } } if (p_make_materials) { if (mesh_just_added || !p_meshes.has(mesh)) { for (int i = 0; i < mesh->get_surface_count(); i++) { mat = mesh->surface_get_material(i); if (!mat.is_valid()) { continue; } if (mat->get_name() == "") { continue; } if (!p_materials.has(mat)) { String ext_name; if (p_materials_as_text) { ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); } else { ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); } if (p_keep_materials && FileAccess::exists(ext_name)) { //if exists, use it p_materials[mat] = ResourceLoader::load(ext_name); } else { ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache. } } if (p_materials[mat] != mat) { mesh->surface_set_material(i, p_materials[mat]); //re-save the mesh since a material is now assigned if (p_make_meshes) { String ext_name; if (p_meshes_as_text) { ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); } else { ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); } ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); p_meshes[mesh] = ResourceLoader::load(ext_name); } } } if (!p_make_meshes) { p_meshes[mesh] = Ref(); //save it anyway, so it won't be checked again } } } } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes); } } void ResourceImporterScene::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D")); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root")); List script_extentions; ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions); String script_ext_hint; for (List::Element *E = script_extentions.front(); E; E = E->next()) { if (script_ext_hint != "") { script_ext_hint += ","; } script_ext_hint += "*." + E->get(); } bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS; bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS; bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS; bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS; r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angle"), 22)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); for (int i = 0; i < 256; i++) { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false)); } } void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) { if (p_node != p_new_owner && p_node->get_owner() == p_scene) { p_node->set_owner(p_new_owner); } for (int i = 0; i < p_node->get_child_count(); i++) { Node *n = p_node->get_child(i); _replace_owner(n, p_scene, p_new_owner); } } Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) { Ref importer; String ext = p_path.get_extension().to_lower(); for (Set>::Element *E = importers.front(); E; E = E->next()) { if (E->get().ptr() == p_exception) { continue; } List extensions; E->get()->get_extensions(&extensions); for (List::Element *F = extensions.front(); F; F = F->next()) { if (F->get().to_lower() == ext) { importer = E->get(); break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), nullptr); List missing; Error err; return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err); } Ref ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) { Ref importer; String ext = p_path.get_extension().to_lower(); for (Set>::Element *E = importers.front(); E; E = E->next()) { if (E->get().ptr() == p_exception) { continue; } List extensions; E->get()->get_extensions(&extensions); for (List::Element *F = extensions.front(); F; F = F->next()) { if (F->get().to_lower() == ext) { importer = E->get(); break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), nullptr); return importer->import_animation(p_path, p_flags, p_bake_fps); } void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) { EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to(p_node); if (src_mesh_node) { //is mesh MeshInstance3D *mesh_node = memnew(MeshInstance3D); mesh_node->set_name(src_mesh_node->get_name()); mesh_node->set_transform(src_mesh_node->get_transform()); mesh_node->set_skin(src_mesh_node->get_skin()); mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); if (src_mesh_node->get_mesh().is_valid()) { Ref mesh; if (!src_mesh_node->get_mesh()->has_mesh()) { //do mesh processing if (p_generate_lods) { src_mesh_node->get_mesh()->generate_lods(); } if (p_create_shadow_meshes) { src_mesh_node->get_mesh()->create_shadow_mesh(); } } mesh = src_mesh_node->get_mesh()->get_mesh(); if (mesh.is_valid()) { mesh_node->set_mesh(mesh); for (int i = 0; i < mesh->get_surface_count(); i++) { mesh_node->set_surface_material(i, src_mesh_node->get_surface_material(i)); } } } p_node->replace_by(mesh_node); memdelete(p_node); p_node = mesh_node; } for (int i = 0; i < p_node->get_child_count(); i++) { _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes); } } Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { const String &src_path = p_source_file; Ref importer; String ext = src_path.get_extension().to_lower(); EditorProgress progress("import", TTR("Import Scene"), 104); progress.step(TTR("Importing Scene..."), 0); for (Set>::Element *E = importers.front(); E; E = E->next()) { List extensions; E->get()->get_extensions(&extensions); for (List::Element *F = extensions.front(); F; F = F->next()) { if (F->get().to_lower() == ext) { importer = E->get(); break; } } if (importer.is_valid()) { break; } } ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); float fps = p_options["animation/fps"]; int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP; if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) { import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS; } if (bool(p_options["animation/import"])) { import_flags |= EditorSceneImporter::IMPORT_ANIMATION; } if (bool(p_options["meshes/ensure_tangents"])) { import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; } if (int(p_options["materials/location"]) == 0) { import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES; } if (bool(p_options["skins/use_named_skins"])) { import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; } Error err = OK; List missing_deps; // for now, not much will be done with this Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err); if (!scene || err != OK) { return err; } String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. Ref