/*************************************************************************/ /* resource_importer_obj.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_obj.h" #include "io/resource_saver.h" #include "os/file_access.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" #include "scene/resources/surface_tool.h" String ResourceImporterOBJ::get_importer_name() const { return "obj_mesh"; } String ResourceImporterOBJ::get_visible_name() const { return "OBJ As Mesh"; } void ResourceImporterOBJ::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("obj"); } String ResourceImporterOBJ::get_save_extension() const { return "msh"; } String ResourceImporterOBJ::get_resource_type() const { return "Mesh"; } bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterOBJ::get_preset_count() const { return 0; } String ResourceImporterOBJ::get_preset_name(int p_idx) const { return String(); } void ResourceImporterOBJ::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/normals"), true)); //not for nowp //r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/materials"))); //r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/textures"))); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/flip_faces"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/smooth_shading"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/weld_vertices"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "force/weld_tolerance", PROPERTY_HINT_RANGE, "0.00001,16,0.00001"), 0.0001)); //r_options->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192")); } Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); Ref mesh = Ref(memnew(Mesh)); Map > name_map; bool generate_normals = p_options["generate/normals"]; bool generate_tangents = p_options["generate/tangents"]; bool flip_faces = p_options["force/flip_faces"]; bool force_smooth = p_options["force/smooth_shading"]; bool weld_vertices = p_options["force/weld_vertices"]; float weld_tolerance = p_options["force/weld_tolerance"]; Vector vertices; Vector normals; Vector uvs; String name; Ref surf_tool = memnew(SurfaceTool); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); if (force_smooth) surf_tool->add_smooth_group(true); int has_index_data = false; while (true) { String l = f->get_line().strip_edges(); if (l.begins_with("v ")) { //vertex Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); Vector3 vtx; vtx.x = v[1].to_float(); vtx.y = v[2].to_float(); vtx.z = v[3].to_float(); vertices.push_back(vtx); } else if (l.begins_with("vt ")) { //uv Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 3, ERR_INVALID_DATA); Vector2 uv; uv.x = v[1].to_float(); uv.y = 1.0 - v[2].to_float(); uvs.push_back(uv); } else if (l.begins_with("vn ")) { //normal Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); Vector3 nrm; nrm.x = v[1].to_float(); nrm.y = v[2].to_float(); nrm.z = v[3].to_float(); normals.push_back(nrm); } else if (l.begins_with("f ")) { //vertex has_index_data = true; Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); //not very fast, could be sped up Vector face[3]; face[0] = v[1].split("/"); face[1] = v[2].split("/"); ERR_FAIL_COND_V(face[0].size() == 0, ERR_PARSE_ERROR); ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_PARSE_ERROR); for (int i = 2; i < v.size() - 1; i++) { face[2] = v[i + 1].split("/"); ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_PARSE_ERROR); for (int j = 0; j < 3; j++) { int idx = j; if (!flip_faces && idx < 2) { idx = 1 ^ idx; } if (face[idx].size() == 3) { int norm = face[idx][2].to_int() - 1; ERR_FAIL_INDEX_V(norm, normals.size(), ERR_PARSE_ERROR); surf_tool->add_normal(normals[norm]); } if (face[idx].size() >= 2 && face[idx][1] != String()) { int uv = face[idx][1].to_int() - 1; ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_PARSE_ERROR); surf_tool->add_uv(uvs[uv]); } int vtx = face[idx][0].to_int() - 1; ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_PARSE_ERROR); Vector3 vertex = vertices[vtx]; if (weld_vertices) vertex = vertex.snapped(weld_tolerance); surf_tool->add_vertex(vertex); } face[1] = face[2]; } } else if (l.begins_with("s ") && !force_smooth) { //smoothing String what = l.substr(2, l.length()).strip_edges(); if (what == "off") surf_tool->add_smooth_group(false); else surf_tool->add_smooth_group(true); } else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done if (has_index_data) { //new object/surface if (generate_normals || force_smooth) surf_tool->generate_normals(); if (uvs.size() && (normals.size() || generate_normals) && generate_tangents) surf_tool->generate_tangents(); surf_tool->index(); mesh = surf_tool->commit(mesh); if (name == "") name = vformat(TTR("Surface %d"), mesh->get_surface_count() - 1); mesh->surface_set_name(mesh->get_surface_count() - 1, name); name = ""; surf_tool->clear(); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); if (force_smooth) surf_tool->add_smooth_group(true); has_index_data = false; if (f->eof_reached()) break; } if (l.begins_with("o ")) //name name = l.substr(2, l.length()).strip_edges(); } } /* TODO, check existing materials and merge? //re-apply materials if exist for(int i=0;iget_surface_count();i++) { String n = mesh->surface_get_name(i); if (name_map.has(n)) mesh->surface_set_material(i,name_map[n]); } */ Error err = ResourceSaver::save(p_save_path + ".msh", mesh); return err; } ResourceImporterOBJ::ResourceImporterOBJ() { }