/*************************************************************************/ /* resource_importer_bmfont.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_bmfont.h" #include "core/io/resource_saver.h" String ResourceImporterBMFont::get_importer_name() const { return "font_data_bmfont"; } String ResourceImporterBMFont::get_visible_name() const { return "Font Data (AngelCode BMFont)"; } void ResourceImporterBMFont::get_recognized_extensions(List *p_extensions) const { if (p_extensions) { p_extensions->push_back("font"); p_extensions->push_back("fnt"); } } String ResourceImporterBMFont::get_save_extension() const { return "fontdata"; } String ResourceImporterBMFont::get_resource_type() const { return "FontFile"; } bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const { return true; } void ResourceImporterBMFont::get_import_options(const String &p_path, List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array())); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); } Error ResourceImporterBMFont::import(const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { print_verbose("Importing BMFont font from: " + p_source_file); Array fallbacks = p_options["fallbacks"]; Ref font; font.instantiate(); Error err = font->load_bitmap_font(p_source_file); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load font to file \"" + p_source_file + "\"."); font->set_fallbacks(fallbacks); int flg = 0; if ((bool)p_options["compress"]) { flg |= ResourceSaver::SaverFlags::FLAG_COMPRESS; } print_verbose("Saving to: " + p_save_path + ".fontdata"); err = ResourceSaver::save(font, p_save_path + ".fontdata", flg); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\"."); print_verbose("Done saving to: " + p_save_path + ".fontdata"); return OK; } ResourceImporterBMFont::ResourceImporterBMFont() { }