/*************************************************************************/ /* groups_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GROUPS_EDITOR_H #define GROUPS_EDITOR_H #include "core/object/undo_redo.h" #include "editor/scene_tree_editor.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" class GroupDialog : public AcceptDialog { GDCLASS(GroupDialog, AcceptDialog); ConfirmationDialog *error; SceneTree *scene_tree; TreeItem *groups_root; LineEdit *add_group_text; Tree *groups; Tree *nodes_to_add; TreeItem *add_node_root; LineEdit *add_filter; Tree *nodes_to_remove; TreeItem *remove_node_root; LineEdit *remove_filter; Label *group_empty; Button *add_button; Button *remove_button; String selected_group; UndoRedo *undo_redo; void _group_selected(); void _remove_filter_changed(const String &p_filter); void _add_filter_changed(const String &p_filter); void _add_pressed(); void _removed_pressed(); void _add_group_pressed(const String &p_name); void _group_renamed(); void _rename_group_item(const String &p_old_name, const String &p_new_name); void _add_group(String p_name); void _modify_group_pressed(Object *p_item, int p_column, int p_id); void _delete_group_item(const String &p_name); bool _can_edit(Node *p_node, String p_group); void _load_groups(Node *p_current); void _load_nodes(Node *p_current); protected: void _notification(int p_what); static void _bind_methods(); public: enum ModifyButton { DELETE_GROUP, COPY_GROUP, }; void edit(); void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; } GroupDialog(); }; class GroupsEditor : public VBoxContainer { GDCLASS(GroupsEditor, VBoxContainer); Node *node; GroupDialog *group_dialog; LineEdit *group_name; Button *add; Tree *tree; UndoRedo *undo_redo; void update_tree(); void _add_group(const String &p_group = ""); void _modify_group(Object *p_item, int p_column, int p_id); void _show_group_dialog(); protected: static void _bind_methods(); public: enum ModifyButton { DELETE_GROUP, COPY_GROUP, }; void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; } void set_current(Node *p_node); GroupsEditor(); ~GroupsEditor(); }; #endif