/*************************************************************************/ /* filesystem_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FILESYSTEM_DOCK_H #define FILESYSTEM_DOCK_H #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/progress_bar.h" #include "scene/gui/split_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "os/dir_access.h" #include "os/thread.h" #include "dependency_editor.h" #include "editor_dir_dialog.h" #include "editor_file_system.h" class EditorNode; class FileSystemDock : public VBoxContainer { GDCLASS(FileSystemDock, VBoxContainer); public: enum DisplayMode { DISPLAY_THUMBNAILS, DISPLAY_LIST }; private: enum FileMenu { FILE_OPEN, FILE_INSTANCE, FILE_DEPENDENCIES, FILE_OWNERS, FILE_MOVE, FILE_RENAME, FILE_REMOVE, FILE_DUPLICATE, FILE_REIMPORT, FILE_INFO, FILE_NEW_FOLDER, FILE_SHOW_IN_EXPLORER, FILE_COPY_PATH }; enum FolderMenu { FOLDER_EXPAND_ALL, FOLDER_COLLAPSE_ALL, FOLDER_MOVE, FOLDER_RENAME, FOLDER_REMOVE, FOLDER_NEW_FOLDER, FOLDER_SHOW_IN_EXPLORER, FOLDER_COPY_PATH }; VBoxContainer *scanning_vb; ProgressBar *scanning_progress; VSplitContainer *split_box; VBoxContainer *file_list_vb; EditorNode *editor; Set<String> favorites; Button *button_reload; Button *button_favorite; Button *button_tree; Button *button_display_mode; Button *button_hist_next; Button *button_hist_prev; LineEdit *current_path; LineEdit *search_box; TextureRect *search_icon; HBoxContainer *path_hb; bool low_height_mode; DisplayMode display_mode; PopupMenu *file_options; PopupMenu *folder_options; DependencyEditor *deps_editor; DependencyEditorOwners *owners_editor; DependencyRemoveDialog *remove_dialog; EditorDirDialog *move_dialog; ConfirmationDialog *rename_dialog; LineEdit *rename_dialog_text; ConfirmationDialog *duplicate_dialog; LineEdit *duplicate_dialog_text; ConfirmationDialog *make_dir_dialog; LineEdit *make_dir_dialog_text; class FileOrFolder { public: String path; bool is_file; FileOrFolder() : path(""), is_file(false) {} FileOrFolder(const String &p_path, bool p_is_file) : path(p_path), is_file(p_is_file) {} }; FileOrFolder to_rename; FileOrFolder to_duplicate; Vector<FileOrFolder> to_move; Vector<String> history; int history_pos; int history_max_size; String path; bool initialized; bool updating_tree; Tree *tree; //directories ItemList *files; bool import_dock_needs_update; bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths); void _update_tree(bool keep_collapse_state); void _update_files(bool p_keep_selection); void _update_file_display_toggle_button(); void _change_file_display(); void _fs_changed(); void _go_to_tree(); void _go_to_file_list(); void _select_file(int p_idx); void _file_multi_selected(int p_index, bool p_selected); void _update_import_dock(); void _file_selected(); void _dir_selected(); void _get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const; void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const; void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const; void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const; void _update_dependencies_after_move(const Map<String, String> &p_renames) const; void _update_resource_paths_after_move(const Map<String, String> &p_renames) const; void _make_dir_confirm(); void _rename_operation_confirm(); void _duplicate_operation_confirm(); void _move_operation_confirm(const String &p_to_path); void _file_option(int p_option); void _folder_option(int p_option); void _fw_history(); void _bw_history(); void _update_history(); void _push_to_history(); void _set_scanning_mode(); void _rescan(); void _favorites_pressed(); void _search_changed(const String &p_text); void _dir_rmb_pressed(const Vector2 &p_pos); void _files_list_rmb_select(int p_item, const Vector2 &p_pos); void _rmb_pressed(const Vector2 &p_pos); struct FileInfo { String name; String path; StringName type; int import_status; //0 not imported, 1 - ok, 2- must reimport, 3- broken Vector<String> sources; bool import_broken; bool operator<(const FileInfo &fi) const { return name < fi.name; } }; void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); String _get_drag_target_folder(const Point2 &p_point, Control *p_from) const; void _preview_invalidated(const String &p_path); void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata); protected: void _notification(int p_what); static void _bind_methods(); public: String get_selected_path() const; String get_current_path() const; void navigate_to_path(const String &p_path); void focus_on_filter(); void fix_dependencies(const String &p_for_file); void set_display_mode(int p_mode); int get_split_offset() { return split_box->get_split_offset(); } void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); } void select_file(const String &p_file); FileSystemDock(EditorNode *p_editor); ~FileSystemDock(); }; #endif // SCENES_DOCK_H