/*************************************************************************/ /* filesystem_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FILESYSTEM_DOCK_H #define FILESYSTEM_DOCK_H #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/progress_bar.h" #include "scene/gui/split_container.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "core/io/dir_access.h" #include "core/os/thread.h" #include "create_dialog.h" #include "dependency_editor.h" #include "editor/editor_dir_dialog.h" #include "editor/editor_file_system.h" #include "script_create_dialog.h" class EditorNode; class ShaderCreateDialog; class FileSystemDock : public VBoxContainer { GDCLASS(FileSystemDock, VBoxContainer); public: enum FileListDisplayMode { FILE_LIST_DISPLAY_THUMBNAILS, FILE_LIST_DISPLAY_LIST }; enum DisplayMode { DISPLAY_MODE_TREE_ONLY, DISPLAY_MODE_SPLIT, }; enum FileSortOption { FILE_SORT_NAME = 0, FILE_SORT_NAME_REVERSE, FILE_SORT_TYPE, FILE_SORT_TYPE_REVERSE, FILE_SORT_MODIFIED_TIME, FILE_SORT_MODIFIED_TIME_REVERSE, FILE_SORT_MAX, }; private: enum FileMenu { FILE_OPEN, FILE_INHERIT, FILE_MAIN_SCENE, FILE_INSTANCE, FILE_ADD_FAVORITE, FILE_REMOVE_FAVORITE, FILE_DEPENDENCIES, FILE_OWNERS, FILE_MOVE, FILE_RENAME, FILE_REMOVE, FILE_DUPLICATE, FILE_REIMPORT, FILE_INFO, FILE_NEW_FOLDER, FILE_NEW_SCRIPT, FILE_NEW_SCENE, FILE_SHOW_IN_EXPLORER, FILE_COPY_PATH, FILE_NEW_RESOURCE, FILE_NEW_TEXTFILE, FOLDER_EXPAND_ALL, FOLDER_COLLAPSE_ALL, }; FileSortOption file_sort = FILE_SORT_NAME; VBoxContainer *scanning_vb; ProgressBar *scanning_progress; VSplitContainer *split_box; VBoxContainer *file_list_vb; EditorNode *editor; Set favorites; Button *button_toggle_display_mode; Button *button_reload; Button *button_file_list_display_mode; Button *button_hist_next; Button *button_hist_prev; LineEdit *current_path; HBoxContainer *toolbar2_hbc; LineEdit *tree_search_box; MenuButton *tree_button_sort; LineEdit *file_list_search_box; MenuButton *file_list_button_sort; String searched_string; Vector uncollapsed_paths_before_search; TextureRect *search_icon; HBoxContainer *path_hb; FileListDisplayMode file_list_display_mode; DisplayMode display_mode; DisplayMode old_display_mode; PopupMenu *file_list_popup; PopupMenu *tree_popup; DependencyEditor *deps_editor; DependencyEditorOwners *owners_editor; DependencyRemoveDialog *remove_dialog; EditorDirDialog *move_dialog; ConfirmationDialog *rename_dialog; LineEdit *rename_dialog_text; ConfirmationDialog *duplicate_dialog; LineEdit *duplicate_dialog_text; ConfirmationDialog *make_dir_dialog; LineEdit *make_dir_dialog_text; ConfirmationDialog *make_scene_dialog; LineEdit *make_scene_dialog_text; ConfirmationDialog *overwrite_dialog; ScriptCreateDialog *make_script_dialog; ShaderCreateDialog *make_shader_dialog; CreateDialog *new_resource_dialog; bool always_show_folders; class FileOrFolder { public: String path; bool is_file = false; FileOrFolder() {} FileOrFolder(const String &p_path, bool p_is_file) : path(p_path), is_file(p_is_file) {} }; FileOrFolder to_rename; FileOrFolder to_duplicate; Vector to_move; String to_move_path; Vector history; int history_pos; int history_max_size; String path; bool initialized; bool updating_tree; int tree_update_id; Tree *tree; ItemList *files; bool import_dock_needs_update; Ref _get_tree_item_icon(bool p_is_valid, String p_file_type); bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false); Vector _compute_uncollapsed_paths(); void _update_tree(const Vector &p_uncollapsed_paths = Vector(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false); void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false); void _file_list_gui_input(Ref p_event); void _tree_gui_input(Ref p_event); void _update_file_list(bool p_keep_selection); void _toggle_file_display(); void _set_file_display(bool p_active); void _fs_changed(); void _select_file(const String &p_path, bool p_select_in_favorites = false); void _tree_activate_file(); void _file_list_activate_file(int p_idx); void _file_multi_selected(int p_index, bool p_selected); void _tree_multi_selected(Object *p_item, int p_column, bool p_selected); void _get_imported_files(const String &p_path, Vector &files) const; void _update_import_dock(); void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector &files, Vector &folders) const; void _find_remaps(EditorFileSystemDirectory *efsd, const Map &renames, Vector &to_remaps) const; void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map &p_file_renames, Map &p_folder_renames); void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const; void _update_dependencies_after_move(const Map &p_renames) const; void _update_resource_paths_after_move(const Map &p_renames) const; void _save_scenes_after_move(const Map &p_renames) const; void _update_favorites_list_after_move(const Map &p_files_renames, const Map &p_folders_renames) const; void _update_project_settings_after_move(const Map &p_renames) const; void _file_removed(String p_file); void _folder_removed(String p_folder); void _resource_created(); void _make_dir_confirm(); void _make_scene_confirm(); void _rename_operation_confirm(); void _duplicate_operation_confirm(); void _move_with_overwrite(); Vector _check_existing(); void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false); void _tree_rmb_option(int p_option); void _file_list_rmb_option(int p_option); void _file_option(int p_option, const Vector &p_selected); void _fw_history(); void _bw_history(); void _update_history(); void _push_to_history(); void _set_scanning_mode(); void _rescan(); void _toggle_split_mode(bool p_active); void _search_changed(const String &p_text, const Control *p_from); MenuButton *_create_file_menu_button(); void _file_sort_popup(int p_id); void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector p_paths, bool p_display_path_dependent_options = true); void _tree_rmb_select(const Vector2 &p_pos); void _tree_rmb_empty(const Vector2 &p_pos); void _file_list_rmb_select(int p_item, const Vector2 &p_pos); void _file_list_rmb_pressed(const Vector2 &p_pos); void _tree_empty_selected(); struct FileInfo { String name; String path; StringName type; Vector sources; bool import_broken = false; uint64_t modified_time = 0; bool operator<(const FileInfo &fi) const { return NaturalNoCaseComparator()(name, fi.name); } }; struct FileInfoTypeComparator; struct FileInfoModifiedTimeComparator; void _sort_file_info_list(List &r_file_list); void _search(EditorFileSystemDirectory *p_path, List *matches, int p_max_items); void _set_current_path_text(const String &p_path); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const; void _preview_invalidated(const String &p_path); void _file_list_thumbnail_done(const String &p_path, const Ref &p_preview, const Ref &p_small_preview, const Variant &p_udata); void _tree_thumbnail_done(const String &p_path, const Ref &p_preview, const Ref &p_small_preview, const Variant &p_udata); void _update_display_mode(bool p_force = false); Vector _tree_get_selected(bool remove_self_inclusion = true); bool _is_file_type_disabled_by_feature_profile(const StringName &p_class); void _feature_profile_changed(); Vector _remove_self_included_paths(Vector selected_strings); private: static FileSystemDock *singleton; public: static FileSystemDock *get_singleton() { return singleton; } protected: void _notification(int p_what); static void _bind_methods(); public: String get_selected_path() const; String get_current_path() const; void navigate_to_path(const String &p_path); void focus_on_filter(); void fix_dependencies(const String &p_for_file); int get_split_offset() { return split_box->get_split_offset(); } void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); } void select_file(const String &p_file); void set_display_mode(DisplayMode p_display_mode); DisplayMode get_display_mode() { return display_mode; } void set_file_sort(FileSortOption p_file_sort); FileSortOption get_file_sort() { return file_sort; } void set_file_list_display_mode(FileListDisplayMode p_mode); FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; }; FileSystemDock(EditorNode *p_editor); ~FileSystemDock(); }; #endif // SCENES_DOCK_H