/*************************************************************************/
/*  editor_zoom_widget.h                                                 */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef EDITOR_ZOOM_WIDGET_H
#define EDITOR_ZOOM_WIDGET_H

#include "scene/gui/box_container.h"
#include "scene/gui/button.h"

class EditorZoomWidget : public HBoxContainer {
	GDCLASS(EditorZoomWidget, HBoxContainer);

	Button *zoom_minus;
	Button *zoom_reset;
	Button *zoom_plus;

	float zoom = 1.0;
	void _update_zoom_label();
	void _button_zoom_minus();
	void _button_zoom_reset();
	void _button_zoom_plus();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	EditorZoomWidget();

	float get_zoom();
	void set_zoom(float p_zoom);
	void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
};

#endif // EDITOR_ZOOM_WIDGET_H