/*************************************************************************/ /* editor_zoom_widget.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_zoom_widget.h" #include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" void EditorZoomWidget::_update_zoom_label() { String zoom_text; // The zoom level displayed is relative to the editor scale // (like in most image editors). Its lower bound is clamped to 1 as some people // lower the editor scale to increase the available real estate, // even if their display doesn't have a particularly low DPI. if (zoom >= 10) { // Don't show a decimal when the zoom level is higher than 1000 %. zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign(); } else { zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign(); } zoom_reset->set_text(zoom_text); } void EditorZoomWidget::_button_zoom_minus() { set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(Key::ALT)); emit_signal(SNAME("zoom_changed"), zoom); } void EditorZoomWidget::_button_zoom_reset() { set_zoom(1.0 * MAX(1, EDSCALE)); emit_signal(SNAME("zoom_changed"), zoom); } void EditorZoomWidget::_button_zoom_plus() { set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(Key::ALT)); emit_signal(SNAME("zoom_changed"), zoom); } float EditorZoomWidget::get_zoom() { return zoom; } void EditorZoomWidget::set_zoom(float p_zoom) { if (p_zoom > 0 && p_zoom != zoom) { zoom = p_zoom; _update_zoom_label(); } } void EditorZoomWidget::set_zoom_by_increments(int p_increment_count, bool p_integer_only) { // Remove editor scale from the index computation. const float zoom_noscale = zoom / MAX(1, EDSCALE); if (p_integer_only) { // Only visit integer scaling factors above 100%, and fractions with an integer denominator below 100% // (1/2 = 50%, 1/3 = 33.33%, 1/4 = 25%, …). // This is useful when working on pixel art projects to avoid distortion. // This algorithm is designed to handle fractional start zoom values correctly // (e.g. 190% will zoom up to 200% and down to 100%). if (zoom_noscale + p_increment_count * 0.001 >= 1.0 - CMP_EPSILON) { // New zoom is certain to be above 100%. if (p_increment_count >= 1) { // Zooming. set_zoom(Math::floor(zoom_noscale + p_increment_count) * MAX(1, EDSCALE)); } else { // Dezooming. set_zoom(Math::ceil(zoom_noscale + p_increment_count) * MAX(1, EDSCALE)); } } else { if (p_increment_count >= 1) { // Zooming. Convert the current zoom into a denominator. float new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count); if (Math::is_equal_approx(zoom_noscale, new_zoom)) { // New zoom is identical to the old zoom, so try again. // This can happen due to floating-point precision issues. new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count - 1); } set_zoom(new_zoom * MAX(1, EDSCALE)); } else { // Dezooming. Convert the current zoom into a denominator. float new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count); if (Math::is_equal_approx(zoom_noscale, new_zoom)) { // New zoom is identical to the old zoom, so try again. // This can happen due to floating-point precision issues. new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count + 1); } set_zoom(new_zoom * MAX(1, EDSCALE)); } } } else { // Base increment factor defined as the twelveth root of two. // This allow a smooth geometric evolution of the zoom, with the advantage of // visiting all integer power of two scale factors. // note: this is analogous to the 'semitones' interval in the music world // In order to avoid numerical imprecisions, we compute and edit a zoom index // with the following relation: zoom = 2 ^ (index / 12) if (zoom < CMP_EPSILON || p_increment_count == 0) { return; } // zoom = 2**(index/12) => log2(zoom) = index/12 float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f)); float new_zoom_index = closest_zoom_index + p_increment_count; float new_zoom = Math::pow(2.f, new_zoom_index / 12.f); // Restore Editor scale transformation new_zoom *= MAX(1, EDSCALE); set_zoom(new_zoom); } } void EditorZoomWidget::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: zoom_minus->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); zoom_plus->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); break; default: break; } } void EditorZoomWidget::_bind_methods() { ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &EditorZoomWidget::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &EditorZoomWidget::get_zoom); ClassDB::bind_method(D_METHOD("set_zoom_by_increments", "increment", "integer_only"), &EditorZoomWidget::set_zoom_by_increments); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom"); ADD_SIGNAL(MethodInfo("zoom_changed", PropertyInfo(Variant::FLOAT, "zoom"))); } EditorZoomWidget::EditorZoomWidget() { // Zoom buttons zoom_minus = memnew(Button); zoom_minus->set_flat(true); add_child(zoom_minus); zoom_minus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_minus)); zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KeyModifierMask::CMD | Key::MINUS)); zoom_minus->set_shortcut_context(this); zoom_minus->set_focus_mode(FOCUS_NONE); zoom_reset = memnew(Button); zoom_reset->set_flat(true); add_child(zoom_reset); zoom_reset->add_theme_constant_override("outline_size", 1); zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0)); zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1)); zoom_reset->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_reset)); zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KeyModifierMask::CMD | Key::KEY_0)); zoom_reset->set_shortcut_context(this); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_reset->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER); // Prevent the button's size from changing when the text size changes zoom_reset->set_custom_minimum_size(Size2(75 * EDSCALE, 0)); zoom_plus = memnew(Button); zoom_plus->set_flat(true); add_child(zoom_plus); zoom_plus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_plus)); zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KeyModifierMask::CMD | Key::EQUAL)); // Usually direct access key for PLUS zoom_plus->set_shortcut_context(this); zoom_plus->set_focus_mode(FOCUS_NONE); _update_zoom_label(); add_theme_constant_override("separation", Math::round(-8 * EDSCALE)); }