/**************************************************************************/ /* editor_title_bar.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor/editor_title_bar.h" void EditorTitleBar::input(const Ref &p_event) { if (!can_move) { return; } Ref mm = p_event; if (mm.is_valid() && moving) { if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { Window *w = Object::cast_to(get_viewport()); if (w) { Point2 mouse = DisplayServer::get_singleton()->mouse_get_position(); w->set_position(mouse - click_pos); } } else { moving = false; } } Ref mb = p_event; if (mb.is_valid() && has_point(mb->get_position())) { Window *w = Object::cast_to(get_viewport()); if (w) { if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position(); moving = true; } else { moving = false; } } if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) { if (DisplayServer::get_singleton()->window_maximize_on_title_dbl_click()) { if (w->get_mode() == Window::MODE_WINDOWED) { w->set_mode(Window::MODE_MAXIMIZED); } else if (w->get_mode() == Window::MODE_MAXIMIZED) { w->set_mode(Window::MODE_WINDOWED); } } else if (DisplayServer::get_singleton()->window_minimize_on_title_dbl_click()) { w->set_mode(Window::MODE_MINIMIZED); } moving = false; } } } } void EditorTitleBar::set_can_move_window(bool p_enabled) { can_move = p_enabled; set_process_input(can_move); } bool EditorTitleBar::get_can_move_window() const { return can_move; }