/*************************************************************************/ /* editor_sub_scene.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_SUB_SCENE_H #define EDITOR_SUB_SCENE_H #include "editor/editor_file_dialog.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" class EditorSubScene : public ConfirmationDialog { GDCLASS(EditorSubScene, ConfirmationDialog); LineEdit *path; Tree *tree; Node *scene; EditorFileDialog *file_dialog; void _fill_tree(Node *p_node, TreeItem *p_parent); void _reown(Node *p_node, List<Node *> *p_to_reown); void ok_pressed(); protected: void _notification(int p_what); static void _bind_methods(); void _path_browse(); void _path_selected(const String &p_path); void _path_changed(const String &p_path); public: void move(Node *p_new_parent, Node *p_new_owner); void clear(); EditorSubScene(); }; #endif // EDITOR_SUB_SCENE_H