/*************************************************************************/
/*  editor_run_script.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef EDITOR_RUN_SCRIPT_H
#define EDITOR_RUN_SCRIPT_H

#include "core/object/ref_counted.h"
#include "editor_plugin.h"
class EditorNode;
class EditorScript : public RefCounted {
	GDCLASS(EditorScript, RefCounted);

	EditorNode *editor;

protected:
	static void _bind_methods();
	GDVIRTUAL0(_run)

public:
	void add_root_node(Node *p_node);
	Node *get_scene();
	EditorInterface *get_editor_interface();
	virtual void _run();

	void set_editor(EditorNode *p_editor);
	EditorScript();
};

#endif // EDITOR_RUN_SCRIPT_H