/**************************************************************************/ /* editor_run.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_run.h" #include "core/config/project_settings.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" #include "servers/display_server.h" EditorRun::Status EditorRun::get_status() const { return status; } String EditorRun::get_running_scene() const { return running_scene; } Error EditorRun::run(const String &p_scene, const String &p_write_movie) { List<String> args; for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) { args.push_back(a); } String resource_path = ProjectSettings::get_singleton()->get_resource_path(); if (!resource_path.is_empty()) { args.push_back("--path"); args.push_back(resource_path.replace(" ", "%20")); } const String debug_uri = EditorDebuggerNode::get_singleton()->get_server_uri(); if (debug_uri.size()) { args.push_back("--remote-debug"); args.push_back(debug_uri); } args.push_back("--editor-pid"); args.push_back(itos(OS::get_singleton()->get_process_id())); bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false); bool debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false); bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false); if (debug_collisions) { args.push_back("--debug-collisions"); } if (debug_paths) { args.push_back("--debug-paths"); } if (debug_navigation) { args.push_back("--debug-navigation"); } if (p_write_movie != "") { args.push_back("--write-movie"); args.push_back(p_write_movie); args.push_back("--fixed-fps"); args.push_back(itos(GLOBAL_GET("editor/movie_writer/fps"))); if (bool(GLOBAL_GET("editor/movie_writer/disable_vsync"))) { args.push_back("--disable-vsync"); } } int screen = EDITOR_GET("run/window_placement/screen"); if (screen == -5) { // Same as editor screen = DisplayServer::get_singleton()->window_get_current_screen(); } else if (screen == -4) { // Previous monitor (wrap to the other end if needed) screen = Math::wrapi( DisplayServer::get_singleton()->window_get_current_screen() - 1, 0, DisplayServer::get_singleton()->get_screen_count()); } else if (screen == -3) { // Next monitor (wrap to the other end if needed) screen = Math::wrapi( DisplayServer::get_singleton()->window_get_current_screen() + 1, 0, DisplayServer::get_singleton()->get_screen_count()); } Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen); int window_placement = EDITOR_GET("run/window_placement/rect"); if (screen_rect != Rect2()) { Size2 window_size; window_size.x = GLOBAL_GET("display/window/size/viewport_width"); window_size.y = GLOBAL_GET("display/window/size/viewport_height"); Size2 desired_size; desired_size.x = GLOBAL_GET("display/window/size/window_width_override"); desired_size.y = GLOBAL_GET("display/window/size/window_height_override"); if (desired_size.x > 0 && desired_size.y > 0) { window_size = desired_size; } if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) { bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi"); int display_scale = 1; if (OS::get_singleton()->is_hidpi_allowed()) { if (hidpi_proj) { display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale. } else { display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down. } } else { if (hidpi_proj) { display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up. } else { display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale. } } screen_rect.position /= display_scale; screen_rect.size /= display_scale; } switch (window_placement) { case 0: { // top left args.push_back("--position"); args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y)); } break; case 1: { // centered Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor(); args.push_back("--position"); args.push_back(itos(pos.x) + "," + itos(pos.y)); } break; case 2: { // custom pos Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position"); pos += screen_rect.position; args.push_back("--position"); args.push_back(itos(pos.x) + "," + itos(pos.y)); } break; case 3: { // force maximized Vector2 pos = screen_rect.position + screen_rect.size / 2; args.push_back("--position"); args.push_back(itos(pos.x) + "," + itos(pos.y)); args.push_back("--maximized"); } break; case 4: { // force fullscreen Vector2 pos = screen_rect.position + screen_rect.size / 2; args.push_back("--position"); args.push_back(itos(pos.x) + "," + itos(pos.y)); args.push_back("--fullscreen"); } break; } } else { // Unable to get screen info, skip setting position. switch (window_placement) { case 3: { // force maximized args.push_back("--maximized"); } break; case 4: { // force fullscreen args.push_back("--fullscreen"); } break; } } List<String> breakpoints; EditorNode::get_editor_data().get_editor_breakpoints(&breakpoints); if (!breakpoints.is_empty()) { args.push_back("--breakpoints"); String bpoints; for (const List<String>::Element *E = breakpoints.front(); E; E = E->next()) { bpoints += E->get().replace(" ", "%20"); if (E->next()) { bpoints += ","; } } args.push_back(bpoints); } if (EditorDebuggerNode::get_singleton()->is_skip_breakpoints()) { args.push_back("--skip-breakpoints"); } if (!p_scene.is_empty()) { args.push_back(p_scene); } String exec = OS::get_singleton()->get_executable_path(); const String raw_custom_args = GLOBAL_GET("editor/run/main_run_args"); if (!raw_custom_args.is_empty()) { // Allow the user to specify a command to run, similar to Steam's launch options. // In this case, Godot will no longer be run directly; it's up to the underlying command // to run it. For instance, this can be used on Linux to force a running project // to use Optimus using `prime-run` or similar. // Example: `prime-run %command% --time-scale 0.5` const int placeholder_pos = raw_custom_args.find("%command%"); Vector<String> custom_args; if (placeholder_pos != -1) { // Prepend executable-specific custom arguments. // If nothing is placed before `%command%`, behave as if no placeholder was specified. Vector<String> exec_args = raw_custom_args.substr(0, placeholder_pos).split(" ", false); if (exec_args.size() >= 1) { exec = exec_args[0]; exec_args.remove_at(0); // Append the Godot executable name before we append executable arguments // (since the order is reversed when using `push_front()`). args.push_front(OS::get_singleton()->get_executable_path()); } for (int i = exec_args.size() - 1; i >= 0; i--) { // Iterate backwards as we're pushing items in the reverse order. args.push_front(exec_args[i].replace(" ", "%20")); } // Append Godot-specific custom arguments. custom_args = raw_custom_args.substr(placeholder_pos + String("%command%").size()).split(" ", false); for (int i = 0; i < custom_args.size(); i++) { args.push_back(custom_args[i].replace(" ", "%20")); } } else { // Append Godot-specific custom arguments. custom_args = raw_custom_args.split(" ", false); for (int i = 0; i < custom_args.size(); i++) { args.push_back(custom_args[i].replace(" ", "%20")); } } } // Pass the debugger stop shortcut to the running instance(s). String shortcut; VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut); OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut); printf("Running: %s", exec.utf8().get_data()); for (const String &E : args) { printf(" %s", E.utf8().get_data()); }; printf("\n"); int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1); for (int i = 0; i < instances; i++) { OS::ProcessID pid = 0; Error err = OS::get_singleton()->create_instance(args, &pid); ERR_FAIL_COND_V(err, err); pids.push_back(pid); } status = STATUS_PLAY; if (!p_scene.is_empty()) { running_scene = p_scene; } return OK; } bool EditorRun::has_child_process(OS::ProcessID p_pid) const { for (const OS::ProcessID &E : pids) { if (E == p_pid) { return true; } } return false; } void EditorRun::stop_child_process(OS::ProcessID p_pid) { if (has_child_process(p_pid)) { OS::get_singleton()->kill(p_pid); pids.erase(p_pid); } } void EditorRun::stop() { if (status != STATUS_STOP && pids.size() > 0) { for (const OS::ProcessID &E : pids) { OS::get_singleton()->kill(E); } pids.clear(); } status = STATUS_STOP; running_scene = ""; } EditorRun::EditorRun() { status = STATUS_STOP; running_scene = ""; }