/*************************************************************************/ /* editor_reimport_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_reimport_dialog.h" #include "editor_file_system.h" #include "editor_node.h" #if 0 void EditorReImportDialog::popup_reimport() { if (EditorFileSystem::get_singleton()->is_scanning()) { error->set_text(TTR("Please wait for scan to complete.")); error->popup_centered_minsize(); return; } tree->clear(); items.clear(); List ril; EditorFileSystem::get_singleton()->get_changed_sources(&ril); scene_must_save=false; TreeItem *root = tree->create_item(); for(List::Element *E=ril.front();E;E=E->next()) { TreeItem *item = tree->create_item(root); item->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); item->set_metadata(0,E->get()); item->set_text(0,E->get().replace_first("res://","")); item->set_tooltip(0,E->get()); item->set_checked(0,true); item->set_editable(0,true); items.push_back(item); String name = E->get(); if (EditorFileSystem::get_singleton()->get_file_type(name)=="PackedScene" && EditorNode::get_singleton()->is_scene_in_use(name)) { scene_must_save=true; } } if (scene_must_save) { if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->get_filename()=="") { error->set_text(TTR("Current scene must be saved to re-import.")); error->popup_centered_minsize(); get_ok()->set_text(TTR("Re-Import")); get_ok()->set_disabled(true); return; } get_ok()->set_disabled(false); get_ok()->set_text(TTR("Save & Re-Import")); } else { get_ok()->set_text(TTR("Re-Import")); get_ok()->set_disabled(false); } popup_centered(Size2(600,400)); } void EditorReImportDialog::ok_pressed() { if (EditorFileSystem::get_singleton()->is_scanning()) { error->set_text(TTR("Please wait for scan to complete.")); error->popup_centered_minsize(); return; } EditorProgress ep("reimport",TTR("Re-Importing"),items.size()); String reload_fname; if (scene_must_save && EditorNode::get_singleton()->get_edited_scene()) { reload_fname = EditorNode::get_singleton()->get_edited_scene()->get_filename(); EditorNode::get_singleton()->save_scene(reload_fname); EditorNode::get_singleton()->clear_scene(); } for(int i=0;iget_metadata(0); ep.step(items[i]->get_text(0),i); print_line("reload import from: "+it); Ref rimd = ResourceLoader::load_import_metadata(it); ERR_CONTINUE(rimd.is_null()); String editor = rimd->get_editor(); Ref eip = EditorImportExport::get_singleton()->get_import_plugin_by_name(editor); ERR_CONTINUE(eip.is_null()); Error err = eip->import(it,rimd); if (err!=OK) { EditorNode::add_io_error("Error Importing:\n "+it); } } if (reload_fname!="") { EditorNode::get_singleton()->load_scene(reload_fname); } EditorFileSystem::get_singleton()->scan_sources(); } EditorReImportDialog::EditorReImportDialog() { tree = memnew( Tree ); add_child(tree); tree->set_hide_root(true); //set_child_rect(tree); set_title(TTR("Re-Import Changed Resources")); error = memnew( AcceptDialog); add_child(error); scene_must_save=false; } #endif