/*************************************************************************/ /* editor_properties_array_dict.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_PROPERTIES_ARRAY_DICT_H #define EDITOR_PROPERTIES_ARRAY_DICT_H #include "editor/editor_inspector.h" #include "editor/editor_spin_slider.h" #include "editor/filesystem_dock.h" #include "scene/gui/button.h" class EditorPropertyArrayObject : public RefCounted { GDCLASS(EditorPropertyArrayObject, RefCounted); Variant array; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; public: void set_array(const Variant &p_array); Variant get_array(); EditorPropertyArrayObject(); }; class EditorPropertyDictionaryObject : public RefCounted { GDCLASS(EditorPropertyDictionaryObject, RefCounted); Variant new_item_key; Variant new_item_value; Dictionary dict; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; public: void set_dict(const Dictionary &p_dict); Dictionary get_dict(); void set_new_item_key(const Variant &p_new_item); Variant get_new_item_key(); void set_new_item_value(const Variant &p_new_item); Variant get_new_item_value(); EditorPropertyDictionaryObject(); }; class EditorPropertyArray : public EditorProperty { GDCLASS(EditorPropertyArray, EditorProperty); PopupMenu *change_type; bool updating; bool dropping; Ref object; int page_length = 20; int page_index = 0; int changing_type_index; Button *edit; VBoxContainer *vbox; VBoxContainer *property_vbox; EditorSpinSlider *size_slider; Button *button_add_item; EditorPaginator *paginator; Variant::Type array_type; Variant::Type subtype; PropertyHint subtype_hint; String subtype_hint_string; int reorder_from_index = -1; int reorder_to_index = -1; float reorder_mouse_y_delta = 0.0f; HBoxContainer *reorder_selected_element_hbox = nullptr; Button *reorder_selected_button = nullptr; void _page_changed(int p_page); void _length_changed(double p_page); void _add_element(); void _edit_pressed(); void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false); void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); void _object_id_selected(const StringName &p_property, ObjectID p_id); void _remove_pressed(int p_index); void _button_draw(); bool _is_drop_valid(const Dictionary &p_drag_data) const; bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); void _reorder_button_gui_input(const Ref &p_event); void _reorder_button_down(int p_index); void _reorder_button_up(); protected: static void _bind_methods(); void _notification(int p_what); public: void setup(Variant::Type p_array_type, const String &p_hint_string = ""); virtual void update_property() override; EditorPropertyArray(); }; class EditorPropertyDictionary : public EditorProperty { GDCLASS(EditorPropertyDictionary, EditorProperty); PopupMenu *change_type; bool updating; Ref object; int page_length = 20; int page_index = 0; int changing_type_index; Button *edit; VBoxContainer *vbox; VBoxContainer *property_vbox; EditorSpinSlider *size_slider; Button *button_add_item; EditorPaginator *paginator; void _page_changed(int p_page); void _edit_pressed(); void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false); void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); void _add_key_value(); void _object_id_selected(const StringName &p_property, ObjectID p_id); protected: static void _bind_methods(); void _notification(int p_what); public: virtual void update_property() override; EditorPropertyDictionary(); }; #endif // EDITOR_PROPERTIES_ARRAY_DICT_H