/*************************************************************************/ /* editor_properties_array_dict.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_PROPERTIES_ARRAY_DICT_H #define EDITOR_PROPERTIES_ARRAY_DICT_H #include "editor/editor_inspector.h" #include "editor/editor_spin_slider.h" #include "scene/gui/button.h" class EditorPropertyArrayObject : public Reference { GDCLASS(EditorPropertyArrayObject, Reference); Variant array; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; public: void set_array(const Variant &p_array); Variant get_array(); EditorPropertyArrayObject(); }; class EditorPropertyDictionaryObject : public Reference { GDCLASS(EditorPropertyDictionaryObject, Reference); Variant new_item_key; Variant new_item_value; Dictionary dict; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; public: void set_dict(const Dictionary &p_dict); Dictionary get_dict(); void set_new_item_key(const Variant &p_new_item); Variant get_new_item_key(); void set_new_item_value(const Variant &p_new_item); Variant get_new_item_value(); EditorPropertyDictionaryObject(); }; class EditorPropertyArray : public EditorProperty { GDCLASS(EditorPropertyArray, EditorProperty) PopupMenu *change_type; bool updating; Ref object; int page_len; int page_idx; int changing_type_idx; Button *edit; VBoxContainer *vbox; EditorSpinSlider *length; EditorSpinSlider *page; HBoxContainer *page_hb; Variant::Type array_type; void _page_changed(double p_page); void _length_changed(double p_page); void _edit_pressed(); void _property_changed(const String &p_prop, Variant p_value, bool changing = false); void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); void _object_id_selected(const String &p_property, ObjectID p_id); protected: static void _bind_methods(); void _notification(int p_what); public: void setup(Variant::Type p_array_type); virtual void update_property(); EditorPropertyArray(); }; class EditorPropertyDictionary : public EditorProperty { GDCLASS(EditorPropertyDictionary, EditorProperty) PopupMenu *change_type; bool updating; Ref object; int page_len; int page_idx; int changing_type_idx; Button *edit; VBoxContainer *vbox; EditorSpinSlider *length; EditorSpinSlider *page; HBoxContainer *page_hb; void _page_changed(double p_page); void _edit_pressed(); void _property_changed(const String &p_prop, Variant p_value, bool changing = false); void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); void _add_key_value(); void _object_id_selected(const String &p_property, ObjectID p_id); protected: static void _bind_methods(); void _notification(int p_what); public: virtual void update_property(); EditorPropertyDictionary(); }; #endif // EDITOR_PROPERTIES_ARRAY_DICT_H