/*************************************************************************/ /* editor_plugin_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITORPLUGINSETTINGS_H #define EDITORPLUGINSETTINGS_H #include "editor/plugin_config_dialog.h"; #include "editor_data.h" #include "property_editor.h" #include "scene/gui/dialogs.h" #include "undo_redo.h" class EditorPluginSettings : public VBoxContainer { GDCLASS(EditorPluginSettings, VBoxContainer); enum { BUTTON_PLUGIN_EDIT }; PluginConfigDialog *plugin_config_dialog; Button *create_plugin; Button *update_list; Tree *plugin_list; bool updating; void _plugin_activity_changed(); void _create_clicked(); void _cell_button_pressed(Object *p_item, int p_column, int p_id); protected: void _notification(int p_what); static void _bind_methods(); public: void update_plugins(); EditorPluginSettings(); }; #endif // EDITORPLUGINSETTINGS_H