/**************************************************************************/ /* editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_plugin.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_command_palette.h" #include "editor/editor_node.h" #include "editor/editor_paths.h" #include "editor/editor_resource_preview.h" #include "editor/editor_settings.h" #include "editor/editor_translation_parser.h" #include "editor/editor_undo_redo_manager.h" #include "editor/export/editor_export.h" #include "editor/filesystem_dock.h" #include "editor/import/editor_import_plugin.h" #include "editor/import/resource_importer_scene.h" #include "editor/inspector_dock.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_resource_conversion_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/project_settings_editor.h" #include "editor/scene_tree_dock.h" #include "main/main.h" #include "scene/3d/camera_3d.h" #include "scene/gui/popup_menu.h" #include "servers/rendering_server.h" TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) { Vector<Ref<Mesh>> meshes; for (int i = 0; i < p_meshes.size(); i++) { meshes.push_back(p_meshes[i]); } Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size); TypedArray<Texture2D> ret; for (int i = 0; i < textures.size(); i++) { ret.push_back(textures[i]); } return ret; } Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) { int size = p_preview_size; RID scenario = RS::get_singleton()->scenario_create(); RID viewport = RS::get_singleton()->viewport_create(); RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS); RS::get_singleton()->viewport_set_scenario(viewport, scenario); RS::get_singleton()->viewport_set_size(viewport, size, size); RS::get_singleton()->viewport_set_transparent_background(viewport, true); RS::get_singleton()->viewport_set_active(viewport, true); RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport); RID camera = RS::get_singleton()->camera_create(); RS::get_singleton()->viewport_attach_camera(viewport, camera); RID light = RS::get_singleton()->directional_light_create(); RID light_instance = RS::get_singleton()->instance_create2(light, scenario); RID light2 = RS::get_singleton()->directional_light_create(); RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario); EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size()); Vector<Ref<Texture2D>> textures; for (int i = 0; i < p_meshes.size(); i++) { Ref<Mesh> mesh = p_meshes[i]; if (!mesh.is_valid()) { textures.push_back(Ref<Texture2D>()); continue; } Transform3D mesh_xform; if (p_transforms != nullptr) { mesh_xform = (*p_transforms)[i]; } RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario); RS::get_singleton()->instance_set_transform(inst, mesh_xform); AABB aabb = mesh->get_aabb(); Vector3 ofs = aabb.get_center(); aabb.position -= ofs; Transform3D xform; xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6); xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis; AABB rot_aabb = xform.xform(aabb); float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; if (m == 0) { textures.push_back(Ref<Texture2D>()); continue; } xform.origin = -xform.basis.xform(ofs); //-ofs*m; xform.origin.z -= rot_aabb.size.z * 2; xform.invert(); xform = mesh_xform * xform; RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3))); RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0); RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0))); RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0))); ep.step(TTR("Thumbnail..."), i); Main::iteration(); Main::iteration(); Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture); ERR_CONTINUE(!img.is_valid() || img->is_empty()); Ref<ImageTexture> it = ImageTexture::create_from_image(img); RS::get_singleton()->free(inst); textures.push_back(it); } RS::get_singleton()->free(viewport); RS::get_singleton()->free(light); RS::get_singleton()->free(light_instance); RS::get_singleton()->free(light2); RS::get_singleton()->free(light_instance2); RS::get_singleton()->free(camera); RS::get_singleton()->free(scenario); return textures; } void EditorInterface::set_main_screen_editor(const String &p_name) { EditorNode::get_singleton()->select_editor_by_name(p_name); } VBoxContainer *EditorInterface::get_editor_main_screen() { return EditorNode::get_singleton()->get_main_screen_control(); } void EditorInterface::edit_resource(const Ref<Resource> &p_resource) { EditorNode::get_singleton()->edit_resource(p_resource); } void EditorInterface::edit_node(Node *p_node) { EditorNode::get_singleton()->edit_node(p_node); } void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) { ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus); } void EditorInterface::open_scene_from_path(const String &scene_path) { if (EditorNode::get_singleton()->is_changing_scene()) { return; } EditorNode::get_singleton()->open_request(scene_path); } void EditorInterface::reload_scene_from_path(const String &scene_path) { if (EditorNode::get_singleton()->is_changing_scene()) { return; } EditorNode::get_singleton()->reload_scene(scene_path); } void EditorInterface::play_main_scene() { EditorNode::get_singleton()->run_play(); } void EditorInterface::play_current_scene() { EditorNode::get_singleton()->run_play_current(); } void EditorInterface::play_custom_scene(const String &scene_path) { EditorNode::get_singleton()->run_play_custom(scene_path); } void EditorInterface::stop_playing_scene() { EditorNode::get_singleton()->run_stop(); } bool EditorInterface::is_playing_scene() const { return EditorNode::get_singleton()->is_run_playing(); } String EditorInterface::get_playing_scene() const { return EditorNode::get_singleton()->get_run_playing_scene(); } Node *EditorInterface::get_edited_scene_root() { return EditorNode::get_singleton()->get_edited_scene(); } PackedStringArray EditorInterface::get_open_scenes() const { PackedStringArray ret; Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes(); int scns_amount = scenes.size(); for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) { if (scenes[idx_scn].root == nullptr) { continue; } ret.push_back(scenes[idx_scn].root->get_scene_file_path()); } return ret; } ScriptEditor *EditorInterface::get_script_editor() { return ScriptEditor::get_singleton(); } void EditorInterface::select_file(const String &p_file) { FileSystemDock::get_singleton()->select_file(p_file); } Vector<String> EditorInterface::get_selected_paths() const { return FileSystemDock::get_singleton()->get_selected_paths(); } String EditorInterface::get_current_path() const { return FileSystemDock::get_singleton()->get_current_path(); } String EditorInterface::get_current_directory() const { return FileSystemDock::get_singleton()->get_current_directory(); } void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) { EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only); } EditorFileSystem *EditorInterface::get_resource_file_system() { return EditorFileSystem::get_singleton(); } FileSystemDock *EditorInterface::get_file_system_dock() { return FileSystemDock::get_singleton(); } EditorSelection *EditorInterface::get_selection() { return EditorNode::get_singleton()->get_editor_selection(); } Ref<EditorSettings> EditorInterface::get_editor_settings() { return EditorSettings::get_singleton(); } EditorPaths *EditorInterface::get_editor_paths() { return EditorPaths::get_singleton(); } EditorResourcePreview *EditorInterface::get_resource_previewer() { return EditorResourcePreview::get_singleton(); } Control *EditorInterface::get_base_control() { return EditorNode::get_singleton()->get_gui_base(); } float EditorInterface::get_editor_scale() const { return EDSCALE; } void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) { EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true); } bool EditorInterface::is_plugin_enabled(const String &p_plugin) const { return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin); } void EditorInterface::set_movie_maker_enabled(bool p_enabled) { EditorNode::get_singleton()->set_movie_maker_enabled(p_enabled); } bool EditorInterface::is_movie_maker_enabled() const { return EditorNode::get_singleton()->is_movie_maker_enabled(); } EditorInspector *EditorInterface::get_inspector() const { return InspectorDock::get_inspector_singleton(); } Error EditorInterface::save_scene() { if (!get_edited_scene_root()) { return ERR_CANT_CREATE; } if (get_edited_scene_root()->get_scene_file_path().is_empty()) { return ERR_CANT_CREATE; } save_scene_as(get_edited_scene_root()->get_scene_file_path()); return OK; } void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) { EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview); } void EditorInterface::set_distraction_free_mode(bool p_enter) { EditorNode::get_singleton()->set_distraction_free_mode(p_enter); } void EditorInterface::restart_editor(bool p_save) { if (p_save) { EditorNode::get_singleton()->save_all_scenes(); } EditorNode::get_singleton()->restart_editor(); } bool EditorInterface::is_distraction_free_mode_enabled() const { return EditorNode::get_singleton()->is_distraction_free_mode_enabled(); } EditorCommandPalette *EditorInterface::get_command_palette() const { return EditorCommandPalette::get_singleton(); } EditorInterface *EditorInterface::singleton = nullptr; void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection); ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings); ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor); ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control); ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale); ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource); ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node); ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true)); ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path); ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path); ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene); ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene); ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene); ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene); ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene); ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene); ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes); ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root); ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer); ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system); ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen); ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews); ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file); ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths); ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path); ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory); ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock); ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths); ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette); ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled); ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled); ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled); ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled); ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector); ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene); ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true)); ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor); ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode); ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled"); } EditorInterface::EditorInterface() { singleton = this; } /////////////////////////////////////////// void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) { EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon); } void EditorPlugin::remove_custom_type(const String &p_type) { EditorNode::get_editor_data().remove_custom_type(p_type); } void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) { EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path); } void EditorPlugin::remove_autoload_singleton(const String &p_name) { EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name); } Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) { ERR_FAIL_NULL_V(p_control, nullptr); return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control); } void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) { ERR_FAIL_NULL(p_control); EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control); } void EditorPlugin::remove_control_from_docks(Control *p_control) { ERR_FAIL_NULL(p_control); EditorNode::get_singleton()->remove_control_from_dock(p_control); } void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) { ERR_FAIL_NULL(p_control); EditorNode::get_singleton()->remove_bottom_panel_item(p_control); } void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) { ERR_FAIL_NULL(p_control); switch (p_location) { case CONTAINER_TOOLBAR: { EditorNode::get_menu_hb()->add_child(p_control); } break; case CONTAINER_SPATIAL_EDITOR_MENU: { Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: { Node3DEditor::get_singleton()->add_control_to_left_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: { Node3DEditor::get_singleton()->add_control_to_right_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_BOTTOM: { Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control); } break; case CONTAINER_CANVAS_EDITOR_MENU: { CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: { CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: { CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_BOTTOM: { CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control); } break; case CONTAINER_INSPECTOR_BOTTOM: { InspectorDock::get_singleton()->get_addon_area()->add_child(p_control); } break; case CONTAINER_PROJECT_SETTING_TAB_LEFT: { ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control); ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0); } break; case CONTAINER_PROJECT_SETTING_TAB_RIGHT: { ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control); ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1); } break; } } void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) { ERR_FAIL_NULL(p_control); switch (p_location) { case CONTAINER_TOOLBAR: { EditorNode::get_menu_hb()->remove_child(p_control); } break; case CONTAINER_SPATIAL_EDITOR_MENU: { Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: { Node3DEditor::get_singleton()->remove_control_from_left_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: { Node3DEditor::get_singleton()->remove_control_from_right_panel(p_control); } break; case CONTAINER_SPATIAL_EDITOR_BOTTOM: { Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control); } break; case CONTAINER_CANVAS_EDITOR_MENU: { CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: { CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: { CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control); } break; case CONTAINER_CANVAS_EDITOR_BOTTOM: { CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control); } break; case CONTAINER_INSPECTOR_BOTTOM: { InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control); } break; case CONTAINER_PROJECT_SETTING_TAB_LEFT: case CONTAINER_PROJECT_SETTING_TAB_RIGHT: { ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control); } break; } } void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) { EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable); } void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) { ERR_FAIL_NULL(p_submenu); EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu); } void EditorPlugin::remove_tool_menu_item(const String &p_name) { EditorNode::get_singleton()->remove_tool_menu_item(p_name); } PopupMenu *EditorPlugin::get_export_as_menu() { return EditorNode::get_singleton()->get_export_as_menu(); } void EditorPlugin::set_input_event_forwarding_always_enabled() { input_event_forwarding_always_enabled = true; EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding(); always_input_forwarding_list->add_plugin(this); } void EditorPlugin::set_force_draw_over_forwarding_enabled() { force_draw_over_forwarding_enabled = true; EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over(); always_draw_over_forwarding_list->add_plugin(this); } void EditorPlugin::notify_scene_changed(const Node *scn_root) { emit_signal(SNAME("scene_changed"), scn_root); } void EditorPlugin::notify_main_screen_changed(const String &screen_name) { if (screen_name == last_main_screen_name) { return; } emit_signal(SNAME("main_screen_changed"), screen_name); last_main_screen_name = screen_name; } void EditorPlugin::notify_scene_closed(const String &scene_filepath) { emit_signal(SNAME("scene_closed"), scene_filepath); } void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) { emit_signal(SNAME("resource_saved"), p_resource); } bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { bool success = false; GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success); return success; } void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay); } void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay); } // Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport. int EditorPlugin::update_overlays() const { if (Node3DEditor::get_singleton()->is_visible()) { int count = 0; for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) { Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i); if (vp->is_visible()) { vp->update_surface(); count++; } } return count; } else { // This will update the normal viewport itself as well CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); return 1; } } EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { int success = EditorPlugin::AFTER_GUI_INPUT_PASS; GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success); return static_cast<EditorPlugin::AfterGUIInput>(success); } void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay); } void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) { GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay); } String EditorPlugin::get_name() const { String name; GDVIRTUAL_CALL(_get_plugin_name, name); return name; } const Ref<Texture2D> EditorPlugin::get_icon() const { Ref<Texture2D> icon; GDVIRTUAL_CALL(_get_plugin_icon, icon); return icon; } bool EditorPlugin::has_main_screen() const { bool success = false; GDVIRTUAL_CALL(_has_main_screen, success); return success; } void EditorPlugin::make_visible(bool p_visible) { GDVIRTUAL_CALL(_make_visible, p_visible); } void EditorPlugin::edit(Object *p_object) { if (p_object->is_class("Resource")) { GDVIRTUAL_CALL(_edit, Ref<Resource>(Object::cast_to<Resource>(p_object))); } else { GDVIRTUAL_CALL(_edit, p_object); } } bool EditorPlugin::handles(Object *p_object) const { bool success = false; GDVIRTUAL_CALL(_handles, p_object, success); return success; } Dictionary EditorPlugin::get_state() const { Dictionary state; GDVIRTUAL_CALL(_get_state, state); return state; } void EditorPlugin::set_state(const Dictionary &p_state) { GDVIRTUAL_CALL(_set_state, p_state); } void EditorPlugin::clear() { GDVIRTUAL_CALL(_clear); } // if editor references external resources/scenes, save them void EditorPlugin::save_external_data() { GDVIRTUAL_CALL(_save_external_data); } // if changes are pending in editor, apply them void EditorPlugin::apply_changes() { GDVIRTUAL_CALL(_apply_changes); } void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) { PackedStringArray arr; if (GDVIRTUAL_CALL(_get_breakpoints, arr)) { for (int i = 0; i < arr.size(); i++) { p_breakpoints->push_back(arr[i]); } } } bool EditorPlugin::get_remove_list(List<Node *> *p_list) { return false; } void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) { EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(p_callable); } void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) { EditorNode::get_singleton()->get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable); } void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) { ERR_FAIL_COND(!p_parser.is_valid()); EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM); } void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) { ERR_FAIL_COND(!p_parser.is_valid()); EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM); } void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority); EditorFileSystem::get_singleton()->call_deferred(SNAME("scan")); } void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceFormatImporter::get_singleton()->remove_importer(p_importer); EditorFileSystem::get_singleton()->call_deferred(SNAME("scan")); } void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) { ERR_FAIL_COND(!p_exporter.is_valid()); EditorExport::get_singleton()->add_export_plugin(p_exporter); } void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) { ERR_FAIL_COND(!p_exporter.is_valid()); EditorExport::get_singleton()->remove_export_plugin(p_exporter); } void EditorPlugin::add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) { ERR_FAIL_COND(!p_gizmo_plugin.is_valid()); Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin); } void EditorPlugin::remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) { ERR_FAIL_COND(!p_gizmo_plugin.is_valid()); Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin); } void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) { ERR_FAIL_COND(!p_plugin.is_valid()); EditorInspector::add_inspector_plugin(p_plugin); } void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) { ERR_FAIL_COND(!p_plugin.is_valid()); EditorInspector::remove_inspector_plugin(p_plugin); } void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceImporterScene::add_importer(p_importer, p_first_priority); } void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) { ERR_FAIL_COND(!p_importer.is_valid()); ResourceImporterScene::remove_importer(p_importer); } void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { ResourceImporterScene::add_post_importer_plugin(p_plugin, p_first_priority); } void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { ResourceImporterScene::remove_post_importer_plugin(p_plugin); } int find(const PackedStringArray &a, const String &v) { const String *r = a.ptr(); for (int j = 0; j < a.size(); ++j) { if (r[j] == v) { return j; } } return -1; } void EditorPlugin::enable_plugin() { // Called when the plugin gets enabled in project settings, after it's added to the tree. // You can implement it to register autoloads. GDVIRTUAL_CALL(_enable_plugin); } void EditorPlugin::disable_plugin() { // Last function called when the plugin gets disabled in project settings. // Implement it to cleanup things from the project, such as unregister autoloads. GDVIRTUAL_CALL(_disable_plugin); } void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) { GDVIRTUAL_CALL(_set_window_layout, p_layout); } void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) { GDVIRTUAL_CALL(_get_window_layout, p_layout); } bool EditorPlugin::build() { bool success = true; GDVIRTUAL_CALL(_build, success); return success; } void EditorPlugin::queue_save_layout() { EditorNode::get_singleton()->save_layout(); } void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) { EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item); } void EditorPlugin::hide_bottom_panel() { EditorNode::get_singleton()->hide_bottom_panel(); } EditorInterface *EditorPlugin::get_editor_interface() { return EditorInterface::get_singleton(); } ScriptCreateDialog *EditorPlugin::get_script_create_dialog() { return SceneTreeDock::get_singleton()->get_script_create_dialog(); } void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin); } void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin); } void EditorPlugin::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) { EditorNode::get_singleton()->add_resource_conversion_plugin(p_plugin); } void EditorPlugin::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) { EditorNode::get_singleton()->remove_resource_conversion_plugin(p_plugin); } void EditorPlugin::_editor_project_settings_changed() { emit_signal(SNAME("project_settings_changed")); } void EditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed)); } break; case NOTIFICATION_EXIT_TREE: { EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed)); } break; } } void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container); ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel); ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock); ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks); ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel); ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container); ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item); ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item); ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item); ClassDB::bind_method(D_METHOD("get_export_as_menu"), &EditorPlugin::get_export_as_menu); ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type); ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type); ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton); ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton); ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays); ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible); ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel); ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo); ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback); ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback); ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout); ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin); ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin); ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin); ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin); ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin); ClassDB::bind_method(D_METHOD("add_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::add_node_3d_gizmo_plugin); ClassDB::bind_method(D_METHOD("remove_node_3d_gizmo_plugin", "plugin"), &EditorPlugin::remove_node_3d_gizmo_plugin); ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin); ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin); ClassDB::bind_method(D_METHOD("add_resource_conversion_plugin", "plugin"), &EditorPlugin::add_resource_conversion_plugin); ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin); ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled); ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled); ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface); ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog); ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin); ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin); GDVIRTUAL_BIND(_forward_canvas_gui_input, "event"); GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event"); GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control"); GDVIRTUAL_BIND(_get_plugin_name); GDVIRTUAL_BIND(_get_plugin_icon); GDVIRTUAL_BIND(_has_main_screen); GDVIRTUAL_BIND(_make_visible, "visible"); GDVIRTUAL_BIND(_edit, "object"); GDVIRTUAL_BIND(_handles, "object"); GDVIRTUAL_BIND(_get_state); GDVIRTUAL_BIND(_set_state, "state"); GDVIRTUAL_BIND(_clear); GDVIRTUAL_BIND(_save_external_data); GDVIRTUAL_BIND(_apply_changes); GDVIRTUAL_BIND(_get_breakpoints); GDVIRTUAL_BIND(_set_window_layout, "configuration"); GDVIRTUAL_BIND(_get_window_layout, "configuration"); GDVIRTUAL_BIND(_build); GDVIRTUAL_BIND(_enable_plugin); GDVIRTUAL_BIND(_disable_plugin); ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath"))); ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); ADD_SIGNAL(MethodInfo("project_settings_changed")); BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_INSPECTOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT); BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR); BIND_ENUM_CONSTANT(DOCK_SLOT_MAX); BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS); BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP); BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM); } EditorUndoRedoManager *EditorPlugin::get_undo_redo() { return EditorUndoRedoManager::get_singleton(); } EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS]; int EditorPlugins::creation_func_count = 0;