/*************************************************************************/ /* editor_path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_path.h" #include "editor_node.h" #include "editor_scale.h" void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { if (p_depth > 8) return; List<PropertyInfo> pinfo; p_obj->get_property_list(&pinfo); for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) continue; if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) continue; Variant value = p_obj->get(E->get().name); if (value.get_type() != Variant::OBJECT) continue; Object *obj = value; if (!obj) continue; Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); int index = get_popup()->get_item_count(); get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size()); get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE); objects.push_back(obj->get_instance_id()); _add_children_to_popup(obj, p_depth + 1); } } void EditorPath::_about_to_show() { Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1)); if (!obj) return; objects.clear(); get_popup()->clear(); get_popup()->set_size(Size2(get_size().width, 1)); _add_children_to_popup(obj); } void EditorPath::update_path() { for (int i = 0; i < history->get_path_size(); i++) { Object *obj = ObjectDB::get_instance(history->get_path_object(i)); if (!obj) continue; Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); if (icon.is_valid()) set_icon(icon); if (i == history->get_path_size() - 1) { String name; if (Object::cast_to<Resource>(obj)) { Resource *r = Object::cast_to<Resource>(obj); if (r->get_path().is_resource_file()) name = r->get_path().get_file(); else name = r->get_name(); if (name == "") name = r->get_class(); } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) name = obj->call("get_title"); else if (Object::cast_to<Node>(obj)) name = Object::cast_to<Node>(obj)->get_name(); else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") name = Object::cast_to<Resource>(obj)->get_name(); else name = obj->get_class(); set_text(" " + name); // An extra space so the text is not too close of the icon. set_tooltip(obj->get_class()); } } } void EditorPath::_id_pressed(int p_idx) { ERR_FAIL_INDEX(p_idx, objects.size()); Object *obj = ObjectDB::get_instance(objects[p_idx]); if (!obj) return; EditorNode::get_singleton()->push_item(obj); } void EditorPath::_bind_methods() { ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show); ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed); } EditorPath::EditorPath(EditorHistory *p_history) { history = p_history; set_text_align(ALIGN_LEFT); get_popup()->connect("about_to_show", this, "_about_to_show"); get_popup()->connect("id_pressed", this, "_id_pressed"); }