/*************************************************************************/
/*  editor_path.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "editor_path.h"

#include "editor_node.h"
#include "editor_scale.h"

void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {

	if (p_depth > 8)
		return;

	List<PropertyInfo> pinfo;
	p_obj->get_property_list(&pinfo);
	for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {

		if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
			continue;
		if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
			continue;

		Variant value = p_obj->get(E->get().name);
		if (value.get_type() != Variant::OBJECT)
			continue;
		Object *obj = value;
		if (!obj)
			continue;

		Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);

		int index = get_popup()->get_item_count();
		get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
		get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
		objects.push_back(obj->get_instance_id());

		_add_children_to_popup(obj, p_depth + 1);
	}
}

void EditorPath::_about_to_show() {

	Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
	if (!obj)
		return;

	objects.clear();
	get_popup()->clear();
	get_popup()->set_size(Size2(get_size().width, 1));
	_add_children_to_popup(obj);
}

void EditorPath::update_path() {

	for (int i = 0; i < history->get_path_size(); i++) {

		Object *obj = ObjectDB::get_instance(history->get_path_object(i));
		if (!obj)
			continue;

		Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
		if (icon.is_valid())
			set_icon(icon);

		if (i == history->get_path_size() - 1) {
			String name;
			if (Object::cast_to<Resource>(obj)) {

				Resource *r = Object::cast_to<Resource>(obj);
				if (r->get_path().is_resource_file())
					name = r->get_path().get_file();
				else
					name = r->get_name();

				if (name == "")
					name = r->get_class();
			} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
				name = obj->call("get_title");
			else if (Object::cast_to<Node>(obj))
				name = Object::cast_to<Node>(obj)->get_name();
			else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
				name = Object::cast_to<Resource>(obj)->get_name();
			else
				name = obj->get_class();

			set_text(" " + name); // An extra space so the text is not too close of the icon.
			set_tooltip(obj->get_class());
		}
	}
}

void EditorPath::_id_pressed(int p_idx) {

	ERR_FAIL_INDEX(p_idx, objects.size());

	Object *obj = ObjectDB::get_instance(objects[p_idx]);
	if (!obj)
		return;

	EditorNode::get_singleton()->push_item(obj);
}

void EditorPath::_bind_methods() {

	ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
	ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
}

EditorPath::EditorPath(EditorHistory *p_history) {

	history = p_history;
	set_text_align(ALIGN_LEFT);
	get_popup()->connect("about_to_show", this, "_about_to_show");
	get_popup()->connect("id_pressed", this, "_id_pressed");
}