/*************************************************************************/ /* editor_path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_path.h" #include "editor_node.h" #include "editor_scale.h" void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { if (p_depth > 8) return; List<PropertyInfo> pinfo; p_obj->get_property_list(&pinfo); for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) continue; if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) continue; Variant value = p_obj->get(E->get().name); if (value.get_type() != Variant::OBJECT) continue; Object *obj = value; if (!obj) continue; Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); int index = popup->get_item_count(); popup->add_icon_item(icon, E->get().name.capitalize(), objects.size()); popup->set_item_h_offset(index, p_depth * 10 * EDSCALE); objects.push_back(obj->get_instance_id()); _add_children_to_popup(obj, p_depth + 1); } } void EditorPath::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1)); if (!obj) return; objects.clear(); popup->clear(); _add_children_to_popup(obj); popup->set_position(get_global_position() + Vector2(0, get_size().height)); popup->set_size(Size2(get_size().width, 1)); popup->popup(); } } void EditorPath::_notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: { mouse_over = true; update(); } break; case NOTIFICATION_MOUSE_EXIT: { mouse_over = false; update(); } break; case NOTIFICATION_DRAW: { RID ci = get_canvas_item(); Ref<Font> label_font = get_font("font", "Label"); Size2i size = get_size(); Ref<Texture> sn = get_icon("SmallNext", "EditorIcons"); Ref<StyleBox> sb = get_stylebox("pressed", "Button"); int ofs = sb->get_margin(MARGIN_LEFT); if (mouse_over) { draw_style_box(sb, Rect2(Point2(), get_size())); } for (int i = 0; i < history->get_path_size(); i++) { Object *obj = ObjectDB::get_instance(history->get_path_object(i)); if (!obj) continue; String type = obj->get_class(); Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2)); ofs += icon->get_width(); if (i == history->get_path_size() - 1) { //add name ofs += 4; int left = size.width - ofs; if (left < 0) continue; String name; if (Object::cast_to<Resource>(obj)) { Resource *r = Object::cast_to<Resource>(obj); if (r->get_path().is_resource_file()) name = r->get_path().get_file(); else name = r->get_name(); if (name == "") name = r->get_class(); } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) name = obj->call("get_title"); else if (Object::cast_to<Node>(obj)) name = Object::cast_to<Node>(obj)->get_name(); else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") name = Object::cast_to<Resource>(obj)->get_name(); else name = obj->get_class(); set_tooltip(obj->get_class()); label_font->draw(ci, Point2i(ofs, (size.height - label_font->get_height()) / 2 + label_font->get_ascent()), name, get_color("font_color", "Label"), left); } else { //add arrow //sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2)); //ofs+=sn->get_width(); ofs += 5; //just looks better! somehow } } } break; } } void EditorPath::update_path() { update(); } void EditorPath::_popup_select(int p_idx) { ERR_FAIL_INDEX(p_idx, objects.size()); Object *obj = ObjectDB::get_instance(objects[p_idx]); if (!obj) return; EditorNode::get_singleton()->push_item(obj); } void EditorPath::_bind_methods() { ClassDB::bind_method("_gui_input", &EditorPath::_gui_input); ClassDB::bind_method("_popup_select", &EditorPath::_popup_select); } EditorPath::EditorPath(EditorHistory *p_history) { history = p_history; mouse_over = false; popup = memnew(PopupMenu); popup->connect("id_pressed", this, "_popup_select"); add_child(popup); }