/*************************************************************************/
/*  editor_name_dialog.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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#ifndef EDITOR_NAME_DIALOG_H
#define EDITOR_NAME_DIALOG_H

#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"

class EditorNameDialog : public ConfirmationDialog {

	GDCLASS(EditorNameDialog, ConfirmationDialog);

	VBoxContainer *makevb;
	LineEdit *name;

	void _line_gui_input(const InputEvent &p_event);

protected:
	static void _bind_methods();
	virtual void ok_pressed();
	virtual void _post_popup();

public:
	LineEdit *get_line_edit() { return name; }

	EditorNameDialog();
};

#endif // EDITOR_NAME_DIALOG_H