/*************************************************************************/
/*  editor_log.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef EDITOR_LOG_H
#define EDITOR_LOG_H

#include "core/os/thread.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"

class EditorLog : public VBoxContainer {
	GDCLASS(EditorLog, VBoxContainer);

	Button *clearbutton;
	Button *copybutton;
	Label *title;
	RichTextLabel *log;
	HBoxContainer *title_hb;
	Button *tool_button;

	static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);

	ErrorHandlerList eh;

	Thread::ID current;

	//void _dragged(const Point2& p_ofs);
	void _clear_request();
	void _copy_request();
	static void _undo_redo_cbk(void *p_self, const String &p_name);

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	enum MessageType {
		MSG_TYPE_STD,
		MSG_TYPE_ERROR,
		MSG_TYPE_WARNING,
		MSG_TYPE_EDITOR
	};

	void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
	void set_tool_button(Button *p_tool_button);
	void deinit();

	void clear();
	void copy();
	EditorLog();
	~EditorLog();
};

#endif // EDITOR_LOG_H