/*************************************************************************/ /* editor_inspector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_INSPECTOR_H #define EDITOR_INSPECTOR_H #include "scene/gui/box_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/scroll_container.h" class UndoRedo; class EditorPropertyRevert { public: static bool may_node_be_in_instance(Node *p_node); static bool get_instanced_node_original_property(Node *p_node, const StringName &p_prop, Variant &value); static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig); static bool can_property_revert(Object *p_object, const StringName &p_property); }; class EditorProperty : public Container { GDCLASS(EditorProperty, Container) private: String label; int text_size; friend class EditorInspector; Object *object; StringName property; int property_usage; bool read_only; bool checkable; bool checked; bool draw_red; bool keying; Rect2 right_child_rect; Rect2 bottom_child_rect; Rect2 keying_rect; bool keying_hover; Rect2 revert_rect; bool revert_hover; Rect2 check_rect; bool check_hover; bool can_revert; bool use_folding; bool draw_top_bg; bool _is_property_different(const Variant &p_current, const Variant &p_orig); bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value); void _focusable_focused(int p_index); bool selectable; bool selected; int selected_focusable; float split_ratio; Vector focusables; Control *label_reference; Control *bottom_editor; mutable String tooltip_text; protected: void _notification(int p_what); static void _bind_methods(); void _gui_input(const Ref &p_event); public: virtual Size2 get_minimum_size() const; void set_label(const String &p_label); String get_label() const; void set_read_only(bool p_read_only); bool is_read_only() const; Object *get_edited_object(); StringName get_edited_property(); virtual void update_property(); void update_reload_status(); virtual bool use_keying_next() const; void set_checkable(bool p_checkable); bool is_checkable() const; void set_checked(bool p_checked); bool is_checked() const; void set_draw_red(bool p_draw_red); bool is_draw_red() const; void set_keying(bool p_keying); bool is_keying() const; void add_focusable(Control *p_control); void select(int p_focusable = -1); void deselect(); bool is_selected() const; void set_label_reference(Control *p_control); void set_bottom_editor(Control *p_editor); void set_use_folding(bool p_use_folding); bool is_using_folding() const; virtual void expand_all_folding(); virtual void collapse_all_folding(); virtual Variant get_drag_data(const Point2 &p_point); void set_selectable(bool p_selectable); bool is_selectable() const; void set_name_split_ratio(float p_ratio); float get_name_split_ratio() const; void set_object_and_property(Object *p_object, const StringName &p_property); virtual Control *make_custom_tooltip(const String &p_text) const; String get_tooltip_text() const; void set_draw_top_bg(bool p_draw) { draw_top_bg = p_draw; } bool can_revert_to_default() const { return can_revert; } EditorProperty(); }; class EditorInspectorPlugin : public Reference { GDCLASS(EditorInspectorPlugin, Reference) friend class EditorInspector; struct AddedEditor { Control *property_editor; Vector properties; String label; }; List added_editors; protected: static void _bind_methods(); public: void add_custom_control(Control *control); void add_property_editor(const String &p_for_property, Control *p_prop); void add_property_editor_for_multiple_properties(const String &p_label, const Vector &p_properties, Control *p_prop); virtual bool can_handle(Object *p_object); virtual void parse_begin(Object *p_object); virtual void parse_category(Object *p_object, const String &p_parse_category); virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); virtual void parse_end(); }; class EditorInspectorCategory : public Control { GDCLASS(EditorInspectorCategory, Control); friend class EditorInspector; Ref icon; String label; Color bg_color; mutable String tooltip_text; protected: void _notification(int p_what); static void _bind_methods(); public: virtual Size2 get_minimum_size() const; virtual Control *make_custom_tooltip(const String &p_text) const; String get_tooltip_text() const; EditorInspectorCategory(); }; class EditorInspectorSection : public Container { GDCLASS(EditorInspectorSection, Container); String label; String section; Object *object; VBoxContainer *vbox; bool vbox_added; //optimization Color bg_color; bool foldable; void _test_unfold(); protected: void _notification(int p_what); static void _bind_methods(); void _gui_input(const Ref &p_event); public: virtual Size2 get_minimum_size() const; void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable); VBoxContainer *get_vbox(); void unfold(); void fold(); Object *get_edited_object(); EditorInspectorSection(); ~EditorInspectorSection(); }; class EditorInspector : public ScrollContainer { GDCLASS(EditorInspector, ScrollContainer); UndoRedo *undo_redo; enum { MAX_PLUGINS = 1024 }; static Ref inspector_plugins[MAX_PLUGINS]; static int inspector_plugin_count; VBoxContainer *main_vbox; //map use to cache the instanced editors Map > editor_property_map; List sections; Set pending; void _clear(); Object *object; // LineEdit *search_box; bool show_categories; bool hide_object_properties; bool use_doc_hints; bool capitalize_paths; bool use_filter; bool autoclear; bool use_folding; int changing; bool update_all_pending; bool read_only; bool keying; bool use_sub_inspector_bg; float refresh_countdown; bool update_tree_pending; StringName _prop_edited; StringName property_selected; int property_focusable; int update_scroll_request; Map > descr_cache; Map class_descr_cache; Set restart_request_props; Map scroll_cache; String property_prefix; //used for sectioned inspector String object_class; void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field); void _property_changed(const String &p_path, const Variant &p_value, bool changing = false); void _property_changed_update_all(const String &p_path, const Variant &p_value); void _multiple_properties_changed(Vector p_paths, Array p_values); void _property_keyed(const String &p_path, bool p_advance); void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance); void _property_checked(const String &p_path, bool p_checked); void _resource_selected(const String &p_path, RES p_resource); void _property_selected(const String &p_path, int p_focusable); void _object_id_selected(const String &p_path, ObjectID p_id); void _node_removed(Node *p_node); void _changed_callback(Object *p_changed, const char *p_prop); void _edit_request_change(Object *p_changed, const String &p_prop); void _filter_changed(const String &p_text); void _parse_added_editors(VBoxContainer *current_vbox, Ref ped); void _vscroll_changed(double); protected: static void _bind_methods(); void _notification(int p_what); public: static void add_inspector_plugin(const Ref &p_plugin); static void remove_inspector_plugin(const Ref &p_plugin); static void cleanup_plugins(); static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); void set_undo_redo(UndoRedo *p_undo_redo); String get_selected_path() const; void update_tree(); void update_property(const String &p_prop); void refresh(); void edit(Object *p_object); Object *get_edited_object(); void set_keying(bool p_active); void set_read_only(bool p_read_only); bool is_capitalize_paths_enabled() const; void set_enable_capitalize_paths(bool p_capitalize); void set_autoclear(bool p_enable); void set_show_categories(bool p_show); void set_use_doc_hints(bool p_enable); void set_hide_object_properties(bool p_hide); void set_use_filter(bool p_use); void register_text_enter(Node *p_line_edit); void set_use_folding(bool p_enable); bool is_using_folding(); void collapse_all_folding(); void expand_all_folding(); void set_scroll_offset(int p_offset); int get_scroll_offset() const; void set_property_prefix(const String &p_prefix); String get_property_prefix() const; void set_object_class(const String &p_class); String get_object_class() const; void set_use_sub_inspector_bg(bool p_enable); EditorInspector(); }; #endif // INSPECTOR_H